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0:18: 💰 The speaker discusses the use of Elum pieces as a forgotten currency in their Dungeons and Dragons game.
3:03: 🌍 The video discusses the concept of the Divine Gate in Critical Role and its impact on the gods' interaction with the material plane.
5:45: 🌳 The speaker prefers to include world trees in their games despite it not being part of the official lore of Forgotten Realms.
8:51: 📚 The video discusses the culture and nature of the Drow in the Underdark, focusing on their long lifespan, their embrace of evil, and the exceptions to their cruel reputation.
11:55: ! The speaker discusses the concept of alignment in fantasy realms and clarifies the difference between cultural alignment and individual alignment.
Recapped using TammyAI
That drow woman carry twins or triplets but multiple births are rare because the strongest fetus eats the others while the mother has a "euphoric feeling greater then the bedchamber or any drug"
I think the writer had some issue with his mother
I basically ignore all dragon law.
In my world Dragons take on the personality and qualities associated with the metal or colour they are.
For example, my players are currently working with a Gold dragon.
Gold doesn't rust (live a long long time,
Very dense (small but solid).
Gold is very malleable (agreeable), resistant to acid (not easy to insult), popular (everyone loves gold), mixes well with other precious metals (on good terms with all other metalic dragons), low allergenic (doesn't irriate people), gold standard (leadership), golden voice (I use a deep smooth radio announcer voice), people will do crazy thinks to get gold (high Charisma & legion of kobolt minions).
Also when you visit a metal dragon, you need to bring a gift made from some of that metal. No use hiding it as they can smell it.
He had a discussion with our dwalf player about how he doesn't just love gold, he is gold.
Was a chance for all my high school chemistry knowledge to be used.
Dragonborn in lore: don’t have tails
Half the DND community: “I’ll ignore that”
PANR has tuned in.
The problem with rasism in fiction isn't that it exist.
The problem is with how easily it is that people fail to write it properly.
A person/group/entity that takes every literal opportunity to hate another group? Cartoonishly evil, not compelling.
A society where people honestly feel horrible about accidental slights, or bizarre stray thoughts that hold no bearing on who they are as a whole? Unobtainable utopia writings.
Political bodies that shift away from naming specific groups in their legislation to target 'areas of concern' that only seem to hurt outside groups, while building on decades of built in legal blockades? Oh wait, that's real life.
Mess up writing about magic, dragons, and elfs? Nobody cares.
Mess up writing about serious topics like racism? You're a bad person just adding to the problem.
Accurately write about racism and call it out? You have an agenda and do everything for 'insert_blank'.
I tend to either ignore half-races or go fully into it, making half races between all the different main races of my settings. But one part I always say is that half races are infertile, so a half elf can exist but it can not make quarter elves, because genetics is complicated and at what point someone is considered having magic from their diluted elven heritage is not something I want to think too much about.
7:58 just make it a magic university. Sure, most people are young when enrolling in real life university, but there are quiet a few 40-60 year olds that still wanna learn.
And since elves aren't that numerous, you go for the same vibe. They just enroll when it's convenient for them and they wanna learn.
For all I care give the university a more lenient policy when it comes to a hiatus, so elf wizards can return every other decade to see what others have studied and tell the folks what they found out.
I my book, there’s no such thing as an evil humanoid race. If you take a bunch of baby humans and baby drow, and raise them in a normal environment, the majority of them will come out with regular morals. The drow may have much higher prevalence of sociopathy, psychopathy, narcissism and mental health disorders because of selective pressure on them genetically over thousands of years, but this would still be the minority of the population selection.
The reason is if they were all just evil, they’d have absolutely no moral worth for others around them, no free will and no problem just murdering and backstabbing like it’s going out to get the mail. Instead, drow are born with free will and no inherent alignment and are raised into a society of great cruelty, where most suffer immensely internally by their evil actions and the intense cognitive dissonance between evil zealotry for Lolth and a feeling of wrongness. Fear, peer pressure and the machinations of Lolth hold the incredibly hostile society together when it would otherwise implode, and the immense suffering of the Drow people forced to do unspeakable things feeds Lolth’s power far more than the actual evil acts themselves.
If they were just inherently evil, they’d not have anywhere the same level of suffering due it just being innately normalized.
