π§² Wishlist Mind Over Magnet on Steam! β https://store.steampowered.com/app/2685900/Mind_Over_Magnet/ π§²
Developing is an on-going YouTube series, where I share the step-by-step process of making my first video game: Mind Over Magnet!
In this episode I get my game ready for the Steam Next Fest. How did I go about hiring people to help make the game? And how many people wishlisted the game during the event?
=== Sources and Resources ===
Get bonus content by supporting Game Makerβs Toolkit β https://gamemakerstoolkit.com/support/
=== Credits ===
Music provided by Epidemic Sound β https://www.epidemicsound.com/referral/vtdu5y (Referral Link)
=== Subtitles ===
Contribute translated subtitles β TBA
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I'm late to this section so you probably won't see this comment, but I very much disagree that the water animation and nuts & bolts are trivial. I'm someone who plays maybe 1 AAA game a year (if that) and about 50 indie games and another 50 retro games. The market for puzzle platformers especially is saturated and polish (often subconscious to the player) is what separates a decent game from a stand-out game. I truly believe that a player can feel when every aspect of a game has been considered and whether or not it's fair it leads to a sense of care in a project. Nowadays assets can be easily purchased and thrown together with little care and when an aspect of the game seems incongruous with the others it can feel slapped together. Details in games are huge.
You're a privileged (aka have a platform) "game designer" and or "game developer" and from this point on, any advice you can give isn't relevant to anyone in your audience.
i totally understand the steamworks troubleshooting pain π
Yes to the contract video!
I actually would like to know the legal contract part of things. I'm sure I'm not the only one that has had the, "Oh, you can program? Well I have this great idea…" elevator pitch from someone from time to time. And I know a lot of us have also had the freelance question of, "How would I make sure that I get mine?", issue when a lot of us would probably be ok with doing something for someone else but don't want to just give something away and hope the person is kind enough to pay what was agreed upon. There's also the whole, "I want the link in steam to go to my dev profile", issue and the always comforting, "How do I make sure my IP and hard work are safe and mine until the agreed upon transaction is complete?"
So yes… I actually WOULD like a legal contract episode pleaseπ. And if you know anything about approaching publishers then maybe a segment about what a standard publisher contract contains so that we know what to look out for(and what they may try to exploit us on).
About the speed increasing. I don't remember if I got this advice from you or from another channel. But the thing is: when adjusting parameters, it's always better to make large adjustments instead of small ones. In this case, instead of increasing the speed from 9 to 11, perhaps it's best to jump to 18 and see how it feels.
It will probably feel too fast, but there's always a chance it still feels slow, and you need to increase it even more.
Maybe you did this when editing the speed, but I wanted to share it just in case.
contract video pls
I would actually love a three hour video on writing a legal document. It would be dry I am sure, but probably with all sorts of fascinating things and tidbits
A video for game dev contracts would be very helpful.
I actually would want the contract video (maybe not 3 hours, though if thats what would be necessary, then video essay away), because it would be yet more information on the making of games- contracts and legal documents can have long form repurcussions as to how games develop, and it would also allow for a deeper look into the more formal side of things- an intensive "inside baseball" sort of thing, if you were.
WOOO Can't wait for the 3 hour legal document video! That's coming in a few weeks, right???
19:10 or they watched a streamer say it and said "hey i agree with him" and submitted it π
bro I don't know if this was your peak acting, but goddamn have I not seen u this nervous before
I genuinly feel there's not enough educational videos about the writing up legal contracts and what to make sure not to do!
Great video, thank you for going into such detail about the process. Jokes aside, I know I couldn't watch a 3 hour video about the legal documents thing, but I'd definitely watch a quick rundown, like a 3 to 10 minute video on it. It's a pretty important part of the process and one where almost nobody has any experience on. I mean, I've signed a few of those, but write them? I get a headache just trying to imagine the process. Did you actually hire a lawyer to help you with the document(s)?
Also, hate to be that guy, but the thumb is looking at the wrong direction in your capsule art, just a tiny nitpick.
You should give the bolts a slight reverb effect and mute them slightly/add a low-pass effect to make it feel more satisfying and chill once they hit the ground.
Your mere existence makes my life better because I love your videos so much!
Yes plz a contract video
Hey GMTK (or anyone who knows) , are you required to upload the Game on belahf of an LTD (compnay), or can you do it as yourself?
You can add rough terrain (maybe textured metal) on stages that require slower movement speed to not break levels π
Dude does not know AI generated music
Please do a video about contracts and money!
I actually find writing a legal document fun, even though I have never written one (of any use at least). Would love that 3 hour contract tutorial!
Not sure if you'll read this, but couldn't you add some speedy things on the floor like in Mario Kart in areas where you just want a speed boost without breaking the puzzle?
Might he become the next Manor Lords type of developer? With a hit game as well?
Please, I need 3 hours spin-off video about the exhilarating fun of writing a legal document! (yes, really)
Were the "Beeps and Boops" in reference to Trash Taste? I cannot tell for my life