Xenonauts 2 (EA v4) – Ep. 27: Bomb Voyage!



Today, we’re going for Gold, but we’ll be content with a silver lining.
And to those they take Outback, we wish a bomb voyage.

00:00:00 Take Outback.
00:11:30 Bomb Voyage! (Combat)
00:18:20 Going for Gold! (Combat)
00:42:22 Outro & Special Thanks!

While I did receive an early key, I’m not otherwise affiliated with Xenonauts 2, Goldhawk Interactive, or Hooded Horse in any way. I’m just an oldschool gamer who’s always happy to see modern takes on oldschool games. 🙂

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https://hoodedhorse.com/games/xenonauts-2/

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23 thoughts on “Xenonauts 2 (EA v4) – Ep. 27: Bomb Voyage!”

  1. Mmmm, lasrifles my favourite. I use the laser weapons well into the late game they are great, especially once you unlock the tech that auto recharges magazines every round.

    Reply
  2. Best I can do is confirm that in July when I researched Plasma Weapons it only provided upgrade options, via the workshop, to improve laser weapons. Two upgrades, one to boost damage and one that automatically recharge laser batteries over turns. So yea, worth researching straight after laser weapons, unless it changed.

    Reply
  3. Finally saw the kill counter on the screen, which had me confirm Bowmen's numbers for the last time it was shown in ep 16 to be now 15 kills and 3 captures.
    Dogfight at the start was awesome, Good job "Phantom Angel" Squadron

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  4. Commander, unfortunately you will need to research the "laser' you can not upgrade your air craft weps or base defense sys beyond tier 2 without it. if you are not worried about that the go for "plasma research' to get gaus weps.

    Reply
  5. All weapon technologies are in the game. Whoever told you plasma is not in the game did not plat Milestone 4. The only missing things are stuff related to the final mission.

    However, alien plasma does not provide new weapons. You need another tech for T3 guns

    Reply
  6. I meant to thank you again so much for the opportunity to kick alien behinds. A couple of videos ago. As always, Retcon I love watching you. Thank you for making the community and their involvement so much of your greater story.

    Reply
  7. Reapers do not "insta-kill on melee hit." But they do a lot of damage, so unless the victim is a real tank, they probably will be killed. It is, however, possible to survive a melee hit from a Reaper. I note, though, that most of your 'nauts are fairly low in HP, so they won't survive.

    Reply
  8. Pretty sure the Plasma weapons are "on-again, off-again" depending on what build you're playing. Which means any information you reap that is based on older builds is not necessarily correct.

    Reply
  9. You can always choose not to cheese alien doors. I personally think you should only be able to open alien doors not close them. That or not control them at all and require a demo charge to blow your way in.

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  10. Great dogfight there Retcon, also game tip you can select the massive slider on the left of the fighter display to slow down an aircraft so that it doesn't overspeed the target. helps immensely with staying out of the firing zone while keeping the UFO in the Aircraft's firing zone.

    Reply

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