We Were Wrong About Mario Kart DLC Wave 2



MUSHROOOOOOOMS (and a little bit of waluigi).

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44 thoughts on “We Were Wrong About Mario Kart DLC Wave 2”

  1. I played the new courses for the first time with my 11- and 7-year old girls, and the on the first lap of Kalimari Desert I was telling them how I used to purposefully drive onto the tracks when I was their age, and I started getting this wave of nostalgia. And then… when the game purposefully steered me onto the track… Oh man, it was magical. Huge shoutout to Nintendo for knocking it right out of the park.

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  2. The one thing I want is more battle stages new and old like the giant 8bit mario arena in the GameCube or the top of a game system also GameCube but in switch style with a new battle mode I don't know but I want to see it

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  3. Maybe I just forgot since I havent played MKWii in a few years due to upgrading TV and not getting a converter for the compositive cables, but for some reason Mario Circuit 3 felt like it was scaled slightly bigger than it was on MKWii to me.

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  4. the thing that bothers me about sky high sundae isn't even the fact that the handrails are a boost, but the fact that this is terribly executed. none of you mentioned it, but when you spin after you get the boost, you literally straight up glitch through the rest of the handrails. you can drive straight through it and literally look like you're getting impaled because you're in the pole for some reason. the animation clearly doesn't match up so i'm hoping they'll patch this next wave.

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  5. I was on the fence with Wave 1, but this may tip the scales into purchasing it (not getting online expansion pass). Not all the new courses are interesting me, but the majority are looking pretty fun.
    I never liked Waluigi's Pinball, and I'm not seeing a big change. I'm still miffed that they did cut off fan-made shortcuts from Coconut Mall (like the non-collision parking lot area).
    Thinking on it, this, being Nintindo, will probably be planning something big for the last wave. I'm giddy. Big fan favorites?

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  6. I genuinely think this DLC is purely a placeholder until MK 9. I reckon Nintendo originally planned to release MK 9 on Switch, but once they saw how well MK 8 Deluxe was selling they decided to push it to Switch 2 (why randomly release 9 when 8 Deluxe is not only selling like a brand new mario kart, but is now the best selling MK of all time and growing).

    So instead they pivoted to this DLC to keep interest in 8 Deluxe going until MK 9 eventually is released on Switch 2. From that viewpoint it is very easy to overlook some of the rough areas on these DLC tracks – just extra bonus content! I think this also explains how late this DLC came in MK 8 Deluxe life – it didn’t come earlier as it was not the plan.

    Another point for this theory – MK 9 would just end the good sales of 8 Deluxe, so it makes so much sense to release as possibly even a launch title for Switch 2. Leaving Switch 1 the only Nintendo console (I think?) to not get an original mario kart. A 10/10 system seller for switch 2, and you get the full sales potential out of 8 Deluxe.

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  7. I feel (based on what's been said, not my own experience) that no ones been able to pick up the fact that the Ice cream track can be interpreted as another section of the Rocky Road Galaxy. That galaxy was full of cake while this course is full of ice cream. Could be a colder section of the Rocky Road Galaxy.

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  8. from playing mariokark on snes to death, mario circuit 3 has always been the best track, those hairpins work so well with the snes controls, and actually make you drift

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