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This is part 1 of a series intended to help players understand some standard tactics in Splatoon 3, so they can understand the flow of the game better and make faster, more informed decisions. Parts 2-5 will each focus on a different ranked mode, using these weapon roles defined in part 1 to communicate what different types of weapons should be doing to effectively score points in objective modes.
Much of this video paraphrases this work by flc, “Fluid Priorities and Roles,” found here https://docs.google.com/document/d/1t97IZrN0pI_ceUtJrB-8clapCp1P3oddyFzSQ2lGICg , though my ideas presented in this video do deviate slightly from his framework.
Inkling in thumbnail comes from “[Splatoon Animation] Newbie” by John Sandwich on YouTube. Go watch it, it’s adorable! https://www.youtube.com/watch?v=9t8nH98sOvs
My videos that I reference:
Aim Drills for Learning Motion Aim: https://youtu.be/5_wZwXNx_Aw
Motion Aim is Better for Improving: https://youtube.com/shorts/-AknyR7vyo0
Beginner’s Guide to Callouts and Team Coordination: https://youtu.be/GhWHS4lFkkc
Strafing: The Most Important Movement Splatoon Doesn’t Teach You: https://youtu.be/BRjN1rvYyBg
All BGM comes from the Splatoon 3 Soundtrack. I don’t know official names for most of the tracks, or else I’d list them.
#splatoon3 #roles #strategy
0:00 Introduction to Weapon Roles
5:12 Anchor
7:24 Slayer/Skirmisher Pair
10:58 Support
17:53 Where We Go From Here
source
this video singlehandedly made me realize I've always been best with the weapons considered to be in the "slayer/skirmisher" category, and I've been doing much better in splat 3 by focusing on that playstyle now!
This video is also incredibly helpful for Salmon Run, though the roles there are more about long range Boss Slaying, high fire rate Boss Slaying, Chum Slaying, and Support/Egg Running.
Not every weapon should be doing those four things for very long, and certain weapons should primarily be doing only one for most of the match, but the idea that different weapons necessarily have a different role and not every weapon should be trying to accomplish the same tasks is a critical concept
Love the breakdown, but I think you're just as confused as anyone else about the support role/playstyle. I think just how you link skirmish and slayer, you should link anchor and support. Support should be maintaining and consolidating gains allowing the anchor to move up, keeping flanks to the backline clean, and paths to the objective open. I agree a REEF-LUX painting base for missile spam is not support, but when everyone is playing slayer and your backliner in stranded in an ocean of ink desperately tap-shotting for a playable space, you see the need for support as a role or mindset.
What's the music in the support section of the video?
ok so inkexploder the beeg paint bomb weapon SUPER HARD to hit people in your face in fact i'd say it down right suicide as it's set range is kinda weird to work with so for this weapon specifically should i never push unlss there is a safe spot for me to do so? I had a game today where took the enemie's high ground and got like 5 kills but this is mostly due to thm not paying attention to me. am i a slayer or skimmersher at that point?
Side note but: That Overwatch character’s name was changed to Cassidy cause the person he shared a name with turned out to be an awful person and no longer works with Activision Blizzard
Definitely needed this. I use the splatana stamper, and I'm Still trying to figure out my role
Good to know my general play-style already lines up with my main weapon, not perfectly, but I'm a splattershot main and i tend to find opponents that aren't focused on me and take them out
Is there any guide available that indicate which weapon belongs to which role? Would be good to try out different weapon within the same role, and not using a wrong weapon in a different role.
I kept seeing these terms floating around, but I never actually saw a clear explanation on what they were (and it seems like "support" is in a bit of flux right now. Or would it be reeflux–)
Thanks for the video! I can't say for sure it'll help me, but it at least is nice to be aware of what these things all mean.
Teammates: Two .52’s and NZap.
Me: looks at own Splattershot Jr. Guess I’m anchor!
