War, War Never Changes



War, War Never Changes

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38 thoughts on “War, War Never Changes”

  1. I get where this opinion is coming from, but there's a second theme that you didn't mention. In Fallout 1 and Fallout 2, the 'wars' were prevented. Your actions in FO1 prevents the Mutants from actually waging war, turning their attempt into nothing more than a barbarian tribe that quickly fell apart. In FO2, the Enclave was building up forces throughout, but again, your actions prevents the actual war that they were building towards. So many people missed that fact in the first two games, which is why in FONV they had to make it obvious.

    "War never changes, but people do."

    I've always taken the message of Fallout to be that while yes, War doesn't change, the people involved can take actions that make the war not happen. And yes, CONFLICT may still happen, but there is a massive difference between what war is and what a conflict is. Yes, Fallout 1 was bleak, but it was bleak with a sign of hope. Saying that it was just a sad story without any happy things happening, to me, completely misses the point that your actions still improve the lives of many. The war didn't change, but the actions of one person did, and that one persons changes led to so many other changes that helped so many people.

    Now, this is just my own two cents, and I understand that my own interpretation could very well be wrong as well, but I also always try to see what could be positive about these games. And, personally, I think the 'and people do' part of that statement is a facet that Bethesda never understood, or even wanted to understand. I still enjoy the modern Fallout games, kinda, but they missed a hidden depth that… I mean, might just be me reading into it too much, but I truly hope not. Because having hope for positive change, because the people who make the choices change, is a hope that I don't want to lose.

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  2. War never changes. There will always be someone out there building a new Rome, creating a master race, purging the mutants from the Wasteland or whatever. None of it matters because YOU will be there to stop them. You are the other part of "War never changes," the part that's always ready to resist oppression, that never gives up the fight. You don't have to be a great moral philosopher, or a super-strong gigachad, you just have to know where the line in the sand is and where you stand in relation to it. That's always been my take anyway.

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  3. "War never changes" is a bleaker take on a scene from an action t.v. show about 15 years ago wrapped up:

    The protagonist, about to jump into a new threat after the climax, turns and asks his friend and mentor: "There's always something, isn't there?"

    Before the protagonist leaps once more into battle, the mentor replies wryly: "Yes there is!"

    It is a bleak message, but what we do with that message in the games, as with life itself, is up to us.

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  4. As well as the themes you mention at the start, I also always saw the series as a bit of anti-consumerism and corporate greed with all the various corrupt companies. Which is ironic given how Bethesda is treating the series now with 76

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  5. Yeah that's great and all but why does the TV show have East Coast BOS in Shady Sands to greet Maximus exiting his fridge right after the nuke goes off when there's no sign in the entire show of any other BOS faction and at that point in time Maxson was still a Squire in DC with Lyons' BOS still fighting Shepherd's army of Super Mutants?

    Why is the BOS flying the American flag when they were founded by deserters and have never shown one jot of old-world patriotism?

    Why is there a religious caste running the BOS when FO4's Maxson never once suggests he gives a damn about religion and neither did Lyons in FO3?

    Why is the BOS suddenly full of Knights so psychotic that an average Squire fears having their head crushed for the slightest offense and lives for the day they will be branded as a mark of subservience to a particular Knight?

    Why are people making excuses for this sub-seabed level of writing?

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  6. One slight correction: the lone wanderer didn't drop a nuke in the mobile crawler platform, they called down an orbital strike from a satellite into it. They weren't tipped with nuclear warheads, just powerful conventional warheads. That's why the crater of the Citadel isn't massively radioactive if you destroy that instead.

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  7. It makes no difference what men think of war, said the judge. War endures. As well ask men what they think of stone. War was always here. Before man was, war waited for him. The ultimate trade awaiting its ultimate practitioner. That is the way it was and will be. That way and not some other way.

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  8. I prefer seeing the HORRORS I see in the videogames I play where they belong, on the other side of the screen. Making me appreciate reality MORE, thankful that I'm not actually living in the world of the games I usually play (as awesome some people might think that world is).
    EDIT: I'd be dead in seconds if I were to live in the world of Fallout.

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