Xenonauts 2 – Early Access Campaign – 16 Cleaner Base Assault



Here we go! Base Assault! Time for some revenge!

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36 thoughts on “Xenonauts 2 – Early Access Campaign – 16 Cleaner Base Assault”

  1. Really nice mission.
    Time for D.A.G.G.E.R. 3 to be built now, better a mech getting killed that doesnt get exp and improve than a high lvl soldier.
    Maybe build 1 more storage in main base so it doesnt explode when you return from big missions?

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  2. Great sweep of that base! Only thing I would mention is you left some of your flanks uncovered (Like when your riflemen opened the middle door, you were pretty exposed from the right. Turns out that room only had a sentry gun in it, but if there were mobile enemies, you would have been in a rough spot), so watch out for that.

    Really good call on abandoning your initial assault of the final room and waiting to pincer it. It can be really hard to pivot tactics like that, so I can only say well done.

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  3. I really like how the Cleaners actually get plasma weapons, unlike Exalt. They feel like a proper threat. I think Surgical Center should be the next upgrade considering how wounded your soldiers keep turning out.

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  4. I hope you don't name the next machine ''dagger 3'', since many people sent in so many cool name suggestions in the earlier videos. Id love to see more of those come in your game.

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  5. Don’t forget to to look at Whitmore base. i think you can start recruiting engineers for another workshop. great work on the base, good pull back, i always forget i can tactical retreat and instead try to just hold. well played.

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  6. I would suggest the upgraded aircraft first, without cancelling current research, because you're going to be facing down upgraded/new UFOs soon. Otherwise awesome stuff! That moment at 33:52 was so funny, you did a great job at reassessing and engaging!

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  7. I have been looking forward for this! Exciting stuff! And great work, I loved seeing the ima just blow that wall strategy implemented! The puppy disrupts are so cute 😉

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  8. I’d really not have sold the sentry gun wreckage, as it gives you the option of cheaply reconstructing sentry guns for use in base defence missions.

    Having sentry guns could be really useful for defending secondary bases where soldiers might not be very experienced or well armed, or if your main base is attacked when your veteran strike force is either away on a mission or reduced by casualties.

    By contrast, everything else, apart from alien alloys and elerium can be sold off, though if you’re worried, you could keep a single unit in store. So far, I’ve seen no suggestions that anything apart from these 3 types resources has any intrinsic value.

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