Come to think of it, SS Jr. is a decent anchor. Chuck bombs instead of snipe… best tower rider haha
I mad you made reef lux look bad 😡
Edit:look*
I've always mixed skirmishers and support together, and honestly both roles can be filled by the same weapon, like the n-zap or dualie squelchers. I've noticed that with those kinds of weapons, it's good to take safe fights where you have an advantage/can retreat from, yet they still kill just as much as slayers
These weapons usually outrange, outmaneuver or outpaint other weapons, but have lower killpower than slayer weapons, and can usually take map control and build up special very well as they can survive a long time compared to slayers (not as long as anchors though)
hey teach, I realise that you don't have octo/ink brush in the list not talk about them in the video. I personally use inkbrush as a skirmisher/slayer and it worked pretty well for me!
time to pull out the fluid weapon roles doc lol
edit: yay u brought it up
That's such a perfect thumbnail. That inkling is just like "what is this thing, why am I here?"
I’m not a competitive player at all but I’m so happy I’ve stumbled across videos! I love splatoon a lot and recently started wondering how I can do better and then saw your videos. I’ve gotten such a better understanding of how to play better. I don’t think I’ll ever become competitive but just want to be as best as I can be!
Really good video! Splatoon 3 is my first Splatoon game but I've played a lot of valorant and it's interesting how the different roles actually align. Anchor: Sential, Skirmisher: Initiator, Duelist: Slayer and Support: Controller
I think instead of "support" weapons, they should be called "turf war" weapons
Hi, aerospray main here, bloblobber secondary.
I find this mode of thinking really interesting and I found your comments on the support role most peculiar.
it feels awesome to put it into words for the first time, but I've typically found myself fulfilling support roles and I've never been one to hang back to fill the special meter, in fact the opposite, if anchors are defense and skirmishers are frontline fighters, supports are the ones who should be scoring goals so to speak.
My favorite weapons to play as of right now are the tri stringer, tenta brella, and dynamo roller. What stinks about this is that I have to rely on my teammates knowing how to play the game, which leads to alot of losses because i cant carry a game with a primarily supportive weapon.
After the what am I doing for ranked modes will you do what am I doing in C rank ( then b then a, so on so forth)
Part 2 when?
Honestly, I use the n zap so aggressively it's not a support anymore
I wish I could get used to motion controls but I move around too much naturally when I play that I can't do it. Been enjoying the game using stick though
Thanks for the insight, now I understand why I naturally play so upfront using a carbon roller, the special absolutely sucks as it's so tricky to master but well, One day I will master it , hopefully.😂
As a Octobrush main it is very hard to tell whether i should be a slayer/skirmisher or a supporter
Seems easier than aiming 🙂
– an ink brush main
Great video, and excellent resource for newer players (and just anyone who might need a refresher).
I play heavy mainly and I tend to bounce between being an Anchor and supporting from the back and going full on aggro and killing everything if an opportunity presents itself, usually via the opposing team huddling up to close or getting stuck in a choke point where I can go unga bunga and making them go through a hail of bullets. Skirmishing I struggle with since I can't run away very well, and if I play Hydra I can't do it at all.
Guess I'll never know how to properly main Mini Splatling, huh?
Thank you so much for this video, it’s really informational— and i really appreciate the effort you put into all of your videos! Splatoon 3 is my first personal game (I used to share with my siblings), and I’m really trying to get better and I would like to start my own competitive team— so this really helps to solidify what I could do/ what other teams do for the team!
However, what I’m really struggling with is the topic of the Tri-Stringer… I main this weapon religiously, and it’s the weapon I found that FINALLY works for me! I would really appreciate if you could go over the weapon, since (to me) it is vastly(?) different compared to the Reef-Lux. I’m just really confused on its positioning and just exactly— how beneficial it really is. ☺️
I’m grateful to have this video recommended to me by YT. The way you explained everything was clear, concise, & had me thinking which roles I was already playing without knowing it. As a first time Splatoon player, I found this very helpful & look forward to more videos!
My only real strategy is "get as far downfield as possible and become a problem".
The effectiveness of this strategy depends entirely on how well my team is able to work with whatever time I can buy, either by actually holding back the opponents or making a mess they need to clean up.
Thanks for this, I hadn't played 2 for the better part of a year and have gotten rusty. A quick refresher like this realy helps.
Discussing skirmishers was a huge eye opener for me. I know about the other 3 but I find myself bouncing between skirmusher and support in most modes but never understood that I was even being a Skirmisher. Going forward I will have a much clearer idea and what I'm doing.
"dont actually go in expecting free splats"
sloshing machine: "im gonna pretend i didnt hear that"