YOU Can Lead Tech On Millennia! Grandmaster / Beginners Guide (Peaceful AND Aggressive Strategy!)



You’re playing Millennia but Grandmaster difficulty is getting you down. It’s terrifyingly hard and the AI techs like a pro. How do you defeat it?

This video will show you how to WIN the tech race on Grandmaster Millennia! Whether you are a new player or an expert looking for tips, I’ll show you how to maximise your knowledge and rush the early game, winning the race to age 2 and 3 EVERY time!

Trust me – a good science base will help you win every Grandmaster game you ever play!!

Make sure you subscribe below so you don’t miss more Grandmaster Millennia fun!

00:00 – Hello & Welcome! Guide Explain
03:46 – The Peaceful Strategy
07:53 – Second Scout Rush
11:49 – Chaining Culture Powers And Local Reforms
15:54 – Be On The Hunt For Government XP!
19:55 – Region Level (And Why It’s Important)
23:53 – When To Rush A Dolman
27:20 – The Aggressive Strategy
31:54 – Embracing Chaos, It’s Not ALL Bad!
35:53 – Rushing The Third Age
39:51 – Final Thoughts

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35 thoughts on “YOU Can Lead Tech On Millennia! Grandmaster / Beginners Guide (Peaceful AND Aggressive Strategy!)”

  1. Probably a good video but I’m refraining myself to watch millennium content so I can explore the game myself and learn by myself too… I watched you live and made me hyped for the game. After I play my first couple of game on release day and a couple after, I’ll be sure to watch all your millennia content ! Have a good day Ursa!!! Huzzah!

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  2. This game does look like good fun! It's surprising how much I miss the Civ videos but I'm happy that Ursa is spreading to other games too. It must be pretty difficult playing the same game every day, even ones that you love!

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  3. What about a run where you go Age of Blood into Age of Conquest? Just go absolutely ham on army and destroy everything you see. For an extra challenge, choose Warriors as your national spirit

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  4. your logic about the choice of 5 knowledge or culture was stupid. you used it for 5 culture to get the boost 2 turns early, and the boost gives 5 knowledge after the 5 turns of the boost. OR, you can just unlock the tech faster and get the building up faster. i love you ursa, but sometimes you talk out of your ass. this is one of them. you rambled about rushing the elders, but then dont rush it.

    now you do get the extra perks of having the boost active 2 turns earlier, but you dont even discuss the actual tech rush and dismiss it as a "trap".

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  5. Local Reforms is obviously not balanced. Feels like it needs a 5-turn cooldown after it runs out, or the boost should only be 25%, not 50%. I like the game and how it has you manage lots of "currencies" in the form of different Domain Points — something I hope Civ7 will learn from and expand on — but a harder look reveals Research (Tech) is still the only thing that moves the game forward. I would've loved to see all these Domain Points used for respective "tech" trees. Warfare Points could help you develop new combat tactics and military equipment, just as one example. All your different Domain Point gains could contribute to your "age progression." That way generalized-focused or narrow-focused strategies could push the game forward to a win condition.

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  6. you want that lead quicker and more consistantly you start by building town center rather than scout. Yes you can get lucky and get knowledge or gov xp from an early tribal village (with or without the early scout), but you CONSISTENTLY get the 26 gov xp faster by starting town center in to city counsil; tech path is still: tribal elder into scounting and finishing with most discounted among defense, farming and workers.

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  7. I remember when you played that WW2 simulation game. The first time I was impressed and thinking of getting the game. The second time, when you defeated Germany as Italy, I gave up. This game is similar – there are some specific, arbitrary things you need to do and if you do it you win. Civ 6 is so much better because at every stage it gives you choices that are meaningful and all of which involve trade-offs. Meaningful means, meaningful in real life. We all know the difference between getting slingers and scouts. They both have advantages and disadvantages, and there are other equally legit choices, like building a monument… So I don't think I will be interested in this game.

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