We are the Pirates now! – Rimworld Anomaly Ep. 12 [Rimworld Sea Ice Randy 500%]



In this episode of our Rimworld Anomaly challenge, we take on some pirates and become raiders ourselves, as we evolve our ideology for the first time!
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In this episode of Rimworld Anomaly, we continue our 500% Randy Random run on the Sea Ice. With many of our pawns still on the brink of their mental fortitude and Nightshade on the brink of death, we desperately search for a way to save her decaying organs. Raiding a pirate camp sounds promising and indeed: One of the enemies provides us just with what we need. Consequently, we reform our ideology to add the “Raider” meme and go on another adventure shortly after, once again encountering masses of flesh beasts.

Chapters:
0:00 Intro / Recap
0:54 Gameplay
21:55 Fan Art / Outro

Outro Music: “Frozen Ghosts” by Jan Philip Göpfert

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The sea ice is without a doubt Rimworld’s most challenging biome: On these freezing cold ice sheets floating on water, there is no soil for plants to grow, there are no minerals to mine, and there is almost no animal life. Ruins and ancient dangers are also non-existent on the sea ice and even deep drills work differently here, so acquiring even the bare necessities becomes an incredibly difficult task. The sea ice is truly the final boss of Rimworld biomes!

We are continuing this playthrough from a Naked Brutality scenario in Rimworld Ideology and its second chapter in Rimworld Biotech. After obtaining the first two parts of the archonexus map, we select five colonists for the quest to find the third and last piece. As a result, our colonists start with a small amount of items and some starting equipment, but on the sea ice, that is not going to get them far without a good plan and some luck – especially since we are once again playing on Randy Random “Losing is fun difficulty” with the threat scale cranked up to 500%.

With the Rimworld Anomaly DLC, we also see a psychological horror theme added to Rimworld in what is arguably the most unique of the Rimworld expansions. A strange monolith is found on the map and things can soon devolve as horrifying entities appear and threaten the colony in ways never experienced before. In addition, Rimworld Anomaly also adds ways to contain these entities, dark new psychic rituals and a new ending to Rimworld.

Rimworld is a Sci-Fi colony builder simulation game focused on managing a small group of survivors with the goal of eventually building a space ship to escape the planet. Rimworld is developed and published by Ludeon Studios. After a successful Kickstarter campaign, the game went through several Alpha and Beta versions before seeing the release of the Rimworld 1.0 version in October 2018. This playthrough uses Rimworld 1.5, the latest update to the game.

Mod List: https://pastebin.com/tEt2zwEM

All Rimworld Anomaly gameplay for this Rimworld Anomaly Challenge was recorded on the PC in 1440p.

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31 thoughts on “We are the Pirates now! – Rimworld Anomaly Ep. 12 [Rimworld Sea Ice Randy 500%]”

  1. Time to grab the second meme for the Paragons of Pandroth! Let me know how we should proceed with our gene pool! Enjoy 🙂
    ► Visit https://shop.petecomplete.com for the official 'Live, Love, Provoke the Void' collection!
    ► Full Playlist: https://www.youtube.com/playlist?list=PL_lgEqY9K6UXUjXUQe5jP-d9iQ-yjrvhE
    ► The first chapter of this story in the cold bog: https://www.youtube.com/playlist?list=PL_lgEqY9K6UVooXatQRca5Rw-5meQhDHx
    ► The second chapter of this story in the tropical rainforest: https://www.youtube.com/playlist?list=PL_lgEqY9K6UVaIOTeE9PxK0Wrr1DJDsm4

    Reply
  2. Nightshade gets the immune gene, it will help when the bad kidney eventually fails. Elpis gets the Viskelaer genes and Vullek the happy gene.
    I kind of think Ellie should remain (mostly) human with only some basic QoL genes added like immunity and happy perhaps.

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  3. The Signal Chip you just got doesn't need to be saved for another Mechanitor. Using it will simply unlock the next tier of mech research, which then lets you craft it into equipment that they can equip or implant into themselves.

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  4. Nightshade should become the pseudo vampire. Not only is her body decaying. For lore purposes Nightshade is a cool name for a near immortal vampire and also it would be wicked to see her become a half robot vampire being.

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  5. I never laughed at anything Rimword-related as hard as I did at that wolf spawn on the mech boss.
    Happy to see Nightshade survive her doom, and I think she could be a nice new smurf person courtesy of Maniac. He's already protecting the others – this would be a form of protection for her that'd help against things Maniac's amazing martial skill cannot solve, like disease and weirdness. Consider it a form of welcome for her into the fold.
    Really like how the tone stays consistent, dark but with a softer human side to it, brighter currents mixing with the horror, and the occasional hilarious moments too.

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