Episode 3 – Exploring how development preconceptions might have put Tears of the Kingdom in an awkward position that it never really escaped.
Script – https://www.patreon.com/posts/script-was-totk-97835165
Patreon – https://www.patreon.com/TheStephenFleetPodcast
00:00 Intro
00:31 Premise
00:52 Expectations
02:23 World Map
03:22 The Sky
04:44 Structure of Gameplay
06:11 Story
07:13 Intentions
09:09 Takeaway
10:23 Outro
References:
Deja Vu – https://www.gamesradar.com/zelda-tears-of-the-kingdom-devs-experienced-strong-deja-vu-because-the-sequel-is-so-similar-to-breath-of-the-wild/
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