Since the voice is not synthesized, here’s a quick summary of what I said:
I integrated the ozz animation system into the game. It is already
integrated into The Forge, so it was not that hard, though compiling
the exporter did pose some unexpected challenges. But other than that,
it was pretty nice and this is a very powerful animation system.
I will not use any of the fancy morphing and inverse kinematics
features though, in older first person shooters, the monsters just
switched simply between their animation states and anyway, they
were not supposed to live long enough to show off complicated AI
and movement. This is my plan also.
Thanks to Kenney again for the test monster and also thanks to Stryker
for the dancing stormtrooper: https://skfb.ly/WVIA
Of course, this is just test data, the final game will be completely
different (hopefully :)).
There is more to work on animation, but this was the hardest part (I hope).
Thank you for watching.
Here are the libraries and assets that I use to make the game:
https://gist.github.com/mmzsolt/7042428be602280e689662c292ed9693
source
Star wars disco!