Wild Hearts Gameplay Part 14 – Back to the Death Stalker and more Murder Mystery



Welcome to Wild Hearts. This will be my Let’s Play series for Wild Hearts where I share my blind experience with you all, hope you …

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16 thoughts on “Wild Hearts Gameplay Part 14 – Back to the Death Stalker and more Murder Mystery”

  1. Interesting armor designs. They look more like ceremonial costumes than actual armor sets.
    Considering how this game screams "Japan" from every pore, I'm very ok with that. Let's hope they get the optimization issues fixed quickly.

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  2. When a flying vine is destroyed by a monster and automatically rebuilt you have to set it up again.
    The monster can destroy it simply by walking by and clipping the rope so you have to set them up in a way that monsters won't path through it as they are moving about or running away.

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  3. I'm not gonna lie. I tried to solo him but just grew impatient with multiple tries. I called in assistance and it made the fight much easier. Still challenging, but much more manageable. I even had the full kimono path Goldshard armor on.

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  4. This guy was a son of a gun. I think this was the first high rank fight as it jumped from 18 armor to 35 armor from this fight. I'm going to have to grind him for a decent damage weapon to get me through the next rank. It's like twice the damage of my longsword lol.

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  5. Kinda mad rn. I swear I saw this was releasing on PS4/XB1, and I'm pretty sure you were one of the sources I heard that from, only to find out today when I go to purchase it that, no, it is not in fact on PS4.

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  6. Dude I hate the grabs in this game. I literally be mid dodge I get plucked right out my dodge. Not to mention they have no sign the attack is going to be a grab. Just looks like every other attack animation

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