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The MMORPG glory days seem to be far from over, when will they return? when will mmo become the most popular gaming genre again? in this video we discuss the MMORPG glory days and what made games from 1999 – 2012 feel so different to the types of upcoming mmos release in 2022 and beyond, we talk about monetization, pay to win, a few promising projects such as the RIOT Games MMORPG, Ashes Of Creation and Soulframe as well as where I think the genre is inevitably heading as technology progresses
What do you think about the future of the MMORPG genre? is there hope? will the MMORPG glory days actually return? will MMOs become popular again? let me know in the comments below!
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Video Description
Do you miss the Glory Days of MMORPGs? Back when you were dropped, in what felt like, a completely unexplored World with infininite Possibilities, you spawned in the game for the first time and there was instantly a feeling of mystery, you’d quest a bit, see some high levels hanging out near the starting area wearing their epic gear and it’d inspire you to keep playing to eventually obtain that same badass gear, cosmetics from a cash shop and transmog wasn’t a thing back then remember?
Every game felt like a new Adventure, every Character meaningful with people potentially recognizing you in a capital city within Server communities. The Glory Days of MMOs felt so magical because the Games where huge, the music was epic, and for most of us these were our first open World multiplayer Experiences.
But not all of it is Nostalgia. The Success of Classic WoW iterarations and Old school runescape show that older game design Philosophies, while outdated and used differently nowadays, can still appeal to a large audience.
Even the forefathers of MMO’s like Ultima Online or Everquest still see alot of people going back to private servers just to reexperience that classic style of MMO design, where your choices were impactful, progression felt meaningful, and social interaction was more abundant.
I’d consider the MMO Glory Days to be the time period from roughly 1999 to 2012. The release of World Of Warcraft in 2004 elevated this time period significantly though. These Years, starting from Ultima Online, Everquest, Runescape to WoW and so many more that I can’t list, created a highly comeptitive and most importantly an incredibly motivated Market
People loved MMOs and Developers wanted to be a part of this new virtual world phenomenon. Just in 2004 to 2005 “31” New MMORPGs where released. Ranging from Dofus and Metin 2 to World of Warcraft and Guild Wars 1.
In 2021 we saw Elyon and New World release, Elyon died pretty much instantly and New World has had its fair share of struggles to say the least.
in 2022 we only really had Lost Ark, Throne and Liberty was supposed to be released at the end of the year but is delayed til 2023 so as an MMO content creator I’ve really had to scrape the barrel over the past few years…
I think MMOs kinda peaked around WoWs Wrath of the lich king expansion that saw a peak sub count of 12 million players, and this was at a time when way less people had access to PCs capable of running running large MMO like games, In todays gaming Market if we had new MMO phenomonon as big as WoW at its peak, surely that player count would be atleast double due to the growth of gaming as a whole
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MMORPG MMO glory days 1999 everquest ultima online new world lost ark elyon ashes of creation RIOT MMO upcoming MMORPG new MMOs MMORPGs best MMOs when will MMOs become popular again most popular mmos most played MMOs free to play pay to win dungeons raids PVP PVE RVR trailer action combat tab targeting old school classic nostalgia thelazypeon MMO discussion new MMORPG ARPG uo outlands 2022 guild wars 2 everquest archeage
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When Will The MMORPG Glory Days Return?
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AoC is the hope
hop…
ium…
Hopefully ashes of creation bring us all that feeling these games gave us when we were younger
MMO never stopped being popular…We kist grow older. 🙁
Oh and predatory cash shop. Thats what ruins it for me.
When they become games again. There is so much tedium and monetization now. The product has nothing to do with hobby gaming and everything to do with gambling. They are quite literally casinos for those that don't like casinos.
We need a modern Runescape with action combat. Same type of questing, similar type of leveling, etc. Runescape has never been topped in my eyes when it comes to feeling immersed in your character. Knowing exactly where your character stands skill-wise. Very wide range of armor sets to wear. Being able to choose and train whichever class you want. Tbh though the quests are the main thing I want to see in another MMO. Quests in runescape felt like genuine adventures, they were all completely unique, you could pick whichever one you want when you want as long as you had the requirements to do it. There was no grand quest line, which honestly makes the most sense for an MMO, I never understand the whole "you're the savior of the world here's a grand quest for you to follow that everyone else in the game also follows, so you're not really the savior of the world"
So tired of these companies focusing on endgame, I get why they do it, it's what keeps the long time whales on the game but it's never what MMO's should've turned into imo. What I hoped for with the future of MMO's back in the day was endless adventure, a world that keeps building, skills that are more "skill based" rather than just a number.
Now I log into every MMO and it's like "buy this and skip the adventure to max level and experience the end game raids!!!" It's like… Okay… but where's my adventure? If I wanted to play a raid loot game I'd play Destiny or some other loot oriented game. Feels like every MMO nowadays has lost its adventure side, it's all just competitive raiding/pvp games now.
