Why Foxhole Players HATE MINES



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19 thoughts on “Why Foxhole Players HATE MINES”

  1. I didn't truly know why my 107 war on collie side was a constant state of suffering. It was not warden tanks, logi disruption nor encirclements. It was Sgt ICE all along!!!!

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  2. whats wild is there was another argument about this a few days prior lmao granted I didn't hear to much of it because I was a Warden hugging the wall listening to the collies argue over the mines planted right on the road so that tanks couldn't go and counter attack us. At some point the mines were removed and they pushed us back to the edge of the hex. its funny that the exact same argument happened again a few days after lmao.

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  3. huh – I was wondering wtf was going on in that front – I think I was the only one actually taking it seriously (I was tasked to defend the area because ARMCO's Facility and BB was there) (-1 field base was my achievement.)
    Also you were the real beef-lord

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  4. I actually can't stand sgt ice. I ran into him 3 days in a row and each time he was sitting behind friendly tank lines in a jeep observing like he was general patton while the wardens had us outnumbered 2 to 1

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  5. This extreme tactic is mainly because colonial is almost impossible to win in tank battles. Thus, by deploying a large number of mines and digging trenches, all tanks cannot be used, thereby dragging Warden into endless infantry battles and artillery battles, and thus slowing down Warden's advance.

    For example, we multiply the ricochet rate and damage, and we get the number of hits it takes for one tank to kill another tank:

    Damage * Armor Penetration Modifier * Damage Modifier * Penetration Rate * Number of Shots

    (Because of the armor damage mechanism, the number of shots required to kill is usually lower than this number, unless the tank is engaging in suicidal close combat)

    So let's start:

    ————————————————————————————

    6 shell kill——1050*1.5*0.33*6=3118.5 (this means HTD can usually destroy 85A/B in 6 hits)

    26 shell kill——600*1*0.85*0.17*26=2,254.2 (This means that 85B usually requires 26 hits to destroy the HTD, which is very outrageous. This is a completely impossible kill line to reach, unless the HTD driver does not have the S key)

    ————————————————————————————

    4 shell kill——1050*1.5*0.35*4=2,205 (This means that HTD can usually kill LTD within 4 shots. LTD's HP is only 1750, and the damage is overflowed a lot. LTD will reach 31% of HP as long as it is hit once , which has almost no fault tolerance)

    15 shell kill——600*1.5*0.17*15=2295 (LTD or 86A often need 15 hits to destroy HTD, which is also a difficult kill line; in fact, for LTD, it is like dancing on the tip of a knife. Moreover, LTD cannot be mass-produced and is actually more expensive than HTD.)
    ————————————————————————————
    For the slow 86A, it only 35m range, these 5m are difficult to reach, which makes the 86A more like a large sandbag and has an extremely poor driving experience.
    12shell kill——1050*1.5*0.23*12=4,347 (This means that HTD can usually kill 86A within 12 rounds)

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