Yes. The Plan Will Surely Work. Yes. // ALIENS DARK DESCENT // Part 19



Lead your soldiers in real-time to stop a new and terrifying kind of Xenomorph outbreak on Planet Lethe. Full Aliens Dark Descent Playlist: http://odd.gg/aliens

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Hi! My name is Christopher Odd and I’ve been playing video games on the internet for a few years. I really enjoy a variety of games but generally lean towards games with a unique and engaging story (Bioshock, The Witcher, Cyberpunk 2077, The Last of Us etc), strategy/roguelike games (XCOM 2 War of the Chosen, Darkest Dungeon, etc), and RPGs (Dark Souls, Elden Ring, Dragon Age, etc). Of course, I am always looking for great indie games too!

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23 thoughts on “Yes. The Plan Will Surely Work. Yes. // ALIENS DARK DESCENT // Part 19”

  1. Reminder! I'm heading to Europe for a Baldurs Gate 3 event this week so it'll be Aliens content every day until I'm back then I'll get back to adding Darkest Dungeon 2. You guys watching this BG3 fans as well? I did some coverage of the first early access release, I can only imnagine how good it is now. Likely something Luckless Lovelocks and I will tackle together. Should be good fun,

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  2. I don't know if Odd is trying to like…make these not be so long, but multiple times, a lot of that would have been fine if he'd just waited a bit longer. The running everywhere also gives you less opportunity to respond and get scan data as you walk. I've seen this a lot with multiple people, command points recover over time, you can set a ton of trackers for example. I know he talked about mines in another post. Also en route to the med room after the turret standoff he knew there were three medpacs yet instead of Naproleaving the other three goes to rest burning a tool instead. Just seems like a strange decision.

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  3. Marine: "Commander, we appear to be surrounded in all sides by Aliens in vents. Recommend we wait 10-15seconds before exiting the room"
    Odd: Heavy breathing
    Marine: "You're gonna click on us to run through the Alien vent area aren't you?
    Odd: Heavy breathing intensifies

    Loving the playthrough btw. Keep it up!

    Reply
  4. I felt so bad when we didn't actually click to take the sniper shot (Or it might have been cancelled because the sniper was moving backward and broke line of sight), and then seconds later started saying "Take the shot! Take. The. Shot!"

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  5. 1st: Place turrets in a way they can defend each other. So even if they come from the blind side of one turret, another one can shoot them while they are going at the first one.
    2nd: When you are hunted, you can build yourself a shelter and the hunt will be called off immediately. It might be well worth the tool.
    3rd: Don't just run everywhere like a maniac and then act surprised when you stumble upon a hidden enemy.

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  6. This was mostly perfect, but it seemed about midway through you got frustrated with the slow pace (or thought we'd get frustrated) and refused to double back for those supplies and started running everywhere, which is when it went bad. Take your time, dude.

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  7. There is a bugged secondary objective currently in this location when you get up to the next level. Data pad that you can’t collect but very frustrating as you can see it on the floor!

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  8. Something that kinda irks me about the game is how they're trying to remain stealthy and yet the guy is barking orders. I wish there was a setting to mute him barking orders because its silly.

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  9. "Xenoorg—… Xenoorganism" Squad let's get some suppressive fire on that Freudian slip! Also thanks for using sniper more, it has so much potential to keep the squad undetected especially with the drone opening doors to get long range sightlines.

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