What They Don't Tell You About Pathfinder 2e



Sands of Doom Pre-Order: https://2009000129.backerkit.com/hosted_preorders

MrRhexx’s PDF Store: https://mrrhexx.store/

Monster Classes 4 (Mind Flayer, Beholder, Yuan-TI) free playtest:
https://drive.google.com/file/d/1usEtcwkDlaqn75obDDFrkRmOAowT4s0T/view?usp=share_link

Follow me on Twitter! ► https://twitter.com/MrRhexx

Business Only Email ► [email protected]

—————————————————————————————–
MUSIC

The following music was used for this media project:
Music: Crypto by Kevin MacLeod
Free download: https://filmmusic.io/song/3569-crypto
License (CC BY 4.0): https://filmmusic.io/standard-license

The following music was used for this media project:
Music: Decline by Kevin MacLeod
Free download: https://filmmusic.io/song/3632-decline
License (CC BY 4.0): https://filmmusic.io/standard-license

The following music was used for this media project:
Music: Magic Forest by Kevin MacLeod
Free download: https://filmmusic.io/song/4012-magic-forest
License (CC BY 4.0): https://filmmusic.io/standard-license

The following music was used for this media project:
Music: This House by Kevin MacLeod
Free download: https://filmmusic.io/song/4525-this-house
License (CC BY 4.0): https://filmmusic.io/standard-license

The following music was used for this media project:
Music: Oppressive Gloom by Kevin MacLeod
Free download: https://filmmusic.io/song/4174-oppressive-gloom
License (CC BY 4.0): https://filmmusic.io/standard-license

The following music was used for this media project:
Music: Bugbears Be Approaching by Tim Kulig
Free download: https://filmmusic.io/song/8518-bugbears-be-approaching
License (CC BY 4.0): https://filmmusic.io/standard-license

The following music was used for this media project:
Music: Music for Manatees by Kevin MacLeod
Free download: https://filmmusic.io/song/4102-music-for-manatees
License (CC BY 4.0): https://filmmusic.io/standard-license

The following music was used for this media project:
Music: Invasion by Sascha Ende
Free download: https://filmmusic.io/song/206-invasion
License (CC BY 4.0): https://filmmusic.io/standard-license

The following music was used for this media project:
Music: Untold Stories by Alexander Nakarada
Free download: https://filmmusic.io/song/5844-untold-stories
License (CC BY 4.0): https://filmmusic.io/standard-license

The following music was used for this media project:
Music: Traveler by Alexander Nakarada
Free download: https://filmmusic.io/song/4770-traveler
License (CC BY 4.0): https://filmmusic.io/standard-license

source

31 thoughts on “What They Don't Tell You About Pathfinder 2e”

  1. I would LOVE some love videos for Golarian. I'll be honest, the main reason I havent gotten into the system is because i don't have a third of the understanding of Golarian than what I have for the forgotten realms.

    Reply
  2. Oh… I assumed this was going to be about the artists wokring for Paizo (Pathfinder) had to unionize and are currently fighting for a reasonable pay rate because exposure doesn't pay the bills.

    Reply
  3. 11:40 is generally wrong, in pathfinder 2e most spells rely only on somatic and verbal components, which you can do even if your hands are occupied (somatic only give the manipulation trait that triggers some reactions or make it difficult if you're grabbed or restrained). Needing a free hand is necessary only if somatic components are needed.

    Reply
  4. My only knowledge of Pathfinder is from the PC games, but true clerics and druids are able to trade their spell slots for cure/inflict and summon monster spells. It could be just that you can't do that as a Warcaster.

    Reply
  5. Tbh pathfinder for me is a terrible system. Supposed to feel powerful but as I leveled I felt weaker and weaker and weaker. By the time I got to level 4 I got crit on an 8 from the monster. Only a 1 would make it miss me… I gave it up because you MUST be optimal as much as it seems youre given options to choose from. Most of these options are going to hinder more than help. Maybe I just had a bad experience but if youre coming from DnD you more than likely wont enjoy it after a while.

