World Eaters Codex – Full Rules Review for Warhammer 40K



Let’s talk through the full rules and datasheets of Angrons army – the World Eaters Chaos Space Marine legion gets its own book!

Angron review video here – https://www.youtube.com/watch?v=esKccbVescY&ab_channel=AuspexTactics

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0:00 Intro
1:33 Contents
5:56 Basic Army Rules
8:00 Legion Trait – Relentless Rage
9:27 The Blood Tithe
15:57 World Eaters Stratagems
21:09 Warlord Traits
24:53 World Eaters Relics
26:29 Units
27:00 Angron
31:18 Khorne Berzerkers
35:46 Jakhals
38:37 Eightbound
41:30 Exalted Eightbound
44:22 Terminators
45:59 Helbrute
46:44 Spawn
48:03 Character Units
57:14 Vehicle Units
1:01:44 Disciples of the Red Angel
1:04:35 Daemonic Infusion
1:05:47 Disciples Relics
1:07:14 Disciples Stratagems
1:12:12 Closing Thoughts
1:14:04 Outro

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29 thoughts on “World Eaters Codex – Full Rules Review for Warhammer 40K”

  1. The fact that this codex is full-priced is a massive rip-off, even by GW's standards. Say what you like about how this codex is 'slimmed down', 'streamlined' or 'built for 10th edition', but this is absolutely not £32.50 worth of content. No subfactions, 6 WT's but half are exclusive to the special characters, half of your strats locked off depending on whether you play standard or the AoR, your paid upgrades are locked behind the AoR, units no one asked for like Jakhals or Eightbound, a tiny number of relics with half locked behind an AoR. World Eater players, you got straight up scammed.

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  2. skull for the skull throne is interesting, because you can trade angron for enemy warlord, get 2bt from the strategem, 2bt points from 2 units dying and the extra at the end of the phase for a character dying, meaning you can basically instantly revive angron.

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  3. Reckon warlord trait and relic purchasing strats will become rulebook generic ones in 10th, leaves WE in an odd place for 6 months as the only army who can only have 1 (i think, daemons maybe…)

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  4. I really hope this is the direction they take all codices in 10th. I main death guard and I love that our rules are really simple. I'll definitely be printing a world eaters army here real soon.

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  5. Definitely going to be fielding some brigands with the "Loping Predators" trait. Being able to generate some BTP in the shooting phase will be invaluable and keep the pain coming. Additionally, your opponent will have it rough choosing between shooting war dogs, eightbound, Angron, or Rhinos filled with berserkers. This is of course all theory but I've run carnivores in my DG and having a trio of complementary walkers has always proved valuable.

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  6. Jakhals are there to "trade up" and farm BTPs. They either kill stuff more valuable than themselves if ignored, or distract the enemy and help you buff the rest of your force when killed. Still think they are derp and don't plan to use them, but I appreciate their intention at least.

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  7. I hope I'm able to bring more than the shown units to games when the codex comes out cause I won't be able to have a 2k point list if I can't bring legionares and raptors. And I'm sure no one needs to hear me complain but I don't think it's fair to spend $50 for a book then also need to drop another $200+ in units just so I can play world eaters. So far I'll have to play with mostly tanks and hellbrutes and that feels bad.

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  8. Excellent models, but this army is just too one dimensional for me to recommend to players right now. Thousand Sons and Death guard are similar "should these really exist?" factions, with chaos space marines still lacking modern options in many areas. But both armies can play in two or more phases fairly well. WE right now are just a gimmicky army that either gets into combat turn 2 at the latest, or loses IMO. Great models though, and im hoping they get some diversity in shooting in their next codex release. Khorne and all that I get it, but a well designed army needs options for two phases of gameplay.

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  9. No Bikes? No Red Butchers? Why? That is stupid. Hate the blood tithe. It works better for larger battles, usually the battle is half over and the winner likely be the time you get any meaning ones and they are only small incremental boosts. With them stripping Raptors and Bikes there is almost no fast left. Why didn't the give them Assault Space Marines on Juggernaut too to go with the Lord on Juggernaut instead of the Eight Bond. This way they would still have a good fast unit.

    The Heldrake is WAY overpriced as it has only one ranged attack. Compare it to the Doom Scythe… Same cost, +1S +1T +2A -2Ld… The stats are nice and the ability to fight in melee against flyers and hover… all nice, but of marginal value. The gun is the big thing. A single slightly upgraded heavy flamer. Do they still get Let The World Burn for +2 shots? Either way the Doom Scythe's main gun is 36" Heavy 3 S12 AP-4 Dam D3+3 and the secondary gun is 36" Heavy 10 S7 AP0 Dam 1… WAY more destructive. Look at all the other fliers and you will see destruction like this.

    What it sounds like is you get the old +1A that basically all space marines get and +1S that Mark of Khorne gave you… but no chapter bonus rules so you loose the +1A on charge for World Eaters. So you get Mark of Khorne for free, but pay more per model anyways. But if you get Mark of Khorne for free then Berserkers and Kharn should have been cheaper, but they are not. And they are taking away the doctrines (Wanton stuff for exploding 6s). They took away the AP for the icons too. I thought is was great they finally let the Berserkers get the icon and now it sucks. The new melee weapon for the champion is nice, but the also reduced their attacks by 1. So -1A for Berserkers and -1A for World Eaters… and replaced the doctrines with Blood Tithe… and no more bikes or Red Butchers. This army is a one step forward and 3 steps back.

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  10. As a brand new player learning 40K for the first time who decided to pick up the World Eaters stuff because I thought they just sounded incredibly fun to play; I very much appreciate the smaller codex and reduced number of strategems – it's going to make learning the faction a lot easier and I'm hoping they'll serve as a good basis for possibly expanding into the wider Chaos Faction or Chaos Demons later on!

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  11. Is it a nice rounded codex? Because Invocatus is an auto included and auto included units isn't the sign of a round codex.

    It'll fall flat on it's face against other armies because they can stack more relics against us is glaring differences, just one of many. Only 8 stratagems guarantees we're never have answer to tip the battle, not even basic +1 to hit or wound strat. We're completely absent in psyker phase and mostly absent in shooting phase, so we're going to lack, simple as that. We'll completely fall apart against any armies that abuse units that limit number of wound they can take. Top it off we're don't have enough anti psyker abilities, so we'll see hounds in literally every armies, 2 to 3 units almost always.

    I'll still be playing the army because I've loved this army for 20 years but I think people are going be very disappointed.

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