Voxel Time Lapse – Archvile Walk Frame



Time Lapse of the Archvile walk frame.

MagicaVoxel by @ephtracy
https://ephtracy.github.io/

Slab6 by Ken Silverman
https://github.com/vuolen/slab6-mirror

Become a patron: https://www.patreon.com/cheello_art

Please buy me a coffee https://ko-fi.com/chillo

source

29 thoughts on “Voxel Time Lapse – Archvile Walk Frame”

  1. Amazing work man. I had the idea to change SNES games to voxels and I was able to complete a single frame but I found it very difficult. Your workflow seems to be a lot more efficient. Well done! So cool.

    Reply
  2. I find the whole process of voxelizing a sprite absolutely mesmerizing, from taking the dimensions to applying textures and shading where you see fit. It's amazing, when I first saw Voxel Doom I was wondering how it's done, and once you see it in action your mind goes "huh, that makes perfect sense".

    Kudos for the amazing work.

    Reply
  3. I've always found Doom to be a surprisingly immersive game. There's just something about it that draws you in. Except… When you walk in a circle and every corpse in the room spins around to face you.

    Cheello, you have literally fixed the only thing wrong with Doom. Thanks for your hard work and great work keeping it authentic.

    Reply

Leave a Comment