Wizard "Playtest" 7: One D&D WOTC plays it safe



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Timestamps:
0:00 Intro
0:14 Base Class
7:25 Abjurer
13:48 Diviner
15:55 Evoker
19:37 Illusionist
22:37 Playtest what?

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22 thoughts on “Wizard "Playtest" 7: One D&D WOTC plays it safe”

  1. Everyone always said that the wizard was the best class I'm sure wizard had a really high satisfaction score in the 2014 Players handbook. We all want new toys but doing that just ran the risk of making the wizard too strong so making Nerfs to Big loopholes and keeping it mostly the same makes a lot of sense and is probably the right call overall

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  2. The wizard is my favorite class too, Chris – and like you, I'm just underwhelmed by how safe they played it with the wizard. "Create spell" was an awesome idea that really just needed pretty simple fixes to make it reasonable. Sad to see it gone. I won't totally clock-in my opinion until I see the spell list (which I understand the wizard will have the biggest of, again), but I'm still kind of worried about the sorcerer stepping firmly on – and over – the wizard now. The sorcerer has made out like a bandit in this playtest imo, Cha is still looking to be like the "golden boy" stat that can be multiclassed virtually anywhere, and it might just be my "I love wizards!" bias that has me wondering if there's any reason to play a wizard over a sorc anymore. It'll depend pretty greatly on the spell list I think, because lists constant, I think the sorc has a pretty commanding lead over the wizard right now.

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  3. I'm genuinely pretty upset they took out the spell creation system I really don't see it being that powerful and stones understand the people may saying it. It was really cool system that was super flavorful for the wizard and I truly do not understand why they would remove it

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  4. I am okay with closing loop holes and nerfs where necessary, but I wish they had an eye on simplicity of play. For example, with memorize spell it's dumb that you can use it it straight after resting to gain an extra spell preparation – either just ban that with a clearer wording, or get rid of it and then bake it in to the number of spells prepared. I don't want to have to explain to every wizard player "Actually, you can prepare one more than what the PHB says, because of memorise spell." The PHB shouldn't be telling players rules, and then telling them they never apply with the next breath.

    Similarly with Arcane Ward, it's fine to nerf it by removing the loophole. But if you're going to do that, it would be simpler to just get rid of the spell-based recharging completely, and have the whole thing recharge after each long rest, so I'm not constantly messing around counting spells slots to recover 2hp of arcane ward.

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  5. Warlock's, Sorcerer's, and Wizard's each get to modify a effect of magic. Warlock's modify class and pact perks tied to magic. Sorcerer's modify the kind of attack damage and effects. Wizard's modify the magic of the whole sub school of spells by choice of subclass taken.
    If Wizard's needs more of a upgrade. The base class could get an ability to change their critical damage unique to each subclass. Yes I'm aware of the school's that mostly do ability checks and saving throws. But I've seen on occasion epic failures by enemies.

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  6. It still baffles me that the wizard in 5e isn't proficient/expert in arcana by default, since arcana is kinda their whole thing. Same deal with clerics not being proficient in religion and druids not being proficient in nature. Skills aren't even that important in 5e anyway but you have to use up one of the very few choices you get in character creation for your character to be proficient in the thing their entire class identity is about, all for what is essentially gonna be a ribbon feature in most campaigns anyway. It just doesn't make sense.

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  7. There is such a huge divide between Martials and spellcasters, it's not even funny. And Wizards have always been the top dogs of spellcasting. Pack Tactics have made a lot of videos about this. I don't mind seeing Wizards get very slight changes, I don't think they need anything more, but I wish WotC would give Fighters, Rogues, Barbarians and Monks more features to compensate, since pretty much all they can do in any situation is deal damage, and now they can't even access the Feats they need to make their weapons work until Level 4.