    Reply
  6. 20:55 i think that the idea of this kind of "just do things" ability and of the "adventuring day" is the perfect antithesis of a Narrative game. Narrative games work their best where the system is used to support the kind of narrative you try to tell, usually by having features that are tools to interact with the story rather then completely circumvent it. I had better narrative results in pathfinder 2e were session with zero combat encounters made of social encounters and exploration were still challenging and allows the contribution of the entire party.

    Reply
  7. flying is such an insane advantage lol. havinf to move to keep flying doesn't negate the fact you're floating 50ft above the fighter's head and he has NO HOPE of meleeing you, and woops hope the casters dont have a bunch of 30ft spells (spoilers, they will). if there were no restreictions at all, flying would be strictly better than any other type of movement barring teleportation. i for one dont want every fight to be like dragon ball z.

    Reply
  8. my suggestion to you is to bring some homebrew mechanics to balance your class, lets say a change the skill levels or edit the spell effects

    also, i played dnd 5e and my DM just kept the encounters "balanced" so every time i became stronger, the enemies became stronger as well (which as you say is not a dnd mechanic in the first place) i found myself fighting goblin paladins with full stat blocks and homebrew skills and battle tactics who also was setting traps

    eventually by fighting all of them and exploiting the same game 'broken mechanics' with which the DM tried to challenge me, my character managed to become a demi god and the DM just quit the game because i was "too strong" and he could not invent anything new to challenge me… never fought a dragon though!
    when the dragons came to the game, the DM just quit saying that even a dragon wont be a challenge anymore…
    it was fun though, i liked being OP and roll play as a demi-god! 😅😂

    Reply
  9. WOW!! such a great video.. the best one I saw so far on the topic.
    Clearly you put in a lot of effort, time and hard work. Thank you!

    Personally, I would love to see a similar video compering PF and PF2 🤗

    Reply
  10. Speaking for myself, one of the biggest problems I have with PF2 is that it veers between the attrition model and the independent encounters model, without properly committing to either. There are mechanics to heal hit points (the traditional basic attrition resource) for free, and all the miscellaneous abilities like lay on hands that in other systems would have daily caps instead restore each encounter. But spellcasting not only uses the attrition method, but uses it more enthusiastically than in most other systems – low level spells scale less than in most other systems, and you only get a tiny number of high level spells to last you the whole day.

    But there are key things missing to make either the attrition method or the single encounter method actually work. If you try to build an adventure that uses attrition, there are no guidelines at all about how many encounters the party should face per day, before they start struggling and/or the casters get miserable because they aren't doing anything. In fact, the right number of encounters will fundamentally depend on the party composition, which is bad for designing adventures and a weird oversight in an otherwise tight system.

    On the other hand, if you allow full rests between encounters, you have another problem. Basic game design says that in order for a tactical combat system to be fun, the players have to feel that playing poorly might lead to a worse outcome at the end of the fight. But PF2 only provides two possible outcomes: you won, or you were defeated (and probably killed, unless you're fighting humanoids who intentionally avoid killing you). This means most fights, other than ones that exist to let the PCs show off, have to have the risk of death to be engaging. In a game as complex as PF2 you don't want PCs dying too often, so that means you have to limit the number of fights – but the combat system is the centre of PF2.

    Reply
  11. I don't know how much you played Pathfinder first edition but I know that game had a lot of balance issues between the classes and races and everything so it's nice to see they balanced it a bit more for second edition maybe if they did it a little too much

    Reply
  12. Spell caster in general play with the 4 degrees of success a bit more than martials. As other have pointed out crit fail equal 0, fail is 1/2 damage, success is full damage, crit success is double damage.
    Martials on the hand will have 0 damage with the crit fail and fail roll.

