My Currency Strats: https://docs.google.com/spreadsheets/d/16iAjyr05ZKaa_XobwJfOIxg2Fjg893XduRysg90iSME/edit?usp=sharing
In this video Fyregrass breaks down why Blue Altars are better than we thought.
This video discusses the value of red vs blue altars, why blue is superior and why blue may still not be right for you despite being better.
It also explores quant stacking and snowballing for the sake of limit testing the possibilities with Blue Altars
Catch me live at https://www.twitch.tv/fyregrass
This isnt about Divine Orbs: 00:00
What’s an Altar Worth?: 00:24
Breaking Down Altar Value: 02:30
Argument #1: Less Looting..: 04:14
Argument #2: Less Altar Investment: 06:16
Quant Stacking Tech: 08:22
Red vs Blue: 12:25
source
#TeamBlue
Swapped over to Blue last night and saw two divine altars this morning lol, one was 5 divines from the boss and one was 2 percent chance from minions. Ended up only getting 1 divine from the minion altar, so I’d say the boss altar is not bad considering the rng of the minion version.
The argument of "on average they reward the same, but there's less clicking" is a compelling one 😛
A couple other things to remember:
– Some downsides are worse for some builds. For instance, if you stack charges, blue is way worse given it has downsides with reduced X per Y charges. Big no no for my flicker strike build
– If you’re blasting maps, EoW mobs can get annoying since they have a delayed spawn time
– Pack size strats are probably better suited for blue since you can get a higher frequency of altars, but that doesn’t apply for wandering path trees
-On average, blue altars will net more downsides since every altar has 2 downsides if running the notable. Red only gives “1.5” given the 2x altar downside strength 50% of the time
I’ve done over 200 maps in the last few days, haven’t seen any divine offers, feels bad man
There's one moment, if you get divine orb late it would tank your average very high. If you get vaal orb or div card altar late – it wouldn't do shit.
Was running blue altars anyway cuz the mods are way less annoying for my build. With venom gyre if u have ailment immunity and hits can"t be evaded claw, most blue altars mods does absolutely nothing, meanwhile searing exarch mods with phys as chaos, burning ground, meteor and minus resist can become deadly as hell real quick …
blue altar will be better in the long run due to inflation (the unprecedented abundance of chaos orbs + lack of chaos orb sink to be precise)
Always been blue team, tried red for a short while when you called it a 6 figure job, but quickly switched back to my blue boy^^
Fyregrass, try running Grave Trough. Mausoleum has less density and Grave Trough also doesn't have boss altar mods until you click on the sarcophagus to spawn the boss into the map. Nice open layout in the middle as well if you want to throw breach or legion into grand design. Mausoleum = less overall altars per map. IGN: JollyGibs Keep up with the great content, love watching your stuff.
Imo red = casuals who don’t play more than 1-2 hours per day. blue = people who have more time to play to really maximize the longevity of the higher currency rolls.
this video about divine orbs
Being team blue is like praying to ggg that they bring back archnemesis loot goblin
Nothing for masive spike
Vs
Mediocre for big spike
"we are massively oversustaining maps"
"for every 13 we run we get 15 back"
okay
Dunno if you addressed it, but I like red because the blue mobs take so long to spawn and slow you down a ton. Red is way smoother
Fyre asked for a comment. Soooo hayyy
Little bit confused about Mausoleum not having a boss. Any explanation?
Bro wtf is this game? A spreadsheet game?
Maybe it was just luck but I've got house of mirror card from blue altars div card chance
It's more about red altars consistency than reds being better. Especially for the casual player, reds feel more rewarding because it's more consistent.
i got 11 divines from eater altars. at that moment complete 230-250 maps
If doing a no boss option map like mausoleum and just picking the quant option each time doesn't red make more sense for quant boosting because you get more altars?
Why don't you like Mesa? I am thinking to switch to another map as well feels like theres just less mobs on that map in general ;d
you don't have to say anything just show your loot from doing 1000 maps with blue and red altar
been running 95+ packsize crimson temple with boss rushing since day 4 of the league, according to mapwatch, 1231 crimsons at this point, saw 1 div altar which dropped 8 cuz it was 3/4 through the map. I guess im just that unlucky
This is my first league so I gotta ask,what are these blue altars?
What I've gathered is if your on the lower spectrum of degenerate gambler go red. If on the high end go blue. I've been using blue.
Nice, would be interesting to do 100 maps like Grimro to showocase the differences
i think mods on red altars are just stupid, meteor when you use flask, life degen etc…. i wanted to test red abit today runned 20maps and i feal that i get more blue altars then red one, with blue altars my maps end up oft with over 300quant while in red altars less and you have to take chaos reward etc…. i am pure mf so for me is blue way to go, just the fact that you get so much quant is somthing i culd never drop
ive literally been saying this since day one, but im not a big streamer/ytuber so i understand why no one heard me lol
This all makes sense but as a CI CoC build I often get free altars with no downside on red, and on blue I keep accidentally bricking maps by picking reduced CDR per power charge. Sad because I want to be running blue.
which scarabs and sextants are you running in this strat?
Good stuff Fyre. Really enjoyed.
One thing I will add is Searing Exarch has 3 div card rewards that just good, jewlery -> mageblood cards, hh cards , maps -> elder, shaper, cortex map cards , courupted items -> cortex, corupted MB, corupted HH cards
Though the downsides can be brutal for auto flask (chaos damage per flask + meteor)
Team blue with super buffed blights so much loot
400% quant was already achievable last league, should be easier this league
I didnt watch the entire video super closely but the searing exarch invitations sell for about 80-90 more chaos per totation. On average it takes about 24/25 maps to do a full rotation. with searing exarch you are making 9-10c per map no matter the outcome.
i justify it by thinking that if a blue altar gives me just 1 divine in x maps, red altars have to equal that in chaos which still isn't guaranteed.
I've got the divine boss mod and the divine influence mob mod once each and due to bad luck the mob one was fairly late into a poorly rolled map, either way its 12 divines total from the two which is like 2400 chaos worth of red altars. I love it.
Red has a pool of useful currency and drops you will never get naturally from blue. As such red sustains itself. Blue you have to buy or trade for stuff you will never drop. I got nearly 1k chisels and 200 orbs of unmaking for example farming red, and i can sell them in bulk at a higher price which people farming blue would be forced to pay. Stuff like this is why people say Red is better. On top of the fact red just spawns enemies faster. No chisels means less pack size, which means less mobs and less loot.
I kill boss first on City Square but i am still getting Players gain… nodes that doesnt give quantity but doubcling currency etc.. what i am doing wrong?
Well? Honestly you are both missing the point and on point.
Let me tell you why i chode blue altars since league start.
Blue altar, only the first 25-50% of the map you need to clear, because you are better off opening a jew map at that point if you are doing non-expensive maps.
This is because if you havw two choices,
1-bget out and staet a new map for a chance of divine altar at map start for 20+ divinea.
2- stay for that chance for less than 10 divines.
And both choices consume the exact same time. Then you better just get out and start a new map.
Why is this good? Because it works well with sanctum rush+boss rush strats.