Beverage obtained so let’s play Airships: Conquer The Skies.
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Game LINKS and overview:
Design steampunk pixel airships out of functional modules and conquer the skies!
In the game, ships are viewed side-on, and their modules are operated by individual crew members. During combat, players give high-level commands to a small fleet, positioning their ships, ramming and boarding others. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall. Players can also compete against one another in Internet and LAN matches.
The ships are highly detailed, teeming with sailors moving around at their individual tasks, like an ant farm or a cut-away drawing. The player’s choices in ship layout are crucial, and an important part of the game is exploring the design space of different airships and their matching tactics.
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6 thoughts on “You Must Construct Additional Temples | Airships: Conquer the Skies #3”
I'm loving this playthrough!
Very nice starcraft reference, makes me remember good days
i kind of wish they expanded on the items that improve acuracy, maybe have one to place on the bottom that specifically improves bomb drop or one that helps against aircrafts
Well doing BRUTAL takeovers constantly is whats lowering your Rep, but killing monsters, pirates, ectera is a easy way to get it to go back up. Edit: Again, you don't necessarily NEED A BRIGE for everything. Just put more then 1 cockpit on it.
If you were to flaten top of CU Deathdrop's main module, it would positively affect horizontal drag.
Also such minor commentaries are said to please The Algorithm ; )
Hey official, i feel like a good challenging proposition is to use only landships, or your main force will be landships with the odd airship to deal with abit harder to reach objectives, as well as using the supply ships