Weird evening on Star Citizen PTU 3.18… Just so much fail.



This evening on Star Citizen PTU servers was just weird. Persistence and bunker missions have some way to go in order to hash out how these missions will work on live servers. Seems like PES resets when the mission fails but some things like ships stay in place. Seems like I did nothing but die a bunch this evening.

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4 thoughts on “Weird evening on Star Citizen PTU 3.18… Just so much fail.”

  1. OMG…
    (1) you did not have a mission to that Sec-OP so yes, you were trespassing, so yes, you got a CrimeStat, and
    (2) the turrets start shooting at 1k… if you had landed at 1100m from them, you would have been gold but
    (3) as you flew
    (a) too close AND
    (b) you were in a Herald, which is made of tinfoil (it's best defense is SPEED… AND
    (c) the turrets are, I believe size 5… AND
    (d) you ignore the Bright RED on screen warnings…
    So yea, you you went boom because you DID deserve it.

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