1:47 W take
I like to ignore the Elemental Planes, and just have an Elemental Chaos like in 4e, complete with it containing the Abyss, and being a stand in for Limbo. Why would you go to an endless, airless mountain, or an unending inferno except to meet with a random npc who has thr McGuffin you need.
TLDR: Chromatic dragons are naturally aligned with Tiamat (evil dragon goddess), whereas metallic dragons are naturally aligned with Bahamut (good dragon god). I assume this carries over to dragonborn as well, though depending on the lore I think Dragonborn may have come from another world entirely and generally reject both deities, so… yeah, I'm not too clear on that one honestly.
the idea that thieflings and aasimar are common races, you cant tell me with a straight face that people are going arround fucking and being fucked by angels and devils/demons in such a common occurrance that there's cities of them arround the globe… yes i like the idea that they exist, but not the idea that they are as common or even more common than other races, there has been games where i've seen more thiefling NPCs than human, orc and elf combined
I just ignore something little and insignificant called 4e
1st how does a DnD chanel not now of Cromatic and Metallic dragons ?
Now to the anwser of your question. Cromatic Dragons are generally evil. And the Metallics are the "good" dragons. They kill each other on site. Even hatchlings and eggs are no exception.
It is more or less part of their blood their instincts.
At least that is the real short version of the 5e lore.
Alright, I mostly ignore… just, a lot of the planar/species background lore (some of that stuff is just eurgh), but for a pretty regular gamerule, nocturnal species not having darkvision is something I just ignore. My personal take on darkvision is that in a world where light isn't the only source of energy, nocturnal species have developed the ability to perceive trace amounts of magic in things, giving them faint silvery-grey outlines of shapes in a short range. Now, the fact that this ability is so niversally present among even tangentially nocturnal humanoids (elves, I'm looking at you), while animals like cats or wolves don't have it? That, to me, is bs. So in my games, if a creature is primarily nocturnal/relies heavily on sight in a low light area, they have darkvision.
I hate the alligment chart. Worst thing ever implemented in DnD. So many arguments would have been avoided if that was never a thing.
A bit out of universe but I get really annoyed people tend to forget things about how many of the outer planal being or those that are stated to effectively be some force of nature with a skin suit (like Dragons who pretty much are just fragments of nature) wouldn't fall for the whole "moral right to choose arguments" especially given that a llt of the rank and file outer planal beings are the byproduct of someone's choices and that's the reward or punishment for twisting their soul.
11:42, this comes from a complete misconception of the idea of alignment. The people don't understand it, think of it as something which it is not, and thusly they deem it "racist wahhh" and then remove it. Personally, I don't do alignment. So why tf am I talking? Because its important for those who are not intellectually qualified to hear this; Alignment is not nurture, its not culture, its not you deciding to be good or evil. Brains are complex organs with specific chemistry, other species have other brain chemistry. What does that chemistry do? Makes you sad, mad, or happy (And so much more,) depending on the situation and stimuli. How do we decide what that stimuli does to us? We largely don't, and it takes a lifetime to change the association. For instance, this is the reason why not liking to eat food is a disorder and not an "alignment." This is why the argument against alignment is incompetent. You cannot teach a dog to have different brain chemistry, but you can teach it tricks. For instance, an orc is gonna get pissed off, want to kill things, and want to steal and eat whatever it pleases, those are objectively evil traits, but those are all that orc's instincts and brain chemistry, something about an orc which you cannot change because it was carefully made that way via evolution, and the god which crafted them. But what you can do is teach it that other things will get mad at the orc, and then tell it what is acceptable to these people and this society, and he will try to mimic us similar to what a psychopath or other anti-social personality does.
I hope this was educational to the smooth-brains which comment on things that they don't understand, or don't even know about the nature V.s. Nurture argument and act like they are qualified to speak on related matters. I'll leave it at this, I had a lot of time to do other things, because I speed-ran highschool in 3 months and got my GED immediately with college level scores. School is a scam, and it absorbs your time. I used my time which wasn't absorbed to learn important things like how brains work and how to write good, and how to get a job and do my taxes. Most of you public school kids have had years of your lives stolen, and I'm sorry for that, but that doesn't excuse being objectively wrong about an entire species of beings. Orcs are not a pallet swapped human, they are a completely different being with different brains.
