What The Overwatch 2 Workshop SHOULD Be!



The Overwatch Workshop opened up a whole new world of weird and wonderful game modes and ideas when it was introduced back in 2019.

Ana Paintball, Widowmaker Headshot lobbies, even a Flappy Bird clone featuring Mercy – the Workshop brought some truly creative and memorable game modes to Overwatch fans looking for something a bit different to the usual ranked grind. And Overwatch 2 will hopefully be no different!

From a map editor, to some truly whacky creations, here’s everything the Overwatch 2 Workshop should be, to bring a whole new wave of creativity to the hero shooter sequel.

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2 thoughts on “What The Overwatch 2 Workshop SHOULD Be!”

  1. LP reacted d ryt way, she is vom.monster need of over drama, or over consider ations. She don't deserve *considerationsp. Lp പറഞ്ഞ പോലെ,, ജീവിതം തുടങ്ങിയല്ലേ ഉള്ളു, പഠിക്കട്ടെ.

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  2. I'd really love to see more Workshop centered content. Both from content creators and Blizzard alike! So thanks for the video!

    I can't help but think about other games with stronger support for modding and workshop customization and how ultimately those features are what create long-term title sustainability. The greater the access, the more customization possible the more longevity is added (e.g. Skyrim, Fallout NV, Warcraft, etc). I know creating simplified development tools, that would be community accessibly is not a trivially easy task that some seem to make it out as. But, I just keep thinking how different this community might look if Blizzard had taken a warcraft 3 customization approach and dedicated a smallish 5-10 person dev team to spend 6 months or w/e to create those tools and resources within the OW1 workshop 2019-2020 as the true stop-gap measure before the content drought the player base and community might now be in a much healthier state. Jeff Kaplan obviously wanted to focus on developing OW2 but I think the workshop could have been a sensible stop-gap measure. Modders are stupid talented, there's no reason they couldn't have made a battle royal game mode, or a more refined capture the flag, or 5cp, etc or even community created heroes, maps, etc. Failure to tap into it's own modding community has always seemed like a monumental oversight to me.

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