The Legend of Zelda: Tears of the Kingdom is here and it soared above all our expectations! It takes what we had in Breath of the Wild’s gameplay and built upon it allowing for more creativity than ever before. Hyrule is now made more extensive with more places to explore. So follow us as we discover what is to see on, above, and below the vast Kingdom of Hyrule.
Full Review Article: https://game8.co/articles/review/392
Intro – 0:00
Gameplay – 0:59
Story – 8:42
Aesthetics – 10:56
Conclusion – 14:05
#tearsofthekingdom #legendofzelda #nintendo #nintendoswitch #reviews #review #totk
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I thought this was a massive review channel based on the quality of production but then I saw you're still a relatively small channel. The review was excellent and had my attention throughout! Great video guys!
6:13 moments of frustration explains it pretty well. This shrine was by far the most frustrating for me. I don’t know how you are supposed to solve it, but I’m pretty sure it was not the way I ended up doing it. 😅
Underrated video!
This is better then most review channels out there keep doing you man this is really good I give this vid a 10/10 🙏🙏
extremely well written, well played 👏
i have a few negatives and positives that i felt like sharing, because not a lot of people talk about it, but they contain spoilers, so beware,
my biggest negative is the fact that i often have to chase down my companions to use their abilities. sometimes they also despawn, or get stuck on ledges even though they could teleport to me. given how little we use the whistle button this game, i wondered if we could have used the whistle to group our companions to our location, or hold it down for ability prompts, which would negate all the running around
but there are things that the zelda team learned that i felt like barely got mentioned, such as
1, shrines are so much more straightforward now. in botw, many shrines comprise of winding corridors where a single concept is repeated 3 times. some shrines are just extremely similar, like using cryonis to direct a ball, or play golf with stasis. in totk, there are many shrines where the trial is right in front of the puzzle, so solving shrines are much faster now, and they are much more diverse. especially the combat trials, wherein botw it was just fighting a guardian, now in totk, it's pushing constructs into water, run them over with cars, make roombas to destroy them, trap them, etc.
2, they've learned, or went back to, the fact that gamers enjoy humanoid bosses more than beastlike/monster bosses. it's probably for the same reason that maz koshia and thunderblight were many people's favorite bosses in botw, and ganondorfs in oot, tp, and ww as a whole. i really appreciated the fact that the demon king is not only humanoid, but he is capable of whatever link is capable of, so it felt more like a duel between legends
that's all from me. great video