Let’s see, official settings, official deities, I ignore a lot of lore in favor of my own. The thing that always bothers me is the concept of the weave; the idea that magic comes from a “fabric of magic power” instead of your own spiritual energy or alchemical formulas. I like having magic be something special from the character’s own person, not because some special carpet exists in the astral plane.
The reply to the last comment is ABSOLUTE GOLD. I 100% agree with their take, no additional notes.
Couldnt agree more with the last guy regsrding alinment and its always been how i view it.
But then ive never been super ridged about alinment and view it as a spectrum that can slowly sjoft or greatly.
For example a Lawful Good Paladin can infact do somethings/allow something unlawful to happen. Lile the PCs learn a beloved person in town is actually evil and going to do great harm to people but have no way to prove? LG paladin turns a blind eye to the rouge taking care of it quietly wont make them jo longer LG
However the same paladin masacuring that same town simplly because they are unknowingly associated with said evil NPC? Yeaj you are not longer LG because that is such a massive departure from that alinment.
Alinement to me just means how your character behaves 9 times out of 10 as a guidline rather then strict rules.
7:56 ""Also causes huge logistical issues for something like a mage school. It would (very likely) be designed around human young adults (16-24-ish) and their rate of maturity."
I think it's important to note here that there is no "universal" learning curve. In the real world, just among humans, we see instances of students progressing faster than their peers and skipping grades as a result, or slower than their peers and being kept in the same grade for multiple years; adding in races that can live 10x, 100x, even 1000x longer will exaggerate that effect. Sure, you can assign a "standard" that most people (of a particular race) will be able to keep pace with, but there's always those who will stand out from the rest, especially when you have such mixed lifespans, and trying to force the standard on every single person in not the best way to approach teaching.
Personally, I think it would make more sense for such a setting to largely dismiss the physical maturity aspect, and focus more on the knowledge, understanding, and capability of the individuals to "group" students appropriately. It would allow the learning process to be much more catered to what the individuals need to learn effectively. In this situation, you could easily end up with a situation where a 16 year old human would end up in the same class, learning the same things, as a 50 year old human who had spent their life focused on martial matters and is only just beginning to learn magic. Sure, the 50 year old may have better knowledge and understanding regarding magic based on personal experience over their lifetime, but their capability would still be more closely matched to the 16 year old who is just starting their "adult" education. Same basic concept applies across races; a 100 year old elf may have superior knowledge, understanding, and capability than a 16 year old human, and thus be placed "above" them, learning more complex things from the start of their "adult" education (or possibly not).
I remove all references to the Raven Queen because she might have been the stupidest deity added with 4th edition D&D.
I also ignore this push to make goblins, hobgoblins, etc. into fey creatures. My thought on that is that goblinoids have existed since 1st edition AD&D as humanoids with no connection to the Feywild. There can be fey versions of goblins (redcaps) and hobgoblins, but the majority are humanoids (evil-leaning humanoids).
“Tortles live a long time.” Thank you!
Alignments being set in stone is one thing I tend to toss out. After all, what if the Black Dragon that "abducted the Princess" only did so because the "Knight in Shining Armor's" intentions were actually less than noble, and the dragon was actually saving the woman in distress from some serious harm? I actually did that in a story I wrote.
Then there's taking races from the various realms and saying that they can exist in any realm. In some fanfiction stuff I have, I got Giff (hippos), Loxodon (elephants), Leonin (lions), and other such races from different realms living in the same world. (Try to tell me that it wouldn't work. Somehow, I think that big place south of Europe proves that I'm onto something.)
I also like the idea of giving more creatures the Swallow ability – you're telling me that the Adult Dragon can't just Swallow that pesky knight, and merely Bites them?
Finally, I like saying that the creatures in VGM and MToF (and other such races and creatures and so on – that's a lot of ands) and the revised ones in MPMotM are basically variants/subspecies of a "Base" race, especially if the revised one is significantly different.
