We Added Player COLLISIONS to Our Tracks & It Was CHAOS…



Welcome to another video and today I’m back in Zeepkist with more track builds…except this time my friends and I turned on COLLISIONS with Steam Remote Play to see what the experience is like and dang was it an absolute blast!!! Let me know in the comments below what you thought of the video and I hope you enjoyed watching as much as we enjoyed playing it!

Thanks for watching the video! If you enjoyed it, make sure to like it, share it with your friends and give me your feedback in the comments below!
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@Steelpan_Dev
@TwoFaceCTR
@Hi_Im_Sandals

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About Zeepkist: https://store.steampowered.com/app/1440670/Zeepkist/

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49 thoughts on “We Added Player COLLISIONS to Our Tracks & It Was CHAOS…”

  1. I just had flashbacks of playing Daytona USA in the arcade with friends… intentionally slowing down just to smash someone into a wall, sometimes missing and eating the wall myself! I can't wait to see what you come up with next, and maybe if Yannic changes some things in this mode…

    Reply
  2. So I’ve played a lot of split screen with friends, and here is exactly how it works. The reset button, Y on the controller or L Shift or O etc. depending on what keyboard position you are. As you saw you can reset and just die midway through a run, once everyone is dead, one person can press the reset button to bring you guys to the ui screen. Depending on the amount of cps you get points. First gets ten points, second gets 8 points third gets 6 fourth gets 4. If you don’t finish it’s just the amount of cps, and same cp results in a tie. Or if you finish it’s based off ur time. In the ui you can see the total points everybody has gotten in the session. You can either retry or continue and pick a new track simolar to the menu after finishing an adventure mode track.
    The most IMPORTANT thing, is that once everyone has died (is depressed separated from their car), someone must press their reset button again to get to said ui screen and to get the points, resetting early means no points

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  3. Was actually wondering, is there any way to turn off the collision in splitscreen? Trying to play sometimes with some of friends that don't play the game, but they just crash into each other a few times and then just give up :< Nice map btw 😀

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  4. I've played splitscreen, but really didn't like it. My friend who hadn't played yet kept crashing at the start and had to wait the whole track.. Or reset..

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  5. I know it would probably lag people out, but it would be cool to see this in a bigger lobby. Not the normal that you guys do, but like a 10 or 12 person lobby would be cool. But dev would need to make collision work for that.

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  6. Yeah, it looks like you got the track backwards. Early on everyone should have room and perhaps even multiple tracks to take, intersecting with things like twirly bridges you want to arrive first for and ultimately everything funnels into a pillar room at the end.

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  7. This was hilarious. I've been playing splitscreen with my friends, at least the few that are interested in playing, and yeah we always end up all over the map bodies flying rofl.

    I would also think this would be amazing to play on Kan's mario battle map

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  8. As a loyal Kosmo fan I’m reporting that I’ve done as you asked and watched all 3 videos 😂
    Sandals one was mean
    Kosmo’s was extremely mean
    Two Face’s was just pure torture
    Can’t wait to see what’s next

    Reply
  9. Idea for next split screen:
    – Easy spacious start
    – 4 different obligatory paths that loop back to the start (they should all take around the same time to complete)
    – each path has something the players can affect (like the teeter-totter at 1:37) so players can choose to play nice or mess with the ones coming after
    – intersect the paths at 90 degrees in some places so players can T-bone eachother
    – long wide straight path full of boosters that leads to a tunnel wide enough for 1 zeepkist right before the end (kinda like a car race scene in a movie into a tunnel where one of the 2 racers chickens out at the last moment (cant remember the movie))

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  10. Ask the developer for a few options in split screen: status windows ( scrolling or paging finishers list, maybe other stats) .. spectator cameras ( manned or automated ) —– if you have a number of players that don't fill the screen ( you can add some of these to make a full grid )

    Reply
  11. This of what Dapper could do with this! Cheese that only one person could take because they hit a pressure plate that closes the opening. Or just hidden pressure plates that only he knows that drop things on other parts of the track.

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  12. I can see 2 types of maps that could be fun despite the reset all at once feature :
    -chill race tracks mario kart style, with wide roads and small boosters and slowster dotted around, too create some proper competition.

    -multiple path obstacle course were the paths cross often, tho with a chill start to make sure that everybody can enter there chosen path at roughly the same time, and avoid the chaotic start you had with this track.

    I'd like to see you retry some of your old tracks in splitscreen as well, especially some of the spicier one, see how the collisions affect them.

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  13. @Kosmonaut can you troll your friends and make a track that breaks all four wheels and they have to just glide around on a slippery surface? Like Twoface did on his track?

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  14. This could open up a whole new approach to the game
    Maybe a new game mode like a crucible or gladiator pit.
    No accessible finish. Just last man standing.
    Could potentially have pickups for repairs or boosters on a switch.

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  15. This is AMAZING! I’m planning a Splitscreen party with my buddies solely because of your videos on this! It was a blast to watch Sandals and Twoface’s tracks too!

    Reply

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