Wreckfest Tracks In BeamNG Is A Recipe For DESTRUCTION! Multiplayer Chaos!



Wreckfest Tracks + BeamNG Physics = Complete Destruction

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36 thoughts on “Wreckfest Tracks In BeamNG Is A Recipe For DESTRUCTION! Multiplayer Chaos!”

  1. I like the idea of multiple ported (?) Wreckfest maps in one map! Things looked very destructive at times in this video ha ha 😅

    And the last race near the end. Watching Cgoya's video beforehand I was curious to hear Camodo's reaction ha ha! I'd still give him the win though 👍

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  2. The quad intersection track is a track from Flatout 2 & Ultimate Carnage called Speedloop. The original version is much tighter with a dirt interior section and tighter loops that were concrete and even higher banked almost being vertical at the top.

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  3. The cloverleaf looks like a variant of the quad from The Very End on WF. He had a version with and without a crossover ramp last time I played it, round about a year ago.

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  4. uhhhh where's the dang jump? That's what makes Hellride so crazy! Plus the ends are reversed. The first 2 way turn is the one that should have been right before the finish line and vice versa. 3/10 map 9/10 video.

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  5. hey @Neilogical I love the content. My suggestion for the driving is when sending it into a corner, just focus on the back wheels because that's what will hit a wall first. you'll be able to gauge yourself a little more consistently. keep it up bro!

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  6. I remember there was a pack in Wreckfest called Trackfest, it was so choatic, and they were Triple Trouble, Hybrid Hassle (that track partially inspired Hellride), Central Chaos (eventually they flipped the words), then eventually they added a fourth called Fantastic Four (a more condensed version of the quad loop track)

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