Voxel Time Lapse – Icon of Sin Cube



Time lapse video of the Cube from Doom II. This is using the base model I created in a few videos earlier.

MagicaVoxel by @ephtracy
https://ephtracy.github.io/

Slab6 by Ken Silverman
https://github.com/vuolen/slab6-mirror

Become a patron: https://www.patreon.com/cheello_art

Please buy me a coffee https://ko-fi.com/chillo

Music inspired by Shrouded Hand, recreated by me.

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34 thoughts on “Voxel Time Lapse – Icon of Sin Cube”

  1. Awesome work, really appreciate the effort you out into this, thank you. I am curious what you will do with the icon of the sin. As its just a wall texture. Will you make that 3d so the head and pipes etc stick out or just do romeros head?

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  2. Just finished playing through Doom with your voxel mod (and psx sounds/ost) and it's like playing Doom for the first time. Thanks so much for all your hard work! I really appreciate how faithful you are to the feel of the original sprites – it's totally seamless. Every now and then you catch a monster at a certain angle and are reminded that they are 3d because the perspective doesn't break! It's everything I dreamed of as a young gamer back in the 90s! Really looking forward to all the doom ii sprites being voxelized – especially the chaingunner.
    Playing through again after finishing Doom Eternal has really highlighted just how far ahead of its time the original doom was – it plays so so well. The movement is just spot on – Doom Eternal does an exceptional job of capturing and refining everything that made the original doom so good. Hats off id. And hats off to you!

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  3. Hello I'm having problems playing Doom with your mod, I use "Doom Touch" to play Doom and I can't because Doom Touch doesn't accept Zip but .wad and .pk3 (could you help me?)

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  4. You're a great artist. I'll have to send some money your way. What you are doing is a real service to Doom fans, like me. Maybe you can voxelize Duke Nukem 3D after Doom 2, if you're a fan of the game.

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  5. Hello I appreciate your work, and this is the 5th time I am trying to reach out to you about this but do you think you could eventually release an objects-only version of your VoxelDoom wad? Basically everything except monsters, it would be great to run that alongside things like SmoothDoom.

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