Time lapse video of the Cube from Doom II. This is using the base model I created in a few videos earlier.
MagicaVoxel by @ephtracy
https://ephtracy.github.io/
Slab6 by Ken Silverman
https://github.com/vuolen/slab6-mirror
Become a patron: https://www.patreon.com/cheello_art
Please buy me a coffee https://ko-fi.com/chillo
Music inspired by Shrouded Hand, recreated by me.
source
Awesome work, really appreciate the effort you out into this, thank you. I am curious what you will do with the icon of the sin. As its just a wall texture. Will you make that 3d so the head and pipes etc stick out or just do romeros head?
Just finished playing through Doom with your voxel mod (and psx sounds/ost) and it's like playing Doom for the first time. Thanks so much for all your hard work! I really appreciate how faithful you are to the feel of the original sprites – it's totally seamless. Every now and then you catch a monster at a certain angle and are reminded that they are 3d because the perspective doesn't break! It's everything I dreamed of as a young gamer back in the 90s! Really looking forward to all the doom ii sprites being voxelized – especially the chaingunner.
Playing through again after finishing Doom Eternal has really highlighted just how far ahead of its time the original doom was – it plays so so well. The movement is just spot on – Doom Eternal does an exceptional job of capturing and refining everything that made the original doom so good. Hats off id. And hats off to you!
Very cool ! Will you make the entire final boss as a voxel model ??
I guess it can be done before 2022 ends
Very nicely done! Are you gonna be voxelising Romero's head, too? 🙂
Skulls for the Skull Cube!
When the cube becomes a real cube.
This might actually be my favorite so far. Such a clean and simple shape. Really pops as a voxel model.
Love your work
Nice! Though I wonder the practicality of 3 bolts meeting at the same corner… XD
Game: Five Nights at Freddy's
hmm, yes fnafer night fetada cheesers
A lot of work went into that. Thanks for showing us. It looks fantastic!
Amazing
Can you make a voxel that is much bigger than the entity it's using it? In this case could you make a voxel out of the Icon of Sin?
I'm looking forward to seeing a dead mancubus in voxel form! 😀
Imagine a voxel icon of sin
I expected nothing less of The Great Cheello! 😍
ID ought to hire this man for a Doom eternal demake, or OG Doom reboot with all new maps. Or anything really, he’s a great artist!
Wow, this must've been the hardest one to do!
Hello I'm having problems playing Doom with your mod, I use "Doom Touch" to play Doom and I can't because Doom Touch doesn't accept Zip but .wad and .pk3 (could you help me?)
This is the projectile the final Boss of Doom2 shoots right? Simple but still f-ing awesome!
Very nice.
I don't know if this is possible in doom, but if the Icon of sin was a bit more 3d compared to what we have would, well, make it feel less like a glorified wall texture.
Its awesome how accurate they are!
why does youtube think this is FNAF
when will you start 3d modelling the weapons?
This is a new era for Doom in the making.
I can't wait for the Raytracing Voxels. That'll look funny hahaa :p
You're a great artist. I'll have to send some money your way. What you are doing is a real service to Doom fans, like me. Maybe you can voxelize Duke Nukem 3D after Doom 2, if you're a fan of the game.
Oh cool. I've wanted a bit of how-to on this.
I can just here it: "Oremor Nhoj em llik tsum uoy emag eht niw ot."
Hello I appreciate your work, and this is the 5th time I am trying to reach out to you about this but do you think you could eventually release an objects-only version of your VoxelDoom wad? Basically everything except monsters, it would be great to run that alongside things like SmoothDoom.
Maybe you could make the weapons when you hold them voxel too that would be cool
The hardest one yet
for anyone still asking for voxel weapon sprites, no it doesn't work. Instead use snooth weapons
I don’t know what it is about this one but it’s one of my favorites in terms of how sharp the end result looks. Great work.