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Timestamps:
0:00 Overview and Outline
4:04 Powercreep in LoR
18:02 Approach to Balance
23:38 Solutions
31:28 Will I Play LoR Still?
#LegendsofRuneterra #Swim #LoR
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Unless they remove minimorph LoR will never be a good game. Imagine having a exodia style deck that requires turns of set up and multiple cards be completly countered by 1 single card that you literally cannot do a single thing about. The bare minimum is changing it to fast speed so there's at least the minimum amount of counter play to it.
Tell Thanos to snap half of the Yordle population.
how about not having a popular streamer who shows his vast audiance the most broken decks so everyone and their mother plays it even in normal?
i just remembered the golden times when you could play mono shurima and play for like 10 rounds and shit and dont get overrun in 10min….
Vous expliquez vraiment bien le problème du "malgré les buffs que reçoivent d'anciens archétypes,leur winrate tend à chuter quand les joueurs les essayent de nouveau car le power creep est tel qu'ils sont encore plus mauvais qu'avant".En tant que joueur qui a découvert la sortie de Bilgewater,l'aberration qu'a été Targon a sa sortie,la dominance de Fizz ou encore le bon vieux Azirelia,si vous me dites que le jeu actuel rend de tels decks invalides,j'ai peur de me replonger dans ce jeu et de ne pas pouvoir jouer mon bon vieux Nautilus.
Greetings from a french fan 🙂
Talking about archetypes, there's a card that has been completely forgotten by the devs since release. Katerina. She has no archetype, she has been ignored since the game release and has been shit the whole time… two years, and they still ignore her. It shows that all they care about is the new shiny stuff while the old stuff is kinda ignored.
says this 10:23
proceeds to make a video saying mono-shruima is tier 0 with a 13-0 winrate? ok dude lol
as someone that loves LoR i kinda quit back when aphelios TF got nerfed into the ground… i worked hard to make it and the interactions were cool af… then i came back for a week BOUGHT the poppy deck as i knew the poppy zed deck was gonna be nerfed but liked the idea of poppy… that got nerfed so heavily into the ground that i felt ridiculously burned… then built plunder midrange… which didn't get nerfed into the ground… but they stamped its synergy to the point that gangplank is meh and not worth putting alongside sejuani… and sejuani has just become a card that is just not worth the level up…
its not just that they got nerfed into the ground… its that theres no compensation for how heavily they get nerfed… which as a new or returning player becomes a huge turn off because whats the point in seeing a meta deck that has a lot of cool interactions just for it to be nerfed and you get left with a pile of cards thats just not playable…
cards game are will never be balanced the synergy of each cards is hard to scale. They need to make rotation every weeks or 2 weeks, make it cost up/buff stats for cards are often used and high win rate and make cost down/debuff stats for cards that rarely used. This will make the game fresh every weeks and fun since the meta always changed. And riot can easily use the statistics for card changes more easily this way like when the cards that already buff but still low win rate will be buffed patch
Power Creep isn't really something people plan for intentionally. It happens as designers get access to new tools and more advanced things. Usually they will add these to new cards, which add complexity and have "power creep" without adjusting the older cards to update.
One funny thing about this video is talking about Mono Shurima being weak and then a video coming out saying the opposite a day later. Balance is hard… really hard. People always think "oh just change this or that" but there are so many interlocking systems that it throws so much out of whack if not done properly.
"The Shurima Desert is Vast" This resume LoR team balance effort
Well at this point, I may say something.
I have been a casual Yu gi oh player all my life and started playing LoR the day it came out just as Hearth Stone. When the game started it felt unpolished but great, any strategy that the game presented seem kind of playable at some degree. Me being a Vladimir main in League, I wanted to play a Vladimir deck in LoR since day 1, and so I did. You don't need to be a genius to realize that its not the best beck in any way. I play Zombies/Vampires in Yu gi oh and that strategy its really bad in that game too but it just feel better to play a non meta deck in yu gi oh to me. Why ?
