Welcome to Dropped Rings | Dropped Frames Episode 307



Check us out where podcasts are available: https://droppedfram.es

We take an even longer time discussing our further adventures in the world of Elden Ring and still come away gushing about most aspects of the game, though we do have some criticisms. Then in the second half we talk about the troubled launch of Babylon’s Fall, how ELEX 2 fairs in 2022 & much more!

0:00 – Intro
3:00 – Dropped Rings
30:00 – Is Elden Ring 10/10?
1:36:00 – Will other open world games take inspiration from Elden Ring
1:42:00 – Enviornmental storytelling
1:55:20 – The music of Elden Ring

Like the video? Watch us live every Sunday 1PM ET:
– https://www.twitch.tv/itmejp
– https://www.twitch.tv/CohhCarnage
– https://www.twitch.tv/Ezekiel_III

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36 thoughts on “Welcome to Dropped Rings | Dropped Frames Episode 307”

  1. I don't get Cohh sometimes, he's always stating to let people like what they want to like, but at the same he wants to people to like Elden Ring less and identify as a problem what he say it's a problem (the mini dungeons for example). Like why does it affect you if someone says the game it's a 10/10 for them? It feels like nitpick with how much he let pass with bethesda, or Elex 2 for example in the next part.

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  2. 54:00 Ubisofts Assassins Creed Odyssey had something like this, there were different story modes, one where everything on the map would be markered, and one where literally nothing would. It made it so you chould choose to have a map filled with way points and markers or you could choose to have a blank map and have to adventure and find things yourself.

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  3. elden ring is the greatest open world game ever. the sheer amount of unique handcrafted content in it is astonishing… the amount of variety, boss fights, the legacy dungeons…. all insane. the sense of adventure and exploration and the wanderlust you get from it… no other games come close.

    i love how the horse has a double jump mechanic to it. such a simple addition yet genius. somehow no games implemented it before because it was "unrealistic" but from soft was like, fuck it. it adds alot to the game's exploration and makes it more fun so why not make the horse able to do a double jump. brilliant.

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  4. To be fair when cohh was talking about his opinion. He is factually incorrect with his critiques whith regards to comparing to the other soulsborne games, zeke even said it later in the same discussion "theres a precedent for this." But fair enough his opinion is his opinion and hes welcome to it.

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  5. Honestly if you are going to talk about elden ring for an entire episode, you might just want to say spoilers and ACTUALLY talk about elden ring. Instead of dancing around every word. I get it, but it's not much of an Elden Ring conversation like this.

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  6. I generally agree with cohhs take on games but I can't with this game, there are far less copy paste points in this game than pretty much any other open world game ever made. Hell even breath of the wild only had what one dungeon type, here at least you get vastly different catacombs, ruins, legacy dungeons, churches, etc. Docking a point off it because literally every single location wasn't unique is honestly tripe

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  7. Cannot find the pieces of lore?
    GYYT GUUUD!
    (In this case it's a joke, but there might be someone saying the same thing seriously somewhere in this comment section…LOL!)

    Thanks for Dropping Frames!

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  8. Part of the issue with copy paste is that the world is so massive and expansive is that to fill so much space uniquely would be impossible from a budget-wise, I would prefer a smaller world and more uniqueness.

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  9. I only have a 1060 and I haven't really had any performance issues.. Running on default High settings. Very rarely I'll get a momentary freeze but i think it was more to other things I had running in the background. I'm like 50+ hours in for reference.

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  10. 1:39:40 While this is a funny mockery of AC games…
    I feel its only fair to point out that recent AC games have an exploration mode whose HUD becomes about as busy as the Elden Ring HUD is in the gameplay shown here. I can't speak for Far Cry 6 but I'm curious if Ubisoft has done something similar with that one as well.

    Given that just a couple minutes later Cohh speaks for a desire to give the player the option for more information…what he's basically asking for is what AC: Valhalla already does. Which is kind of funny.

    Note: Don't be a moron and take this as AC >>> Elden Ring fanboy shit. Just making a point that the Ubisoft screenshot shows one possible way to play those games but not the only way.

