World Eaters Vs Raven Guard – Warhammer 40k 10th Edition!



Liam returns to the UK and Joe, the national treasure, is here to grace your screens. It’s time to see if Phobos got spicy???

No dice were harmed in the making of this Battle Report.

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16 thoughts on “World Eaters Vs Raven Guard – Warhammer 40k 10th Edition!”

  1. Hey Liam! I made a comment on an earlier stream that seemed to surprise you, it surprised me too, and just wanted to clarify. Regarding Imperial Agents: unlike in 9th edition where all Inquisition units had the "Authority of the Inquisition" rule that allowed them to use any imperium transports, now in 10th no Retinue units (the troops of the imperial agents like arbites or navy breachers) have any ability to get into any transports, and only Inquisitor characters have the ability to but even their ability is restricted to the transport that the unit they've joined can enter. So an Inquisitor can only get into a chimera if they join cadian shocktroops, or a rhino if they join a tactical squad. But if your Inquisitor joins Arbites, Navy Breachers, or Henchmen, none of them can get in a vehicle… Very disappointing, however my lgs is letting me house rule that they can since that's dumb. Hopefully this is just an oversight by the GW rules writers and they fix it soon. Love the content, and stay well friend! Also, Joe is a national treasure I'm prepared to protect!

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  2. Liam, what's your opinion on Helbrutes and Chaos Spawn for World Eaters? As someone who has leaned away from Eightbound, I'm looking at the previously mentioned units for anti-tank and area denial / skirmishing.

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  3. loving the content and the honest appraisals of the state of tenth.

    2 things tho: I think Death Guard might be able to work if you ignore all the plaguemarine/blightlord stuff. Lord of Virulence with Shamblerot in a unit of 6 Deathshroud, 3x PBC, 2x Defiler, 3x Blight-Hauler, 2x Foetid Bloat Drone. deep strike in the terminators, use the lord to give all the blast weapons in the army +1 to hit and ignore cover, and give the deathshroud flamers twin-linked. then just try outlast the enemy with everything being silly toughness and invul saves.

    also why haven't World Eaters gotten access to Slaughterbrutes. the model already exists and is in no risk of being discontinued while Mutalith's are still a thing. but no one in 40k can take it, and it'd fit with the theme of WE real well. also would give an option for something that's big but not Angron or a vehicle, which in a world with so much Anti-whatever knocking around, the variance could help a wee bit (plus i just wanna be able to field mine again)

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  4. So the red die thingy..
    Joe charges with small bois and Winged leader shriek boi and fights at 59min ish and does some dmg and at 1,00-ish Liam says "we'll give him a red dice".
    I don't know if this helps but redemption for Joe if it does! (and if it proves the opposite then lets all booo that guy)

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  5. The English on this mission is only mildly extremely confusing. When you place an objective marker in no-man's land, you have to place it 9" away from one objective marker. It has to be far enough away from any others, so if you place your second one like this, it has to be exactly 9" away from one (perhaps the one you placed in first turn), within 1" of the unit spawning the objective, wholly within no-man's land, and at least 6" away from any other objectives (including the starter in the middle, or any others your opponent spawned).

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  6. Correction on melee armies. They are f'd if you are NOT SM or Custodes. BA bonkers. after a few games vs SM as a WE player. im just going 2×5 zerks each with a MOE in 1 rhino. Put the points elsewhere.

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