Why I Love Elden Ring Open World Design



Elden Ring open world RPG formula was something I was thinking about prior to the release of the game, especially how its going to be implemented and how is it going to flow with the game design. Luckily, my questions have been answered and today we are going to be reviewing open world segments in Elden Ring.

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LastKnownMeal, 2022.

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22 thoughts on “Why I Love Elden Ring Open World Design”

  1. its just so good, from the overhangs that lead into a massive cave, to the actual hellscape that is caelid. Just beautiful, Breath of the wild took the cake for me for world design for years but elden ring has changed the game

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  2. There's also so much variety in the open world and every corner is unpredictable. (Some SPOILERS) I found some portals and found myself in a very late game area with floating ruined buildings with tornadoes around way to the east of the map where you didn't even think anything would be there, found a lift and uncovered a very large underground area which is it's own open world with completely new enemies (turns out there are even more of these places), got eaten by one of those machines at the bottom of the Academy and then popped up inside a volcano area with very tough enemies, got teleported by opening a chest to a hellscape with blood everywhere and terrifying enemies. And it goes on and on.

    And the main legacy dungeons are so huge. This game is bigger than all From Software games combined and is a way better game overall. And let me just tell you, when you look at the map you get an idea of how big the world is, trust me it is way bigger than you think and it is brimming with secrets and high quality stuff. The game does not relent and it keeps giving and giving. This is how you make open world games.

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  3. It's good to press the run button and ignore almost every enemie and just keeping collecting items. A real "horse simulator".

    Don't know why they bottered to put enemies in the open world.

    It's even worse since in many dungeons the challenge is almost zero since the enemies are so slow and dumb and you can just run and jump over everyone.

    Just ignore everyone and farm levels on a broken farm spot between dungeos.

    It's fun, but this game cam be a mess in many moments.

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  4. What you say toward the end about the lore of a place becoming apparent to you as you play reminds me of "show, don't tell" for visual storytelling and visual media, and there's an extension of that for interactive media: [playing > showing > telling]. I appreciate a good codex entry, but going into a game session is different than picking up a novel. It's a different medium.

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  5. I love the game, it's very likely going to be my GOTY, but I don't think it has revolutionised open worlds, like some people I've heard make it out to be. I mean for a 'typical' open world game it comes off as different, as you say without the usual huds everywhere, and the quest logs, etc, but that's not exactly something new, it's just rarely done, and more importantly, in a lot of games, it is done poorly, where as here, it is done fantastically, that's the big difference for me.

    I think it's just how well the blend of Souls like gameplay merges with an open world that surprises people, and it really is fantastic. All the typical Souls tropes are there, and nothing is spent. I do think they could have scaled back the world a little, because one or two bosses appear FAR too much than needed in the world, but all the hidden gems make it fantastic to explore. Again, not a new revelation in open world games, it's just done with attention and care, that's what makes it great for me.

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  6. I love how oldschool their approach actually is. No automap, no quest log, no quest markers, and no dotted lines leading you to your next goal. Like back in the early 1990s. 😁
    It's pure exploration, and when you've found something, you really achieved it all on your own. Brilliant!

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  7. We should have more open worlds like this. Inviting to explore the world rather than a checklist of places and markers to go. Exploration this way is much better

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  8. Have to agree.. for a huge open world game it certainly rewards you for exploring its open spaces. I think this is what's needed in an AC game, but I'm loving ER so much and it's really made me appreciate souls type games. Are you playing on pc pal?

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  9. I love that you got into this game. It finally cured my cyberpunk pain. I’d love to see some kind of comparison between those two totally different games as both of them were extremely hyped and promised so much. It’s interesting how the outcome is so different.

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  10. This formula can definitely do wonders and it's a shame it's not explored more. The last RPG that I fully played through was Kingdom Come: Deliverance on hardcore mode, very similar experience to Elden Ring. Alternative is to just give a lot of UI and gameplay options like Witcher 3, where similar experience can be opted into together with some slight modding. I wish there would be more games like this, not just one every 3 years.

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  11. For me most importantly it is the mature focused passionate approach to trying to fully realize the world and everything there to its fullest. When you play this game, you do not get any sense at all of pandering to any type of narrative or people or Why demographic or current culture shit or profit exploitation etc. It is a game truly centered on the route of entertainment which is escapism. It’s here’s our world that we are attempting to fully realize and that is the only thing that we are focused on and care about .
    Which is such a breath of fresh air. There’s no handholding going on, no overwhelming map markers of go here do this get that go back here etc. etc. etc. It does not hold your hand. It literally says “ here is the world and its inhabitants, find your role and meaning in this world and go on your adventure… Enjoy”
    How many multibillion dollar companies for the past recent years have attempted anything like that? Just a truly immersive adventure with true decision making focused on the project/world and nothing else. The success that comes from that is evident and proven from all other past titles as well, but the complacency of consumers have allowed for the exploitation and profit focused decision making that ruins the potential of these projects from companies with multi billion dollars of financial backing to invest it’s so much more than we get. I mean so far beyond what is mediocre Lee settled for.
    Elden ring is a amazing game for you to enjoy a amazing adventure and escape every time you enter this world. That emotion happens within literal seconds through the aesthetics, visuals, ambience, all of it. Developers did a hell of a job and the company supported this project, leader ship, with the kind of decision making that would facilitate what we know now as Elden ring. My hats off to him for not following the trend of all these other greedy focused multibillion dollar companies. Elden ring is a hell of a game and better yet a hell of a worthwhile experience to be enjoyed for a very long time

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  12. this game was the first time i got into souls games and man am i so glad i did. i am just awestruck how good this game is. it's like the feeling of playing the witcher 3 for the first time

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