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  8. This really makes me wonder about their focus. Besides the few wizard loopholes from 2014, the wizard was thought to be in a good place, and they've had it in the playtest material multiple times now – the latest being pretty much the same as the 2014 version. I like the changes to many of the other classes, but these also seemed to be in a good spot. Meanwhile, the monk, which is one of the most criticized classes, didn't make it into playtest until Playtest 6, and that version also got a very negative review from multiple content creators, and likely on the survey as well – but that doesn't seem to get any focus. It feels a little like they're focusing on fixing things that already work well, but might have slight kinks, instead of focusing on the bigger subjects that don't work – the monk, magic item rarity or Monster CR, to name some. Sure they've tested the waters for a lot of new ideas, but the 2024 version of the PHB is shaping up to be a glorified, but welcome and needed, errata, rather than the "One D&D"-experience they originally presented.

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  9. I would hang out a bit with saying the wizard feels the same untill after a potential spell redesign
    Wizards have the easiest access to spells, especially with the whole new memorize part.
    If (and i know it's a pretty big if) spells are going to be very different then so will the wizard. And they will be impacted by it more then other spellcasters

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  10. I callled this months ago. Treantmonk, you and reddit were so down on create spell calling it OP that Wizards just scrapped it entirely.

    I'm still confused how you totally missed the huge spell versatility buff to sorcerer in that playtest that necessitated a big buff to wizards with create spell.

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  11. The problem as the strongest class it does not need a buff, and anything that is not a buff or a minor fix generally gets low approval. No one likes nerfs, which is hard when you are already hands down the strongest class. I'm not to mad I can just play one of the many new classes I am excited for.

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  12. "why wizards don't have that many changes?"
    We gotta remember that those playtests are more patch notes (yes, despite your feelings on this) fixing the things in the game, mostly classes that were downright bad, and a few loopholes here and there.
    Wizard has been so far ahead of the rest of the classes, that it didn't needed much change. Yes, new options would be nice, but "showing new options" was a secondary goal all along; "fixing what was wrong" was the main objective (and in some places they keep failing on that).

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  13. WHAT? Sorcerer don't need sculpt spell anymore with the new sorcerer rework???
    Carefull spell: cost 1 SP and cannot be combine with other metamagic
    Sculp spell: cost 0 SP and can be combine with other metamagic (since sculpt spell is not a metamagic feature) So why wouldn't I want to take it?

    Ok I admit, as an optimizer, if my sorcerer dip 2 level in wizard, since AoE spell do bad damage in 5e, I will probably goes diviner to grab portent insteads of sculpt spell (but this is true in 2014) but sculpt spell, even in 2024 version, remain a better ability then carefull spell, since it cost 0SP and do not count as a metamagic (so I can heighten sculpt fireball and I can also subtle cast it if I have sorcery incarnate active.

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  14. Wizard QQ… don't get me wrong, I love your video, but your crying at the end…
    The wizard is still and remain the class with the most subclass, further more, the wizard is the class with the most VIABLE subclass. For God Sake, Wizard is the only class with a GOOD subclass in SGAG… I challenge you to do a good viable character using the battle rager barbarian from SGAG
    So no the wizard do not need a new subclass, let's the other class get something new.

    The wizard is still the most overpower class in the game, so as you said, no need for buff, BUT If they nerfed it, people would cry and protest. Anyway WotC would never nerf the Wizard… so they cannot buff nor nerf it

    I would guess that the Wizard 2014 already have a very good satisfaction rating, so no need to really change it and the few useless features (like all the school savant) got changed for something that will be used more but without really increasing the wizard power.

    Finally, remember 1 thing… we are still missing the most important Wizard features. The wizard spell list and the reword on those spell… and to a certain extent the rework on monster. If legendary monster are getting more legendary resistance spell that don't use saving throw like Maze (excusive to the wizard) will become even more powerful. If legendary monster loose their legendary resistance, then spell like maze lose there unfair advantage.

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  15. One of my house rules is that classes with Extra Attack stack for purposes of gaining the first Extra Attack, granting it based on the highest level it appears as a feature (so if you have a sub-class that grants Extra Attack at 6th level, you have to wait until you have 6 levels of classes that grant Extra Attack to get it).

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