Yu-Gi-Oh! – Gate Guardian [Of The Labyrinth] Archetype



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29 thoughts on “Yu-Gi-Oh! – Gate Guardian [Of The Labyrinth] Archetype”

  1. Remember that Gate Guardian and it's support aren't even an archetype except for Sanga, Kazajin,Sujin, GG.

    Labyrinth and The Ghoul and the machines aren't part of the gate guardian archetype. They are called labyrinth/maze protectors.

    Glad they are reprinted as one whole archetype.

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  2. i like that the two-piece fusions arent just "backups" in case your combined guardian fails,as all 3 of them have very useful effects that,in some situations actually makes them better that GG combined.
    wind-water in particular is very useful…if you manage to have it as well as GG combined out thats a pretty good desruption wall…
    a little protip…Magicians souls,fusion deployment and keeper of dragon magic fair well in this deck as they can help get your fusions out turn 1

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  3. I just thought of something; consider that monsters like Labyrinth Tank, Jirai Gumo and Shadow Ghoul/Wall Shadow received retrained version that have tie-ins with Labyrinth Wall and the Gate Guardian monster, I'm surprised that Dungeon Worm and Monster Tamer didn't.

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  4. I just rewatched the Tag team duel episode. Regarding why the Paradox Brothers didn't use the water on the field after they saw Yugi do it with Summoned Skull, the attack Yugi made destroyed Suigin, which took all the water away when it was destroyed. They never got the chance to do it

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  5. The duel of Yugi & Joey vs. The Paradox Bros will always be a favorite duel from the series. And I think a large part of that is due to the cards the Brothers played in that duel.

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