New World was so close yet so far to being what I wanted it to be. They managed to do a lot of gameplay things right but then fell short in so many other areas.
we need better games, they're all just redoing what's already been done.
damm WoW BC music 🥲
The times are simply different. In 2012 you didnt have so many distractions and choice. So people were more devoted and more involved. Mindsets were different. Now we have so many choice, so much distraction, so much things to do online… There is no way we can live 00s again in the same way.
A great video as always.
Unfortunately, developers have catered to the those who crave instant gratification (which we all do if we are being honest). Add in the focus on the destination rather than the journey and it is obvious why the genre is hurting; in addition to the topics you highlighted as well.
They won't. They're gone forever and it's essentially all your fault.
MMO's last couple years have not been that good, the only ones that are good is locked in a model that alot of people dislike, for example buying the game and the having to pay monthly to play the game i just bought plus gotta pay for any expansions, so this model that fits FFXIV and Wow is a kinda bad to pull new people into the game, that is why f2p has alot of search, cause for example if you have the model of ESO buy the game and free to play it and you will only thing you need to buy its later on expansions which i find a better model or go for same model like New World but the game has to be really good so that peopl actually buy cosmetics which i can see New world struggle in 2 years, but even though the model of Wow and FFXIV is kinda harsh bring alot of attention due to the games being very good but i will say that FFXIV has a better structure to bring new players when they charge only 40$ for the game and expansion (aside from endwalker) and wow without last expansion you need to invest over 150$ which is massive money, so this why alot people search for f2p but this stupid companies dont know how to run a f2p game, they only focus on money and not the game, for example lost ark is very good game but sucks in many ways and the head dev doesnt care to change it cause like he says it would kill the incoming money, I do hope the MMORPG Genre gets back to the old glory days cause right now we only have garbage f2p games and the only good ones are buy+sub+expansion model which is alot, lets see if blue protocol can save some of us from this tedious wait for a new mmo and lets hope comes out being f2p or buy to play or else it will die fast if comes with buy+sub+expansion model.
Unfortunately, when the video game industry attracted large investors to the world of video games, it caused a sharp decline in the industry. New investors who have no passion for video games have destroyed the ideas and innovations of developers that have fascinated us with their beauty over the past two decades. Everything beautiful in this life is spoiled by a merchant who wants to take advantage of our pleasure.
Tbh i feel like the creation of instances have kinda ruined MMOs. I miss running through a world and seeing other people running around, or grinding mobs, or looking for fetch quest items. Instead eveyone stands around in towns…i never see multiple parties exp grinding…i know why instances were invented…but i do miss the glory days
To be honest I don't think MMOs will ever come back like it was.
'Back when you were dropped in what felt like a completely unexlored world with infinite possibilities'
Half the reason games don't feel like this anymore is before a game is even realeased now every content creator has played or streamed it, there's established 'meta' from all the closed alpha's/beta's etc that have already happened and the whole lot is up on various sites.
Sure you could argue 'but just ignore it' but in any game with even an ounce of competitiveness or group content you'll have someone screaming why don't you know the meta.
Also every 'new' mmo is still following the same old rush to max level then dungeon dungeon raid raid raid. Couldn't be more bored.
have you tried star citizen yet? its free til the 30th. If you do wanna try it and let me know and I will drop you my referral code, Im not gonna do that here and advertise myself on your channel. If its not up your alley then no worries.
When star citizen comes out the genre will be returned to its former glory.
Ideal MMORPG isn't particularly popular; The game simply be good. I'd love for an indi gem to release and not become popular but so good to where those who do discover it play for years. The most recent game that had this sort of success was Minecraft. Every great game was good long before it was popular…
I really think that the Riot MMO could bring back the glory days of MMOs.
Any thoughts on Ashes of Creation and how it might over come many of these issues?
I think the mmo genre aims for the casual player too much. All these dungeons first are fresh, nice and intriguing, but plain and dumb mechanicly. Then you unlock higher difficulties, they are more fun mechanicly, but it becomes an overvisited place, so they are boring and they are a routine rather than fun.
I can not have fun neither early neither later like this. I think plenty of other players are leaving mmos behind for similar reasons. The formula is off with this "same content on higher difficulty" approach. It cannot keep the players motivated to progress till the end.
Free to play games are an instant avoid for me.
The culprit is just advancement in general. Think about it, back in the day everyone had a cute little medieval house and land while today most people live crammed in bland cities romanticizing the idea of living in a cute little house in the middle of nowhere or a small village. And such places are now vacation resorts and lone cabins you can rent.
It's the same with cars, we took the simple uniqueness of the old cars for granted and now that our modern cars are so automated and bland we think fondly of the old.
Old mmo's had a certain charm that modern mmo's can never capture. It was a mistake to ask for "innovation" but one that was unavoidable.