3 pieces of lore always get ignored in one of my groups in favor of making things more fun, making players think more, or just being an overall better design choice. they are as follows:
1: Legacy Kobold sunlight sensitivity has always been ignored if the kobold in question has essentially lived in the sunlight for more than half of their current age, with the trade-off being that they lose darkvision. You seriously mean to tell me that my 30-something year old kobold, who has lived in a desert town for at least 25 of those years, exposed to direct sunlight on a daily basis, and spent 10 years as a slave working on a farm, is STILL sensitive to sunlight?
2: chromatic and metallic dragons being locked to good and evil. Sure, chromatic dragons are tied to Tiamat, but you're going to go out of your way to say that never,in the history of dragons did a chromatic dragon have an experience that turned them good? that being born with a certain scale color is going to dictate their life choices for their entire lives? Nah. An example: Sakaar the black dragon is good because his life was spared when he was literally unable to fight back. the knight in question had no reason to do such a thing, but the act of kindness changed Sakaar's views on his own life, and now he's essentially a protector of the region.
3: every dragonborn has a tail.
13:32 white people being the first race of people that fought for another races freedoms, in history AND SUCCEEDED YOU WELCOME!!!
I agree with that last guy, dnd racism is important to the lore. Wow what a sentence. But look at it like this, why wouldn’t goblins be viewed as evil? They do evil things. If they weren’t viewed as evil it would be hard to use them as bad guys at all, they’d just be another race. Furthermore people forget that in dnd these races actually have lore that states they were created with a purpose. The goblinoid races for example were made to be soldiers so they’re very violent, makes sense. In the same vein though giants weren’t built with such a strong purpose, so they don’t have a preset alignment just cultural biases. The same can be said of Drow because we know the difference between Drow and dark elves is demon blood and a powerful curse on the entire race. So it makes sense they’re usually evil because they’re made to be.
Exceptions exist of course but they wouldn’t be half as interesting if it was the norm. Like Lisa Simpson playing football, they’re only special if there’s only one. And at the end of the day none of these things exist anyways so there’s no harm in it. Cuz if you wanna say that a certain race is supposed to represent a real life race, I’ll ask; what IRL race breathes fire? Which one’s green? Any of em have horns? No? Cuz they’re fantasy
I get the vibe that the perception of Tieflings is they're cool and whatnot and most forget the prejudice they face. Playing Baldur's Game 3 as a Tiefling was a rude awakening for one of my coworkers. Yeah, canonically you're gonna face some racism.
All of it
I use electrum like the stock market, every day I roll a D10 to determine how many silver pieces 1 electrum piece is worth
You made your own homebrew setting because you're creative
I made my own homebrew setting because I couldn't be bothered to read about the Forgotten Realms
We are not the same 😎
Yeah, I would not be shocked if the whole 'serving one god' thing was a Christian concept that was made into an official D&D mechanic.
As for lore I'd ignore as a DM, Kenku restrictions. I don't want to force a player to make their character a mime or a parrot, feels like it'd just be punishing them for wanting to play a crow.
Pantheons. Faerun specifically has so many holes in its logic. Such as the origin of Perytons (Humanoids that loved to kill, so gods turn their bodies into perfect predators. That'll teach them…), Elves that are immune to the paralysis effect from ghouls (Corellon made them immune but no one else, case F anything that isn't an elf), and the fact that if you do not worship any deity the gods turn your soul into a brick for all of eternity. Its like the greek pantheon, god-like beings but flawed like mortals. But 100 times dumber and equally malicious.
Almost everything when it comes to drow’s history. It’s just so edgy for the sake of being edgy
Tieflings only being human skin tone or red. Also, druids using metal. It never really made sense to me.. raw metals can be found in nature?
For me, it is “artificers don’t actually cast magic, they just somehow have technology that can accomplish every spell effect”
My current artificer is a tabaxi who grew up in the feywild, and uses fey magic to enhance his inventions.
An 'autistic' paladin creating the Deck of Many Things.
I swap goblins and hobgoblins so the hobgoblins are the small ones.
Ooh, I got one. I tend to ignore… The whole HP and AC system. I base my combat off what the weapons SHOULD do. For instance, unless you get a Nat 20, your not getting a longsword through a basic slash to an armoured man's breastplate. The whole DMG thing, and set HP? It's funner to just use logical results for what the blow would do. For things like Fireball, yep, HP and DMG is important, but really use them as a guideline, not a rule.