Why Are Spears So Good In Project Zomboid?



Yeah yeah, all that talk about being able to poke zombies from a distance is great. Why are they so much better in the game compared to the other weapons? The answer is their special mechanic.

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28 thoughts on “Why Are Spears So Good In Project Zomboid?”

  1. "Why are spears so powerful?"

    That's just real life canon. Turns out physics hasn't changed one iota since cavemen discovered the pointed stick. Pointed stick is still the best melee weapon.

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  2. The more I know about the mechanics in this game the more I'm impressed it's not a total mess at first sight. So many of the mechanics in this game seem like complete spaghetti programming inconsistent with every step, like the 'jaw stab' working completely different than 'spear stab' despite being so similar at first sight.

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  3. Axe main here.
    Spear stunlock mechanic killed me too many times. I knew that sometimes that failsafe against animation with multiple zeds doesn't work, but only thanks to your video I now know exactly why. And it makes spears no go for me, as with other weapons being somewhat surrounded is not a problem as long as you can kill everything fast enough. But in the same situation you can never be safe from spear stunlock.

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  4. Just started playing with Project Zomboid after forgetting it existed nearly a decade ago. Spears became my go to weapon due to their longer range. Didn't know that they are meta weapons.

    At first I hated them due to the low durability almost getting me killed. But after a certain incident that I ran out of ammo, all my weapons broken and I only have 4 looted spears and a gardening fork I found, I survived a horde of at least 100 zombies after a night of repeated running and stabbing.

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  5. thoughts on burger flipper occupation for a cheap point in maintenance? Handy is quite expensive and carpentry bonus isnt that big of a deal, easy to level and fast with vhs/life and living

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  6. A good spot for extra knives early on is any trailer park, the zombies there can have full hp hunting knives on them, along with beef jerky and meat sticks which are great to keep around when you want to lose weight.

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  7. The spear one shot animation can be triggered when a solo zombie is walking to you, and you trigger the attack in a specific range from the zombies. I can force this to happen with my poor timing skills about 80% of the time.

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  8. Install more traits (and maybe even more traits I’m not sure) and get proficiency spear, proficiency weapons, spartan, and some other general strong traits, and you turn a garden fork into an instrument of fear, death and destruction ravaging across Kentucky, sparing no one in it’s path

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  9. Spears are goated IF AND ONLY IF fast shamblers are the fastest zombies. Their need to have 2 zombies in their view cone (to prevent the lock in stab animation) makes dealing with flanking sprinters potentially lethal

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  10. I always tend to start a run with baseball bat and swap to spears once I've got some carpentry and a little maintenance. If I play multiplayer, none of my friends are willing to go the spear route due to the tedium of constantly producing more even after having killed several thousand zombies. They truly are incredible as long as you use them properly. Occasionally, it's pretty scary when you get a weirdly timed one shot animation with other zombies too close for comfort, though.

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  11. I just realised a major drawback of this game, and a possible way to nerf spears (at least the crafted ones)- in a 'realistic' zombie survival game, where the devs nerfed firearms so heavily, somehow no one on the team researched how real melee weapon works.
    A potential and lethal problem with spears, and a lot of other melee weapons in this game, is that they can and will get stuck in your targets. Bat or nightstick? Sure, they are fine. A hefty woodaxe? Unlikely to get stuck in flesh or bone. Spears made out of non-specialised lumber by hand though, they WILL get stuck more often than you might like. A short blade stabbing or cutting from the front is also prone to be stuck. This is a huge problem on the battlefield, and in a zombie survival scenario. That's why better equipped soldiers carried sidearms like swords, in case their main weapon becomes unable to be retrieved. I am not pushing for the spear to be nerfed in damage or range, but shoddy wood spears should have a chance to be stuck in a zombie per attack, especially lethal attacks. It is still viable facing a small number of zombies, as it should be. This will make lone spearmen think twice before engaging a horde, as it should be. Carrying extra ones still helps, but not as much, as it should be.
    And the animation – spears are strictly stabbing weapons, especially if you do not attach anything to its tip. The default animations is frankly quite comical, you might cause a nasty wound like that, but zombies do not feel pain. Shorten the stab animation, and make it the default one for realism. Or, with the new crafting system coming in 42, craft your own halberd by fixing an axehead under it, glaive by turning the tip into a blade ect. Cure the shaft with oil to make it durable. There are information all over the internet, but the devs don't like doing research apparently.

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  12. Spears forever mod is really good and also exstra trait mod has a spare trait. The mod also allows you to attach knives to your spear. There’s also an anime mod that allows you to buy clothing with money, it also has some melee weapons and 2 of them are spears that you can buy with money add from wallets and credit card

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  13. No mention of taping machetes onto spears? (and the ability to have infinite durability by detaching/reattaching it w/ tape)

    Spears are GOATed tho, but I've also started to realize that knives/Short Blade are extremely underrated. After watching Pr1vateLime do CDDA in Louisville, he was able to take literal hordes out with screwdrivers and hunting knives, without tiring.

    Whenever they were about to break, he'd just find extras on the corpses he created.

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