Weird Space Marine Chapters You NEED To Know About. | Warhammer 40k Lore



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For the first entry in a new series I am developing, We are going to be examining 4 obscure space marine chapters that do not get nearly enough attention. From the mind wiping of the red hunters, to the bizarre bone growths of the black dragons, warhammer 40k is full of truly bizarre space marine chapters that more people need to know about!

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Time Stamps
0:00 Intro
1:48 Sponsored Segment
3:47 The Warp Ghosts
11:23 The Black Dragons
16:25 The Red Hunters
19:35 The Exorcists
26:09 Closing Thoughts

*Warhammer 40,000 is an IP owned by Games Workshop. All assets contained within this video are property of their respective owners. The video is made for educational purposes only and is protected under fair use.
Opinions stated in the video belong solely to Weshammer and Lore forge LLC. and are in no way shape or form reflective of those held by Games Workshop. Weshammer and Lore forge LLC are not associated with Games Workshop.

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41 thoughts on “Weird Space Marine Chapters You NEED To Know About. | Warhammer 40k Lore”

  1. Maybe the Exorcist Chapter doesn't talk much because they don't wanna be seen as potential targets by the Ģ̷̳͙̺̘̠̺͖̖̹̠͔̀͂̇̃͋̀͌̈͐̈̎̾̅̃̀͊̊͂̅̐̌̓͛̀̄͊̕̚͘͝r̵̛͍̳̜̬̰̪͍̆̀̐͋͆͂̇̈́͗̓́̀̿̍̈́͊́̑̇͑̀͐͒͆͌̈́͂̕͠͝ȩ̸̨̪̺͍̞̳̖̬͚̙̃͑́̒͒͛͋̈́̉̒̔͊̀̈́̿̓̕͘̕y̵̳͍̰̭̭̣̼̦̘͍̫̫̣͊̍̀̋̌́̈̔̏̃̆̓͊̈́͒̌̄̀̽̀͑̚̚͠ ̶̨̧̡̠͖͖̺̦̹̥̝̱̰̰̮̞̻̬͈̼̝̟̖̙̼̰̼̤̱͋̆̊̅͛̈́̽͗̈́͋͌̓͐̏̿̓̓̓̑̽̂́̍̓̏̆͊̍̆͘ͅͅĶ̵̢̡͕̘̳̝̺̜̟̘͍̝͂̄̂̿̓́̆̏́͛̂́͛͊̕ͅn̵̡̰͓̲̩͙̪̞̠͙̟̪̼̞͚̯̩̜̜͕̝̮̖̪͙̳̩͎̖͖̫̓̔̃̉͘ͅį̷̨̡̱̗͙̞̣̗̻̯̫̝̜͙̘̝̜̖̻͈͙̺̹̗̮̼̦̘́͗͋̑̉͗͊͌̋́̄̊̀͑̇̂̋̐̓́̀͋͐̀͛̈̚͘͜͝͠͝͠͠ͅͅͅğ̷͉̙̭̪̺̦͉̪̾͠ḩ̸̧̧̢̨̡̛͍̘̠̫̙̼̠̥͈͔̩̫̘̺͎̟̠̲̬̟͍̯͕̦̙͍̈̂̏͂̿͆̑͆͋́̓̀̆͑͘͘͝͝ͅt̷͔͇̤̜̹̦̻͎̜͇͇͚͓͉̥̟͕̦̱̬̟̘̱̠̣̳͙̿͜s̸̹̘̰̯̝͈̠̻͖̟̼̹̘̻̳̖̱̗̩̠̗̱̬̯͈̱̐̃̊͊̂̋̀͜͜͜.

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  2. I think the warp ghost are one of the two unknown chapters2nd/11th. they are the ferryman of the warp. they guide people out of the warp (any human specifically). Saronos, showed humanity to even Abaddon. so I'd say they are still in a Astarte's mind set But so far down the road mentally from the warp. but the kicker they really are ghost and maybe one of the 2 unknown founding could have had an ability to truly enter another persons soul and thats why they were killed because fuck that. so them being ghosts now after death and with them being ghosts they can exist on any plain and thats why they have futuristic ships and stuff because they actually have been in the future. they also will not talk about what they come from becuase if found out they would beable to live in the warp anymore. and would stand no chance out in space due to small numbers. All of this is head cannon but sounds fun to run a converted chaos model army with loyalist rules and bash necron and other futuristic parts on to imperial ships and run them under ravenguard to have the ghost style rules. also think chaos model infiltrators would just be fun looking.

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  3. Wonderful insight! Thanks for yet another intriguing video! I'm playing Boltgun right now while listening to these videos in the background. I think I'm becoming a major Warhammer fanboy now 😀

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  4. Sooo the Deathguard leader said – i will give you whatever you want i.e. ships, slaves, weapons etc.
    Saronos – no deal

    But the Failbaddon the harmless said that he will give him bodes i.e flesh, living beings to bond with.
    Saronos – YES !!!

    So what the difference between the two offers? That Failbaddon was specific?

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  5. Hey do you a video that touches on the two lost primachs and legions. I feel like the matter that happened to them may have led to some of the traitor primachs developing doubt within them letting chaos easily take over them especially when Horus fell to chaos I feel like their punishment let the primachs feel fear……please do a video on it.

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  6. I lile the mentors. They go around the imperium assisting the imperivm training specual forces, strenghtening garrisons and using them to tip the scales galaxy wide. Reasonable marines without fanon.

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