    Reply
  13. 11:30 There are some class feats that let you draw and Strike in one action, though its kind of niche as I feel most games let you kind of know ahead of time that you'll be in danger meaning you'll already have weapons drawn. It also means weaker "free-hand" weapons and investments into unarmed attacks are worth a little more when a fight suddenly breaks out, which makes sense! There are also some class feats that let you Draw when you roll initiative as well. You can also Draw a two-handed weapon in two-hands with one action rather than Draw one-handed then switch to two.
    11:45 I know everyone has already said it, but only material spells require a free hand which is like 5% of all spells in the entire game.
    13:00 Yes, the more dynamic system of combat requires you to Raise a shield, but like much else in the game, there is a feat that lets you Raise it as a Reaction as well. There are also some feats that make it a Stance where you permanently have it Raised. It's all about investment and customization into your playstyle.
    13:37 I will admit, I personally think casters don't interact well with the three action economy. When most of your main features take two actions, its hard to get dynamic with one remaining action; hence spamming Shield cantrip or Raise
    13:50 Hovering in place also requires a DC 20 Acrobatics check or you fall, though a lot of players/GMs seem to ignore flying rules.
    24:00 Basically CR doesn't mean anything and never has. Creature level in PF2 does actually work and GMs can just trust encounter builders.
    31:44 See, that is one of the glorious aspects of the system. You can get to really high levels of accuracy against tough bosses if you play well and use teamwork. Frightened 2 and Prone/Flanked? That's -4 AC. You gave the fighter heroism? That's another +1 to 3. The fighter is using a mutagen? That's another +1. Someone Critically Aided you (DC 20), thats +2-4 You've just gained a +35-45% chance to hit.
    33:20 That's not entirely true. There are definitely optimal feats and builds you can take to be stronger, but its essentially personal opportunity cost and you'll still be fine. The skill floor is much higher, but the ceiling isn't touching the floor.
    39:19 There's nothing wrong with playing melee wizard? You're going to have a -2/3 to hit and AC overall and a bit lower damage than martial, but you still have full spellcasting. Give yourself some buffs, grab some armor proficiency or use Dex/Finesse builds. You'll be fine doing so, though you may have to play a bit more tactfully or carefully. Bonus points that if you don't cast spells offensively, you don't need intelligence (or other casting stat). Make your melee wizard 10 or 12 Int and put those points elsewhere. Also, remember that your first attack will still be more accurate than a martial's second (other than flurry ranger) and most martials will often make two attacks.
    46:16 Actually, heroism is a little busted in terms of power scaling. It really should never scale to be higher than +1, but it does. The game doesn't account for it being +2 or +3, though, like I said a above, you can stack a variety of effects to really push numbers in your favor.
    47:55 Like you said, martials need to martial better than a caster. As we've covered, you can put yourself on a somewhat equal ground as them buy using resources, though I agree with your point. Missing is simply not fun. I actually think the system could have benefitted from Grazes since it already has a degree of success system, but it, unfortunately, wasn't baked in.
    51:26 There are some class feats that let you convert spells. However, there is also the Flexible Spellcaster archetype that essentially gives you 5e spellcasting. All your prepared spells can be cast interchangeably and you can freely heighten or lower their spell level to one that you can cast.
    56:25 Yes, spell attack rolls are a bit low on their base hit chance, but the strength of a caster is to target the lowest between AC or saves. Need a 16 to hit AC? Well, that enemy has a low will for that AC, so throw a will save spell. Casters get more tools to hit different target numbers. This is another place where Grazes would have been nice. I won't otherwise defend casters though, I haven't found that its a fun experience, even if it's not bad.

    Reply
  14. 30:30: I don't get your criticism. Monsters being categorized in levels is a good thing, not a bad thing. No GM creates level 10 encounters with level 3 monsters – why would they?

    Reply
  15. Seems a little unfair to compare a first impression of pathfinder to a meticulously house ruled game of 5e you’ve been tweaking and refining to your exact tastes for 6 years, rather than the 5e that actually exists in the books.

    Reply
  16. Wait…why did you qualify that you are afraid of Pathfinder players and the community? They are genuinely some of the most open and nicest people I’ve seen in the rpg community?

    Reply
  17. You try to make expert deductions when you are a novice PF2 player. As a result you shed a very negative light on PF2 and sometimes …you are completely wrong. In your very bad examples you present where you think PF2 is very bad, there are actually solutions and almost all of them are in the core rulebook. Most importantly you fail to give accurate expectations of the system. And you missed the point, several times. PF2 has the most options for character creation by an order of magnitude at least, compared to other systems. Anything you try to make with dnd, PF2 does it better, ANYTHING. And balanced doesn't mean boring as you several times imply.

    Reply
  18. As someone that enjoys 5e and PF2e, this was a fair take of the system. No game is perfect, and I've enjoyed your take on Pathfinder especially the long discussion videos with RulesLawyer

    Reply

Leave a Comment