Wartales – Review After 100%



Talking about my experiences with Wartales after doing all of the things!

Timestamps
00:00 Intro
01:17 Overview
01:40 Story Scenarios
03:07 Difficulty & Game Options
06:46 Progression Systems
15:04 World & Gameplay
21:28 Combat
26:34 Potential Technical Problems
27:20 Steam Deck Compatibility
28:32 Positives/Negatives
30:44 Conclusion
31:42 Wrap Up

Intro Music By Juan Andrés Matos, http://www.juanmatosmusic.com/

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#gaming #gamereviews #wartales

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48 thoughts on “Wartales – Review After 100%”

  1. This is the kind of not so well known kind of game I easily could have missed that I can easily spend more than 200 hours in, like Project Zomboid, Rimworld or Dwarf Fortress. Excellent execution of a very good, fun concept. I just love these kinds of smaller games that are built with passion and are just so damn fun!

    So thanks for the excellent recommendation Mortismal. Oh and btw if I had one only minor personal suggestion for your videos, it'd be to sound a bit more like you're talking to a friend, you know? I watched a bunch of your videos recently and listening so many times to 'an so this brings us to our conclusion' feels a bit like reading a school report 😂
    Great videos though man.

    Reply
  2. Looks good but this is the same issue I had with battle brothers. It never really ends, just stops when you get tired of it. That's weird for me personally and like a narrative experience not a sandbox.

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  3. Im getting some SERIOUS Gladius 2003 for PS2/XBOX/GAMECUBE feels from this game. if anyone has played Gladius and can tell me it is somewhat like it, I will buy it instantly. That is still my favorite tactical, turn based rpg and its been 20 years.

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  4. All the minigames are the most pain in this game (i.e. people without use of their hands have worse experience). The Tomb ones are the worst 😉

    But it's one of the best games I've played recently. Ideal mix of Xcom, Mount & Blade with nice story and excelent mechanics (especially the fighting system, idea of hitting for sure in every attack and possibility to move characters in any order we want is just great, the best thing).

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  5. Battle Brothers is a similar game and i am extremly addicted to it ^^
    Wartales is on my list and only the time is a problem atm. But when we, my brother amd I have time, we will buy and play it in Co-Op 🙂

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  6. Wartales is one of these games I really want to like. The gameplay loop and the systems are good. There is a constant sense of danger due to losing party members. But the story and setting just ends up feeling extremely generic. What this game lacks is a soul, a reason to actually care about the world or any of its characters. It almost feels more like a board game than a video game.

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  7. 20 units sound awesome, sadly I give up on turn base games long time ago, they become tedious to play and also very predictable as there is no fast dynamic to turn things chaotic and fun as mistakes roll all over the place, turn base is just extremely predictable once you understand all mechanics and more of a roll dice but still you see the outcome before hand (boring).

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  8. Honestly love this game and its super addicting! I remember when i started playing Divinity Original Sins 2 and this is giving me the same vibes in term of playability. Story is how you make it and no magic powers (unless you get mods) but still really fun. Have not beaten it yet but im planning too

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  9. This is my first time seeing anything of you, and i love your idea of reviewing after 100%, and your way of describing everything is peaceful, and easy to listen to. Got my sub.

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  10. I’ve lost 2 save with probably a total of 20 hours on Xbox. For whatever reason when it crashed both times I log in and all my save are gone. Infuriating because I was really like it but I’m not going through that crap again

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  11. Would have loved to unlock a progression thing near the end of the game that allows me to ignore food…I was caught up doing so much busy work just running around for basics when I was stupidly rich.

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  12. It’s weird that the Switch version has control mapping and yet they can’t make it work on steam deck the same? Bloody great game once I got my head around the camp and the importance of initial unit placement etc 🙂

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  13. I have to wonder how different the game was 7 months ago. Because there are features in it now that weren't there when you made this video, or at least ones you didn't mention, which I imagine you would have given it's a 100% review. The company can now have a more direct effect on the world by building travel posts in major cities and then paying to pave the main road between those cities, creating a trade route.

    This has benefits for the company such as each travel post having a storage chest, a bench to leave companions at if you want to change your troop around a bit without losing a current member. But they also make it so that new merchant caravans start traveling the trade route and they sell goods that aren't available in the regular caravans.

    Each travel post also has a peddler who can sell you regional supplies and, once connected via trade route, can sell you other regions supplies as well.

    This can help cut down on the busy work a lot as you don't have to necessarily spend days walking to the next regions market.

    You can also "fast travel" between travel posts. It still takes in game days, so you have to put up any food and wage costs to cover the trip, but it effectively teleports you.

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  14. After putting in about 20 hours, I feel like this game could really benefit itself, by including a tutorial I dunno, "prologue" maybe? Something that can be a short campaign leading up to the formation of your own troupe. Like maybe you take orders directly from your former commander? I guess it would be kind of a challenge to shoehorn in a tutorial, with the way this game is structured. But the devs shouldn't expect new players to spend several hours watching "beginner's guides" to learn the ropes. That's what I did, but that is kind of a part of the devs responsibilities to their customers. Their's room to improve this product in future updates.

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  15. You know what I'd like?
    A Wartales-style game with an equally large overworld map, but with D&D turn-based combat and character progression, a la BG3 or the Pathfinder games (but definitely with the battlefield interactivity of BG3).

    No "origin" characters, but a team of 6 custom characters created by the player.

    And nodes on the overworld map that modules could be plugged in to either via DLC or community modding for one-shot, more hand-crafted adventures, like The Temple of Elemental Evil.

    As long as the encounter variety was large, I suspect I would end up playing such a game for literal years. Especially if it had drop-in co-op, where friends could bring their main characters along to join your party.

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  16. Bro Mort if you see this I watch alot of reviews for numerous games I always seem to come to your reviews. You are for the most part unbiased and very thorough keep it up. Great content.

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