Yoshi's Island – #6 – VERY Extra Levels



Good news, I’ve found the hard part 🙂

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Edited by Carrie Floyd

Thumbnail art by Dan Jones

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♫ “Sherbet Land” by Hyper Potions & VGR
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44 thoughts on “Yoshi's Island – #6 – VERY Extra Levels”

  1. 6:22 – "We're working together Poochy, two brains cooperating as one." Hard disagree. That's one brain total, and Yoshi has all of it.

    The real challenge (and the one I still haven't succeeded at despite playing this game a lot) is getting 100% in all the extra levels. Boy those are hard.

    Reply
  2. Here's a fun fact about the glowing-plant-cave-with-windows background of 3-6! The top of the background, which is impossible to see normally, has the cave wall transition into… a pine tree forest. Which just raises even more questions about the windows, really.

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  3. Dan, you didn't have to die quite so many times in Extra 2. The first button respawns once you've moved a certain distance away, so you could have gone back and hit it again rather than standing on the power blocks, waiting for death

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  4. 1:14 the way I see it, the GBA Secret levels (except one) are what I'd call "proper additional levels", because they have the same exploration/platforming flavor of the main levels. The SNES Extra levels (except one and a half of them) are gimmick levels, that are less organic and interesting than the main levels.

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  5. I notice that both of the Extra levels in today's episode required you to ride on something, so that your progress through the level was not in your control. I wonder if that pattern will continue.

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  6. My daughter started playing Gris because she watched it on your channel. I know Dan played Gris. Can we watch Carrie play Gris? It would be fascinating to hear her input on the psychology in the game and her love for brick friend.

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  7. I noticed the transitions in earlier episodes!! It's something I have done myself in the past with my own videos – transitions and intermissions cards themed after the game we'd been playing. (SMTV with fog scrolls on text BGs, diagonal blue wipes for P3R…) They're not as fancy, but I wanted things to look nice dangit.

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  8. I was worried because the completionist intents had been quickly abandoned after the first levels, but I'm glad Dan went back and replayed them all! What if the very extra levels are the one you get from doing 100 points in the extra ones though?

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  9. I could have done with a highlight video of the funniest and most frustrating moments, but you'd have had to keep a comentary through the entire thing, and then edit it down… totally not worth it.

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  10. I have to give props to Carrie on her transitions. I literally cannot imagine doing that, I get mad just trying to get a smooth "fade through black" with my editing software (where, I have to manually insert a solid black image that has to exist for a whole 5 frames because the software doesn't have an equivalent baked in, only a direct dissolve). My equivalent fun is syncing text appearances to music.

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