Welcome to a new series where we take command of the Imperial Japanese Navy in the East Indies Campaign “Centrifugal Offensive”.
The East Indies Campaign Mod found on steam or nexus link below:
https://www.nexusmods.com/waronthesea/mods/6
About this mod
East Indies Campaign
Is a new Standalone Map and Mod centering around the Dutch East Indies in early 1942
The Mod incorporates a number of new ships and a new map with two campaigns of the Dutch East Indies:
Allied Campaign – The ABDACOM Defensive.
Japanese Campaign – Centrifugal Offensive.
ABOUT THIS GAME
1942: The world is at war
The Japanese Empire expands throughout the Pacific where Allied forces attempt to halt its spread. A desperate struggle for control of the Solomon Islands is now underway.
How will you protect your transports as they deliver troops and supplies in the South Pacific? Will you deploy precious aircraft carriers to provide air cover? Do you screen the area with submarines? Or attempt to lure the enemy navy into a decisive surface engagement?
Major Features:
Real time naval combat
Theatrical external-view game play
Play as Allied Forces or Imperial Japan
Over 50 classes of playable ships
Dynamic campaign
Tactical control of aircraft (not a flight simulator)
Fight fires, counter flood compartments and repair ships
Sink ships using realistic buoyancy physics
Historical missions based on actual naval engagements
source
Taff, have you considered enabling submarine detection by aircraft? It was disabled a while ago in an update
A6M Zero was quite fast and so in game they project the same behaviour, a solution is that you should manually select the fighter squadrons and reduce their speed. This will be very effective
edit* just reinstalled WotS, I have 893 hours played on steam lol I'm gonna run a quick campaign in the Beta to refresh myself before I install this mod… now, who to be…. Murica!
When you first spotted that task force, a few of the ships ran aground. That's where the damage has come from.
👍
🤔🤔 the next stage now is sum heavy cruiser and destroyers with submarine support to counter the threat what do you think
Taff, I beg of you, set your aircraft‘s patrol distance to 0. When you assign fighters to escort something, there is a slider for how close fighters patrol on the same window as the drop-down to select the group being escorted. Also, when attacking bombers, lower your fighter‘s speeds when they get close so they don‘t wildly loop and overshoot!
One of the most annoying things is that there is not a 'shadow' command for aircraft. I hate micro managing a spotter's course.
I get the feeling he is not reading the comments?
Excellent series Taff.
It's pronounced (sue rah buy ah) as I have heard it.
Taf lissen.
Denpassar is to the richt of java its bali island easy target.
Excellent content Taff, you are the best out there. Also, read @holyborritos3636, he has some good intel brother.
Could your fighters please drop their tanks? Maybe they won't catch fire so easily.
Anyone tried taking over an enemy base on an island where there's a neutral port, does it affect alliances and such?
The problem with recording videos in batches is that when you're making a glaringly obvious mistake, you can't correct it till much later.
You should micro your planes more
I’m currently micromanaging dogfights, cutting speed switching targets breaking off when in trouble, the results are great when compared to just letting it play out
17 episodes in and we've yet to see a major fleet engagement; I'd love to see some cruiser on cruiser action. It would be fitting for the Java Sea, after all.