WH40k: Dawn of War 2 – 3v3 | NESSATb + Ghosting + magic [vs] AlphaLegion + Orconero + cyanIDe



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3.19.1.10320 + Elite Mod 2.9.8.4

NESSATb | Space Marines [Apothecary]
Ghosting | Ordo Malleus [Brother-Captain]
magic | Chaos Space Marines [Chaos Sorcerer]
vs
AlphaLegion | Eldar [Farseer]
Orconero | Orks [Warboss]
cyanIDe aka cy | Space Marines [Force Commander]

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23 thoughts on “WH40k: Dawn of War 2 – 3v3 | NESSATb + Ghosting + magic [vs] AlphaLegion + Orconero + cyanIDe”

  1. Using a series of devious insults and hidden messages of deceit the Alpha Legion manages to stir up a great battle between manifold forces on a remote jungle world. The Sorcerer leading the Alpha Legion seeks to offer up the confusion and mistrust of the battle to the Changer of Ways. But that elusive Manipulator has a trick for his devotees as well. Through sheer misfortune the veil of lies hiding the Alpha Legion from sight disappears and they find themselves unwitting participants in the battle of their creation.

    Reply
  2. wow down to the single point game – but well, 'just brute force the way through' doesn't always work is a moral of the story I guess – with that many Dark Repeapers and Wraighguard, that Eldar blob is begging to be jumped yet the OM army never get Interceptor or anything right down to the very end and it caused him a ton of pain through out.

    I am a big fan of getting LR Crusader instead of termies for counter melee but at that point they really need to be more flexible I think. Nice to finally see good usage of LC termies though, haven't seen one of those in a long time

    Reply
  3. I was on my phone watching this insane game, so I didn't notice the chat at first. That really did sully what I thought of AlphaLegion's stellar performance in this game…

    You may wish to tell people not to send games in with bigotry like that, Indrid.

    Reply

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