I feel that changes in LoR happen way too quick to me. Im not someone who is watching meta videos of LoR or in any game, I don't read patches or anything game related. I base my strategies on pure experience of my games just as in HS and Yu gi oh. I improve my decks by practice and adding specific cards to counter the meta that Im encountering in the ladder. I feel miserable playing LoR because I feel like there's little to no counterplay to the meta, I'm locked to not only the 2 regions I choose for my deck, but Im also locked in what cards I have in my disposals of that region to make my deck some kind of playable. I feel like the game powercreeps to quickly, I think that if LoR devs want to add champions/regions at this rate they also need to be buffing old strategies at a similar rate and I don't really think its hard. Make some old cards cost 1 mana less, add 1 hp to others and if some old strategies became too strong Great! most people would like to see that.
Some key followers were added to the game to be an impactful late game play but often end up being terrible. Looking at you Epic cards (Ex: Arrel the Tracker, Zinhea, etc…). They should just buff all the epics that never got their time to shine. This patch is a good start since they buffed Sacred Protector, Camphor, J3 and some others but we need way more changes.
Cards like sharpsight are very impactful because they are in every Demacia deck but I don't think it's risky to buff an epic that's only played in one deck
sadly over reliance of stats is a problem on LoL, so most likely something they as a publisher believe is right and probably wont ever change
Im already done with all the mono shurima decks out there
I feel riot nerf and buff cards much faster than other games, but at the same time they create power creep faster so it doesn't matter, they would have to really make mayor balance patches just to make older content stronger, or focus on cards that will revitalized older strategies rather than affect new stuff
As someone who has recently gotten back to the game, most of my enjoyment has been trying random stuff through bot play.
The AI could be better (it's pretty bad against quick attack cards), but the challenge is in limitation.
I'm still trying to make clunky decks work as I can barely get 2 of each card I need. I haven't even gotten a single copy of some champions.
Splinter Soul Hecarim, Armored Tuskrider+Black Rose Spy, and Frostbite/Rimefang are some of my favorites so far, but I think these are too slow for pvp.
I'm not high rank by any means, but It feels like I'm handicapping myself not using Bandle City for most of these (Teenydactyl > Citybreaker), but accessing that region makes every deck feel the same (pokey stick and manifest is too good not to have in a competitive deck due to versatility).
it's sad that runeterra a it's worst is still miles better than current Hearthstone and even MTGArena's abysmal economy.
Im feeling you so hard. Teemo i loved you so hard now the power creeps fuks me straight in the ass.
For me its also no goal to achieve climbing is not fun at all tbh. Its mostly copied Tier 1 decks. I loved the old meta where everything was quite good or bad at the same time. Never saw soraka tham ashe teemo ezreal.
20:14 WHEN The entire community can see some problem is coming before the balance team seems to be able to, THERE IS A PROBLEM.
This is everything why I stopped playing after Irelia came out.
There is no downside to getting rid of the keyword "silence" Get rid of lazy development! Silence has been ruining any kind of play! Please spread the word!
I've played many card games and I cannot name you a single one that still goes strong and has never seen Powercreep in all it's forms. One solution to that is to create an eternal and a standard format. It works well in both Magic and Heartstone so it could be applied to LoR aswell. Standard players can have a more balanced and always fresh gameplay and have every expansion be importand while not always having the best cards in it. Eternal players can play degenerate deck that are going to get stronger with every relese while still be able to play old decks but with little to no success. You cannot expect an heartstone player to still play control warrior in wild in 2022 and get some wins. But you can expect a control warrior deck to be at least tier 2 in standard even if the cards are completely different from 8 years ago. That's the best example I can give u
The main problem I think Is.. The game have way to much aggro tools overall, aways tier 1 decks have 3 or 4 pure aggro decks this nulifies almost any lategame decks more ''controlish/comboish''…. they need to make a big nerf to aggro card except for Noxus region . since this Is the only thing that regions supose to do by concept.