Good news, I’ve found the hard part 🙂
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Edited by Carrie Floyd
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6:22 – "We're working together Poochy, two brains cooperating as one." Hard disagree. That's one brain total, and Yoshi has all of it.
The real challenge (and the one I still haven't succeeded at despite playing this game a lot) is getting 100% in all the extra levels. Boy those are hard.
When a death supercut starts I know it's gonna be good!
Thank you, Carrie, I appreciate all the work you put into all of the episodes on this channel.
Here's a fun fact about the glowing-plant-cave-with-windows background of 3-6! The top of the background, which is impossible to see normally, has the cave wall transition into… a pine tree forest. Which just raises even more questions about the windows, really.
That second bonus level feels like some tough Mario Maker stuff, dang. Tight timers to get past, let alone trying to get all the coins and flowers.
Dan, you didn't have to die quite so many times in Extra 2. The first button respawns once you've moved a certain distance away, so you could have gone back and hit it again rather than standing on the power blocks, waiting for death
Poochy ain't stupid. but he might be kind of a jerk
29:15 LAVOS?!
Poochy ain't stupid, just very excited to "help"!
14:50 Dan didn't notice, but the switch respawns on the left there. It's entirely possible to reach it and reset everything without dying. Of course, having over 100 lives makes it largely unnecessary, but still.
I knew the red coins had a different tinge, but I got curious how it would've looked originally on a CRT screen. From a camcorder video I found, they still look pretty noticeable
At least the monkeys' bombs are not like the crows' homing orbs in Ender Lilies.
I never saw the bonus levels as a kid. I was just glad getting to the end of the game at all.
ya, the screen transition looks great. I've never played this game so I would have never noticed but I didn't think twice about it. Great job
2:42 oooh smooth transitions
💙
Yoou know Dan, we haven't had a Determination Montage in a long while. Just throowing that out there for when you get to the later bonus levels!
1:14 the way I see it, the GBA Secret levels (except one) are what I'd call "proper additional levels", because they have the same exploration/platforming flavor of the main levels. The SNES Extra levels (except one and a half of them) are gimmick levels, that are less organic and interesting than the main levels.
Feel like, based on the empty pip at the end screen, you're missing the same flower each time, and it could be an early one. But I might be misjudging it.
Carrie deserves all the props (and also donuts) for her editing!
I have deep ingrained memories of I think it's the last or second to last challenge level some kind of castle/sewer maze level that teenaged me just could not figure out.
Ngl, I am salty towards Extra 1 for using the boss level theme instead of the GOAT cave theme in a cave level! Blasphemy I say!
“Poochy ain’t stupid” isn’t a reassurance, it’s a warning about his malevolence.
I notice that both of the Extra levels in today's episode required you to ride on something, so that your progress through the level was not in your control. I wonder if that pattern will continue.
That background in the Poochie level.. Is this where FromSoftware got the inspiration for Siofra River?
I thought Poochy simply went in the direction where you're looking. Did I miss something about the eggs?
When I was a kid, I remember mastering Extra 2 because the movement felt really cool.
I still have the mucle memory for it after 20 years
Dan: Let's see if these levels are worth the effort.
Me: Sees Dan going straight for the worst level in the entire game 😅
Seems like Poochy's really not a team player.
“Poochy died on his way back to his home planet.” 🙏
My daughter started playing Gris because she watched it on your channel. I know Dan played Gris. Can we watch Carrie play Gris? It would be fascinating to hear her input on the psychology in the game and her love for brick friend.
This music instantly buries itself deep in my skull and I couldn't shake it all weekend.
I noticed the transitions in earlier episodes!! It's something I have done myself in the past with my own videos – transitions and intermissions cards themed after the game we'd been playing. (SMTV with fog scrolls on text BGs, diagonal blue wipes for P3R…) They're not as fancy, but I wanted things to look nice dangit.
Big mario maker flashbacks on these bonus levels. They look super tough.
I was worried because the completionist intents had been quickly abandoned after the first levels, but I'm glad Dan went back and replayed them all! What if the very extra levels are the one you get from doing 100 points in the extra ones though?
I could have done with a highlight video of the funniest and most frustrating moments, but you'd have had to keep a comentary through the entire thing, and then edit it down… totally not worth it.
how many monkeys equal one frog in villainy?
I have to give props to Carrie on her transitions. I literally cannot imagine doing that, I get mad just trying to get a smooth "fade through black" with my editing software (where, I have to manually insert a solid black image that has to exist for a whole 5 frames because the software doesn't have an equivalent baked in, only a direct dissolve). My equivalent fun is syncing text appearances to music.
With a "bonus" unlocked, you can just go in, hit one block, and exit, until the item inventory is full, no reason to ever not have +20 to finish up your stars at the end of a level.
Just a recommendation, have you played hoa? It seems like a game you’d play
Poochy has half a brain, easily excited, eager to help (even if not fully effective), and has communication issues
Poochy is a Phog
Yoshi's Island themed "I Hate Mondays" Merch coming soon to the playframe shop!
Was not expecting the Yoshi Path of Pain. I hope Hornet and Bug Knight were at the end with icecream.
Poochy’s extra level is supposed to test how much you can manage poochy’s movement i think?