When Two Guilds Go To War… | Dungeon Inn (Turn-Based Management Puzzle Game – Demo)



Dungeon Inn is a turn-based management puzzle game about running an inn for two rival guilds and making sure they never meet!

We meet Sara, who looks very smiley and lovely but I’m pretty sure is some sort of criminal mastermind gang boss type person, and she opens a tavern near to a dungeon. It’s the closest inn so all the adventurers will stop off there.

However the two Guilds, the Sea Guild and the Mountain Guild, don’t get on so we can’t have their members meeting out in front of the inn else there will be problems.

The Guild members walk along in lanes either side of the inn and we have to use a variety of different tools to either lure them in, get money from them or make them stay away if their arrival would clash with that of another guild!

Plus we unlock rooms for the inn, we have to earn money to keep Sara’s spending habit under control and there are many fascinating characters to meet!

NOTE: This is the demo of the game.

Dungeon Inn can be found here: https://store.steampowered.com/app/2552310/Dungeon_Inn/

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A turn-based strategy management game that gives you a pleasant sense of tension

Sara opened an inn, the “Dungeon Inn”, for two guilds who were hostile to each other, with the dungeon just around the corner. The Player must become Sara and successfully run the inn for a year with co-workers.
The two guilds are hostile, but it’s OK if they don’t get caught!

The sea guilds and mountain guilds, who have been archenemies for a long time, head to one dungeon. Sara makes a contract with a dragon and decides to open a suspicious inn in the cave in front of the dungeon. There is only one entrance, but two guilds are approaching. The only thing that matters is that you don’t get caught double-dealing!

Let’s take the adventurers as guests on both sides.
Promote your inn to various adventurers going to the dungeon, so that many adventurers stay at your inn as guests. Of course, you will need to adjust the timing so that adventurers from both guilds do not encounter each other in front of the inn.

Even if you take one side, you must avoid being suspicious.
If a fight breaks out between two guilds in front of the inn… let’s subtly help one side and turn suspicion about the inn into trust. As long as the adventurers come inside the inn, everything will be fine. The inside of the inn is a hidden cave!

Let’s solve various happenings inside and outside the inn.
You will have to deal with the happenings and accidents that occur while guests use the inn. You have to deal with not only small requests from guests, but also things that happen in the two guilds’ villages.

Let’s grow into a wonderful inn!
Increase the number of rooms to take more adventurers as guests, and increase the facilities to make the inn a place where they can relax. The more your inn grows, the more money you can earn. A lot of money will make the inn even more famous!

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Channel graphics designed by Penge in The Geek Cupboard.

Additional audio:
Music to Delight Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

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9 thoughts on “When Two Guilds Go To War… | Dungeon Inn (Turn-Based Management Puzzle Game – Demo)”

  1. This was a LOT of fun! I was super confused heading into it, lol but once you got going it has a pretty fun looking management system. And I agree, the tutorial popups are a little too interrupting. Totally interested in seeing more in the future if you ever return to it with a full release. 😀 Thanks for checking out all these games, Penge!

    Reply
  2. Thank you for playing our game!
    We are making several improvements, including the tutorial. There are also problems with the English translation, so we will continue to try to improve it!
    And if you have any comments or questions, please let me know.
    Thank you! 😸

    Reply

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