I would also say that we are a little bit confused on this topic. We think that we need bigger, better, new etc but that's not the answer. The answer is that there is no answer, we have simply moved passed that time period. And with how quickly everything is evolving in the 21st century, we moved passed it extraordinarily quickly which is why we are even talking about this. It's still so fresh in our minds.
My point is as we get more advanced, things lose their charm and we make it efficient and boring. It's very unfortunate and quite depressing.
With ashes of creation or at least that’s what I’ve been telling myself these past few a years
walking duskwood back in the day. no mount, took forever and… and….. STICH!!! wandering down the road. miss it.
Yes
When people won't have to focus on real life? So, never??
PvP thats it what destroyed MMORPGs for me. Its a cheap way to fill these games with content that is no content in reality. I grew up with Final Fantasy 11 Online and it was all about social interaction and playing together as a Realm against Beastmen.
Get rid of fan/spoiler sites, cash shops and dailies. Slow down progression and limit fast travel.
The only reason to play an MMORPG was for me the exploration. The possibility to run in every direction I want and see new things. Only one MMO I know gave me that adventures feeling and that was Guild Wars 2. But after I saw everything and did most of the puzzels I stopped playing. The problem with MMORPGs for me is that I don't have a lot of time and when I start a game I want to play. Most of the quests feel for me like work and give me stress. This is the reason why I didn't play MMORPGs any longer. But anyone who likes it should enjoy it. I am more a singleplayer or koop player type.
I used to play Asheron's Call (Darktide server).. Loved that edge of your seat feeling when you risked running into town for a NPC loot dump in town knowing that at any second, a player could portal into town and PK you while your trade window was up… I also miss those guild raids camping outside a guild's house and PK'ing anyone trying to get out or get inside..
And I also remember buying that last DLC from the store only to find out that Microsoft was shutting down the servers 4 weeks after releasing said DLC.. They released it knowing they were shutting it down.. that was such a sus-fuk'ed thing to do to the player base..
Simple, evolve RuneScape…with better combat mechanics like Tera or new world
I think because the mmorpg genre back then was a new era of social media it was literally playing our 2nd lives. Later, it will be virtual…like zenith
Hopium incoming…There seem to be a some good ones on the horizon using UE5 which has me more excited now than I have been in the past few years! 🙂 We'll see?
GIVE ME A MORDHAU FANTASY MMORPG pls
I think that (with in limits) the game devs should stop trying to over balance games.
In the old days of MMOs it was the wild west.
creative player could come up with countless unexpected shenanigans that became unofficial events and memorable pieces of mmo history. if the devs stop trying to control all factors and let some things slide maybe we can get that wild west era of MMO's back.
That era was way before my time but I have read the stories of player shenanigans and glitches that make me wish I had been gaming in those days.
I think the dev should make mmo's with a offline single player and local/online multiplayer mode.
This way when the mmo dies you can still keep selling game copies and players can still play the game with their friends.
Basically make the "mmo" a single player game that players can connect to the internet to turn it into an mmo. (like the skyrim together reborn mod.)
maybe even have 2 types of servers: one with the classic game and one when player can freely mod the game while still interacting with other players.
Pantheon is my last hope. Everything out right now is so theme park it gets boring fast.
It'll be popular when we make it so again. No more survival games, no more moba or battle royale games. Just mmo
MMO’s always keep sidelining leveling. It’s by far the worst thing world of Warcraft did. In classic Wow you get get BIS during 50-60. Now you have to wait until hours after 70 to get good gear.
I think the only possibility would be essentially super intelligence AI making a fully 100% virtual world with full dive technology. Like SAO but better and not anime
Don't worry- Mmorpg will be popular for our grand children- when VR reach "nerve gear" level— i'll wait for my sword art online so i can die in peace
Unfortunately Minecraft exists
SWG felt amazing back in the day but EQ2 was my favourite. That soundtrack was stunning, no surprised you used it for the background.
Back in the glory days the creators of MMO's legit loved their product. They were artists trying to build the world from their dreams. Today its all about the dollar. When you can spend money to unlock the level, gear, mount, dungeon, ect ect that experience is cheapened and loses its sense of satisfaction. Thus the current state of MMO's.
Ashes of Creation looks really promising. It has bits of everything that can cater to a wide market. Enough lore and quests to keep soloists happy. Enough pvp dynamics to keep those who love action and politics excited. And a player-driven economy to keep the “merchants” interested (personally, I just want to run a tavern in-game 😂). I just wish they do not bend their knees to the pressures of quick money. Their “skins” don’t really sit well with me as it will invalidate grinding to get the best looking stuff. AoC should just monetize on some stuff that will not affect gameplay: like name change, server change, buying back items you have just sold to an NPC, demolishing your freehold, or starting a guild.
More THOUGHT is required to produce good MMO's…developers should THINK more… more ideas are required…