One of the main complaints about Elden Ring PVP is everyone is doing too much damage, so maybe we shouldn’t all be triple buffed monsters with 80 Dex
http://www.twitch.tv/ScottJund
https://discord.gg/TheBreaderhood
source
One of the main complaints about Elden Ring PVP is everyone is doing too much damage, so maybe we shouldn’t all be triple buffed monsters with 80 Dex
http://www.twitch.tv/ScottJund
https://discord.gg/TheBreaderhood
source
150 chads where we at?
Bro you have some very good points, I agree with sl 120 because it's high enough to build around a specific weapon therefore we'll see way more diversity at sl 120 opposed to sl 150 where everyone can cast spells and fast roll in heavy armor
Glad I'm not the only one who feels this
100% agree. It will be so boring to see everyone just being gods all the time one shotting each other. If anything, if people REALLY want that? Give them their own play group, but let's definitely not make the meta a high level. Some builds are already insane even when you're not even SL150, so it's a moot point to go even further beyond lmao.
Definitely gotta let things marinate a little more and see how balancing goes, but I'm sure we'll definitely see some nerfs in the coming months.
Finally someone who gets it. I also want to add a bunch of huge issues for going too high in the following
– at 25 endurance your able to get 100+ poise easily on a quality build. When the poise is 100+ poise, you tank 2 ss hits before u stagger, u tank a gs r1 that can be poise backstabbed and much more. We don't that as that takes so much from the depth of spacing. Plus endurance at base is already very generous and the only reason you level it is cuz u have free stats or u want to have poise.
– Damage is already too high so why increase the level higher? As scott showed, make 60 vig a req but it means you don't get to reach that high damage and high endurance if the level is lower effectively limiting 100+ poise unless ur str which need it and damage isn't too high since its hard to reach max 80 stat. You can still reach it but it would be at a huge sacrifice and thats what builds are
– mages can use the radagon seal to reach their stats if they want max damage. Yes they do take more damage but they also get to deal much more damage as well. Again thats what builds are
The bonus strength you get from two-handing seems to scale above 99 in Elden Ring. While two-handing, a Heavy Giant-Crusher +25 gets 2-4 AR per strength level after 66 all the way to 99.
Stop ruining my sl 150 meta level dream
Y'know all the arguments I see is that having a lower SL, and sub 50 vigor, means that you will get one shot by everything in pvp. I think that argument is flawed for two reasons;
One, if everything does too much damage, giving players MORE stats to scale with will just excerbate the problem, and
Two, if everyone has to level to 50/60 vigor that will make builds have less damage over all.
I won't really mind wherever the meta ends up settling, but I will say that I also don't really mind higher levels leading to multiclass builds. That 140-150 quality/FTH character is still a quality faith character, just one with a lot of options. I think this leads to more build variety in the long run, since this character could be using Maliketh's Blade, the Golden Halberd, the Blasphemous Blade, or any infused weapon, possibly even switching between them. I'm probably gonna be invading/dueling around 140 or 150 because I like changing up my playstyle regularly, and the lack of consistent Larval Tears makes that hard without spreading out stats a bit more.
Prefer the Elden ring content over dead by daylight, seems like the videos are doing really well aswell
Wait so is Vagabond the best starting class? It seems to reach those stats at the lowest possible RL, like can Vagabond make any possible build at 120/150 with the least amount of stat waste?
I'm currently just testing everything out on Prophet but I am planning to make a new character and work on him for pvp.
i dont really agree with most of what you said as theres too many assumptions about the player and how builds work as well as complete ignorance of arcane, mind, and endurance.
for example, you say with that 150 build that they can cast electrify armament, golden vow, and flame grant me strength which is blatantly not true. you would not have enough fp for these with 10 mind ESPECIALLY if youre going to be using weapon arts at all. you also say that endurance only needs to be 20 as 'nothing costs stamina' but can you really say that when all of your invasions on youtube have been twinking low level hosts with pure sorcery builds with endgame spells?
it feels like youre putting too much emphasis on the players stats alone rather than stat costs of the things the player can use.
though i do agree that the level cap shouldnt be too high to allow for builds to still be builds. i am personally stopping at 140 as i feels anywhere between 130-140 isnt too strong and still allows for massive variety in builds.
130-140 would be fun, giving more freedom in builds and even having a more melee oriented build to have a bit of potential in magic or an even more effective niche.
Problem is diverse builds will still be much weaker than pure builds, not even getting half of the damage output.
Just because a higher meta level would increase players' overall repertoire, doesn't mean they'd actually be able to successfully and consistently compete with pure damage builds.
What good is being able to do more stuff if you are constantly getting stomped by people who make more focused builds?
And there are several weapons and spells that require high stats that people will want to use in pvp. Cutting those out of PvP would hurt the overall experience.
Also, the hidden late game areas require much higher levels. A 120 meta would create a split between people who want to make multiple characters for PvE and PvP and those who don't. Which means we wouldn't see as much growth in the PvP community as possible.
I leveled to 140 and now can barely find invasions, so, dont.
I wasn't thinking 150.
But 135-140 sounds entirely reasonable. You can't cast all those buffs more than once with only 10 mind. You can't even cast more than 2 buffs if at that with 10 mind. Even 20 mind is too low. Flame grant me srength is 28. Golden vow is 47. You literally cannot cast both of those at 10 mind. By saying mind is a useless stat and claiming you can run 3 buffs which eat all your fp and give you no room to use a weapon art, you're literally oversimplifying.
Bloodyslash alone will do more damage than a triple buffed idiot with those stats trying to r1 you. Meanwhile, that same idiot has no fp to do anything.
Also, this same sort of build was possible at dark souls 3 120. Are we forgetting something here? I had a broken quality build that could run denial, fillianores, had 50 vigor, 40str and 35 dex with 35 endurance, 21 vigor and 12 attunement. While running an avelyn, a UGS, and a straightsword. Like, are we really sitting here and acting like the meta shouldnt be higher when we already had crazier things at the meta in Ds3? Come on now, be realistic. And the same build you are calling out, leaves 0 variety for the game anyways. If you want it to be 120, you wont see anyone casting, because mind stat is horrid, and stat requirements for actual spells are way too high.
Honestly, I think the biggest reason to push for a higher meta level was for variety. We just had 4+ years of 125 meta in DS3, it would be nice to change it up a little bit and take advantage of the expanded range of soft caps.
The fact is, i just breached into Mountaintops of the Giant, and i'm already 130… like if I simply play the game to get the items, and doing all bosses, while NEVER FARMING i already got past it… Like…
But nobody is going to play this game anymore, they will be playing the new DBD killer…
Look forward to your videos