Come join us live with special guests as we celebrate a sensational year! From the official release of Unreal Engine 5 to innovative community projects, we have loads of fond moments to look back on.
ANNOUNCEMENT POST
https://forums.unrealengine.com/t/inside-unreal-year-in-review-2022/728390
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Pls optimize fortnite
Wow
The set looks great.
Very HQ I WILL SAY !!!
Tim i wish you engine in next 2023 year dispose of any shader compilation stutter.
This was a great watch. Thanks for all the hard work folks! 🤘
I was enjoying the review, until the female version of Ronald McDonald started speaking.
I love those Unreal Christmas sweaters. Happy Holidays, Unreal Team!
i like the smile of the red head girl
when will you guys make a video of how to scam little kids that play my game into making me rich? you know… like fortnite. that would be very helpful. thank you.
Google stock price declining to 89. Lost sales on Stadia. They worried about Unreal Competition — The next photorealistic game. They also worried about Unreal working secret project — new YouTube/Fiverr Clone in future; showing new demos on CES trade show or video game trade show. Could Epic Game/ Unreal be the next trillion dollar gaming company?🤔 hmmmm. I don't know.. I hope UE can compile petabyte faster with old processor.
Love to see a modern midi keyboard side by side with a vintage e-organ in the background of Tim's room. I have an old Yamaha organ that I salvaged from some people who wanted to get rid of it and my KOMPLETE KONTROL to control my software instruments and now I feel like I'll be like Tim when I'm big 😀 Thanks for all you do Epic! 2022 was my first full year working with Unreal Engine and I loved every second of it 🙂
I think Unreal Engine 5 will make games look next gen graphically in 2023 💯
Year in review: we still can't fix shader compilation stutter
dont spam triangles, be more intelligent than that, try entity sphere boundary volume sorting & plane/ray intersection with the hierarchical entity boundary sphere volumes, only draw the triangles/textures that the plane/rays intersect (plane/ray culling)