What's NEXT for State of Decay 2? | Stream Clip



Update 30 is LIVE, and Geoffrey has brought team members Chris Havranek, Zoe McClatchey, and Joe Swarner to answer all your questions about it!

Play STATE OF DECAY 2 on Game Pass, or at https://store.steampowered.com/app/495420/State_of_Decay_2_Juggernaut_Edition/

You can bother Geoffrey (or watch his personal streams) here:
https://twitter.com/Rangutang
https://www.twitch.tv/derangutang
https://www.youtube.com/user/deRangutang

You can bother Joe (or watch his personal streams) here:
https://twitter.com/jawafawa
https://www.twitch.tv/ogjawafawa

Watch our streams live, Mondays at 3pm Pacific Time!
https://www.twitch.tv/stateofdecay
https://www.youtube.com/stateofdecay

Join our official Discord: https://discord.gg/StateofDecay
Follow us on Twitter: https://twitter.com/undeadlabs
Follow us on Facebook: https://facebook.com/undeadlabs
Follow us on Instagram: https://instagram.com/realundeadlabs

If you find any issues with the game, please contact us and let us help you! Our new feedback portal is at https://support.stateofdecay.com. You can also add your wishlist items (or vote on others!) for State of Decay 2.

Thanks for watching!
— the developers of State of Decay 2 — Watch live at https://www.twitch.tv/stateofdecay

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21 thoughts on “What's NEXT for State of Decay 2? | Stream Clip”

  1. put some weather in it for the love of god lmao! 😎weather weather weather change please some rain would be nice JS i love this game big fan of it. give us the weather change been asking for it since day one 😢💯

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  2. Still love to see a sole survivor mode where you select one character and see how long you can survive alone in the world. No bases, but you can "camp" on rooftops and other high areas when tired. You still learn new skills and once at top level, that skill is stored and you learn another one. Still can get all same missions and even have outposts for storage safes, and as per the main game, death is still permanent. Either way, loving the updates (the anti-gravity backpacks are not for me though). Still getting swarmed by special infected whenever I remain in one location long enough. Hit a record 6 Jugs the other day.

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  3. State of decay could be so much more but will require so much more devlopment.
    Towing trailers for extra storage
    Driving semi trucks for heaps of storage
    Ability to craft 50 call snipers and hand cannons
    Ability to grow vegie gardens for food instead of scavenging everywhere
    The ability to build bases and build extensions and to build a town and a city.
    Driving tractors and towing farm equiptment and using abondond farms to your advantage
    ability to build sheds/ dragging shipping containers to your base to use and turn them into workshops or storage units
    way bigger maps with more populated towns
    drones for recon and zombie detection
    less zombies spawn when you're quiet and don't re spawn near you once killed, re spawn in area after you leave
    portable generators on trailers you can use for your base that need re fueling
    the ability to load ruck sacks into the ute tray and have it physically showing instead of a full tray but looks empty
    Diesel fuel for diesel vehicles, generators ect…
    siphen cars gas tanks and petrol station tanks
    tech shed base upgrade for light bars and drone creation
    heaps of character customisation and micro transactions for cool looking and useful items and cloths but not pay to win.
    More military hardware guns and tech
    the ability to do an entire base upgrade and fortify it making it impossible for zombies to get in
    multiplayer where your friends can go anywhere they want and arent teathered to you and can take items over to their game save?
    gillie sniper outfit and other military outfits
    different kinds of pickup trucks
    ability to drive to other towns
    unlimited outposts per area/town so you always have somwhere to drop supplies off to
    just to name some stuff i'd like to see be added🙂

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  4. I been enjoying this game for a few years now, but there has been just been one thing that has bugged me that I wish we can have one day, And That is a better Community Relationships.

    I sometimes very much enjoy being in my base relaxing off taking my time of appreciating how far I come in the game with my survivors, but there's been that part of something missing to it with your community and its base, and that is all the survivors relationships within it,

    Morale in your community is like a simple way too see how your survivors are to each other, If its low they argue, if its high, its all happy compliments, While I do enjoy the high morale i keep for the community, I wish I had a point to see how my survivors would develop relationships for each of their own, within the community, Friends, Lovers, Enemies, Disliked, And with it would make my base feel more alive, without it being so quiet as always when i walk in, Even doe there are the slight times a survivor speaks to you for coming home or your own survivor your playing, or just the regular things they would say.

    But I want the survivors In my base to, have conversations with each other, I want them to have their time to actually feel like they know each other, cause it feels a bit stiff with just seeing all my survivors walk around my base, either, just doin their AI task of "Idle" standing by a autoshop, or tending to the crops, I want to see, actions from facilities actually be performed by them more, And usually some facilites have only one person in them doin A Animation (Example The Fighting Gym) Why can't there be more, and why can't they then have a conversation with each other you can hear, it makes just it all become more "Real" To me

    Same thing with the kitchen Facility, if you wanna throw a Feast to either celebrate something, why can't some survivors go over to it and actually sit down and celebrate with each other and talk,

    Let them talk about, what they been doin, their stories, their daily schedule you have performed with that survivor if you played them so they can tell other survivors. Have them get actual personal affection for each other, if someone would die, for example, they just say "Aa Im so sad" and they get a debuff for a limited time, I want it to really affect them if they got a good relationship with each other.

    I just want, More Community Relationships and Actions for your base, cause at the end of the day, its your place to lead a legacy, and why not make the story explore more areas of those you have that base with?

    I Literally love this game, and I want to see so much more.

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  5. I wish game developers of today managed to make a mechanic that was in an ancient MMO Asheron's Call even better… If monsters managed to kill players they leveled up and could become threats that took the entire community to take down if they survived killing many players.
    Enclaves building and upgrading their bases would be cool, you ending up in the same location while searching for supplies and having to deal with that situation in one way or another etc… Hostile enclaves becoming an actual threat if you ignored them and they managed to prosper and grow.

    They should have skills and % chances based on those skills and their skill levels of accomplishing things that they do while player is not around witnessing it with failure ranging from just having to run away to injury and even death of a community member of theirs.

    Player base building could also use actual building and planning your base and eventually making it relatively zombie safe unless you do not manage to defend it against some huge horde with juggernauts breaking your doors in not with regular zombies knocking three times for entry or climbing in and you actually having a hole in the wall that is impossible to cover.

    Could also use some actual horror like being in some sewers with a few angry ferals chasing you and some gruesome sights and stories to uncover, having to sneak somewhere with a risk of having a dance with a juggernaut in tight space and what you brought with you could set the tone of how dangerous each of those situations would be for you, I absolutely hate taking away player's gear unless it was well explained and some scripted event, but got enough of games where you absolutely have to run and cannot fight back no matter what.
    Still waiting for a game like this where there is an actual city with large buildings as part of the setting can just imagine going on a resource / looting run in an zombie infested skyscraper ish maybe not that many floors, but something that could escalate in to a mad dash to safety if things go sideways.

    I love the game, but much like many games today it's a half done idea with a lot of untapped potential, maybe the sequel will have more of what I want.

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  6. I wander what player feedback are they following because the state of how the game is at the moment is so sad. I don't see the Dev's playing their own game. I am very very disappointed in the game at the moment. I miss playing it but it's not stable pff. Fix the game and then think of what's next. And please don't as ask me about the helpline if it's not a usa users they don't care.

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  7. I would have a suggestion for the next update, I have been playing and still playing state of decay 2, one thing I can't stand, and that would be not being able to transfer an item or resource from one community to another, if possible can you add a common inventory or some system like Legacy Survivor so we can more effectively transfer all the items we want without having to ask for help or anything

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