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  11. I don't think there's much datamining being done, since there are a few things people still have no idea what so ever what they are for. There's important items you get that nobody knows what you're supposed to do with and people are trying pretty much everything.

    A lot of the info generated comes from people trying all sorts of things typical for Souls games and variations on those things.

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  12. Wow I actually agree with Cohh on this one. Loving the game and the locations all look insane and lived in, it's the most fully realized looking open world game I've ever seen. But I'm not a huge fan of seeing all the reused bosses. The skeleton in a boat was very cool the first time I saw it. The second time it wasn't cool anymore. The big lizard mummy… thing you fight underground, I thought that fight was sick. I was less excited seeing him later on. Same with things like the tree sentinel, or the elder tree bosses, etc. I think if they did this again and just made the world a LITTLE smaller so the bosses aren't reused and it could be nearly perfect.

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  13. I'm with Cohh on story exposition, would love to at least have a few npc's out there that when you're doing the main quest they kinda blurt out story stuff about the world or something.

    Most of the lore is behind stuff a normal person maybe wont get.

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  14. To criticize this game for copy paste is quite a reach. Ok so there are optional Ruins that look the same and have a simple clear mechanic. This is arguably the largest most environmentally diverse games I've ever played. Like that just seems like a bad and uninformed take. I don't know, maybe he just hasn't explored as much of the world? I like Cohh but disagree strongly.

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  15. JP assumes all people love looking up exact spoilers and has no problem telling you all the "cool things he's experienced" not realizing, or caring. That the thing that made it cool was seeing it without knowing it exists. THANKS JP!

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  16. I would respect Cohh's opinion on re-used assets, until I realized Cohh didnt seem to have much to complain about the insane amount of re-used assets in his most favorite games like Fallout and Witcher 3.

    No Problem fighting mutiple Behemoths, Mirelurk Queens, or Deathclaws…that is all awesome, but apparently when you have around 60 unique bosses in Elden Ring, and an additional 20 are copies, its a major problem.

    Cant wait to go inside my 8th discovered vault in Fallout 4 and see a bunch of the same interior models and tilesets being used and connected in the same way… highlight of the game.

    Im also a big fan of the dozens of "place of power" obelisk scattered all over Witcher 3. It never gets old to run up to one and kneel in front of it for my reward.

    But goddamn am I tired of all these ruins in Elden Ring where its the same thing every time, in order to collect a talisman.

    Seems like he excuses these kinds of things for games hes a big fan of.

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  17. 46:24 he doesnt "need to defend his opinion" because.. he's wrong. the dungeons weren't anywhere near as copy/paste as bloodbornes.

    they were similar, but not enough to frustrate me.

    the bosses on the other hand, that was annoying fighting the same guy 3x.

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  18. Is Elden Ring perfect? No it does have some reused boss encounters and the mini dungeons have similarities no question. But compared to basically every other open world game I've ever played its sense of discovery and variation blows them the fuck away. Every shrine in BOTW was the exact same reward but at least in this even if I get a weapon or spell I can't use, I'm glad it exists. I know some players will be extremely happy to randomly receive something from a random dungeon they find. There's almost no fluff and bullshit. And the amount of build variety is absolutely staggering. So yeah I think it is a 10 outta 10. The good vastly outweighs the bad and imo Cohh is harping on things here that he ignored in other games that do them far worse

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  19. The way Elden Ring is, was the norm up until 2009. Then the industry became obsessed with QTEs, which were jarring because it didn't mesh with the primary interaction mechanism (shooting, exploration, spell casting, etc). Then when that got played out, devs thought how they could be more subtle in implementing secondary game mechanics… hence, in game exposition… telling you what to do and where to go.

    Street Fighter 6 – Ryu Theme Guitar MV – EX Plus Alpha https://youtu.be/Pcoi2YpsiZg

    King of Fighters 15 Nameless theme Guitar MV https://youtu.be/m97jSqxIg0w

    Gundam Hathaway Main Theme Guitar MV (Senkou) https://youtu.be/c_18SeD_sYI

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