Welcome to Episode 5 of THE BENCH. The poors have been left out to dry while the royals have been playing the game. What is there to do for the royals though? Was Early Access worth?
Twitter: https://x.com/TheBenchWOW
Spotify: https://open.spotify.com/show/1O51OOcq7FwLAFCVDMxe5p
Apple Podcasts: https://podcasts.apple.com/us/podcast/the-bench-wow-podcast/id1760085356
Hosts:
https://www.twitch.tv/tettles
https://www.twitch.tv/yumytv
https://www.twitch.tv/squishei
Show Notes: https://docs.google.com/document/d/1qQ7RdXDdW049XSzYeXxdQ3u-lhRBaMopJtgtzAj_uSM/edit
00:00 – Intro
01:20 – Leveling
06:50 – Server Stability
09:10 – Getting Geared Early
14:30 – Renown Farming
21:00 – Gingi / Meeres Leveling
23:50 – Missing Group Content
24:30 – Heroic Dungeons
31:20 – Xalatath’s Guile Bugfix
39:25 – M+ Solo Queue
57:20 – Catalyst & Tier
1:04:50 – Justifying Early Access
1:10:10 – Growl’s Mistake of the Week
1:13:05 – Hero Talents Evergreen?
1:22:20 – Hearthstone Tip
1:23:40 – Keep Your Ear To The Ground
1:25:35 – Invis Potion Nerfed
1:28:30 – Q: Should Borrowed Power Return?
1:34:50 – Q: Was Early Access Better or Worse?
1:36:50 – Percent of people with early access
1:40:10 – Q: How does Early Access affect people long term?
1:45:11 – KING OF THE MOLES AND THE MOLEARM
source
I've been delving so hard I lost my job
The only way I see a solo queue mythic+ system would work, score system would totally need to be reworked, similar to how arena rating works. Also with priest for example, having no poison clense you can't have dungeons with . amount of poison.
Mad respect for eating crow and owning up to the Moisty mistake 😂
Turns out the heroics are easy as hell. Hopefully they record another episode soon.
Ty growl for your different perspectives for the player base.
TLDR: Growl is living his best life, and everything is great!
Personally for someone with a job early access was great for the single fact that it allowed me to play over an extra weekend, when i have the most time to play. If the game normally released on a thursday/friday and early access meant I could start playing on monday or something it would have been much less tempting.
I think if they added a token(similar to augment rune call to arms) for doing a queued m+ dungeon to guarantee a random drop from a dungeon that you do in the future at your choosing. maybe the tokens could drop dungeon specific or you get to pick which dungeon to use it in when doing m+ in premade groups, I think the loot should be isolated from the loot that the m+ would drop naturally but could be a good incentive to have people test the m+ queuing system.
W catalyst take.
If they add a solo queue a lot of people including myself will uninstall this game
I'm really sad that when you pick dark ranger on hunter your arcane shots or rapid fire or any archer abilities dont just become dark purple arrows, or when your black arrow goes off you get a spoopy black misty glow to your character. Literally just anything lol…. It seems like a really a really easy win for that spec that they just didnt do.
HAD to comment on the solo queue discussion. The conversation is completely dependent on how much filtering is available. If you can specify what dungeon or dungeons you want to queue for and what key range you want to queue for, that is a huge success. It means the players that want to use the systems will get what they want out of it. However, if you have to just solo queue for all dungeons and all key levels. That’s awful.
Enjoyed my weekend and got a jump on my Fishing skill.
The off-meta solo queue experience isn't waiting 30 minutes for an invite. It's spam applying to groups for an hour + before giving up and logging off.
Solo queue doesnt fix waiting, but what it does do is GUARANTEE that at some point after queueing I will be in a group. That alone is a massive win for the types of players this would be targeted at.
yeah biggest pain behind LFG is that you CANNOT do anything else for like 15 minutes.. solo q will allow you to farm, craft, quest while que is happening..
I think solo queue could work if;
-they make an adequate reward track for it (vault slot, top 100/500 class title or mounts)
-they make the MMR a metric of your stats (getting hit by mechanics, kicking prio spells, using CDs appropriately, team work and cooperation)
-they implement a time or rating penalty for leaving/ toxic behavior
-they cap key level at 10 and make score time based
gotta say the m+ bit was hard to listen to alot of jaded view points and assueming that sol que would work the same as it currently does, which it clearly wouldnt couse there would need to be some thought of rateing.
Molearm how ever is a nice meme to remember
Im using dratnos hs tip also…
What fucking replayability are you talking about? Not playing during sanguine, bolstering?
OMG i hear dratnos everytime i set the hearthstone, you are NOT alone.. lol
Wait…there "WAS" doom era for Tettles? And it is over? Since when?