VOID ADMIRAL – Loyalists vs. Disciples – Part II



VOID ADMIRAL is a miniature-agnostic game of Space Warfare in a dark future. Pick from a wide selection of factions, each with their own Command Board and customizable ships, to dust off your starship collection. Written by fellow-Canadian Paul Bantock, VOID ADMIRAL blasts into the darkness to bring new life to old collections of grimdark spaceships.

Today Bob and I are into the second of six Campaign turns as the Loyalists take on the Disciples!

Check it out HERE: https://www.wargamevault.com/product/470062/Void-Admiral?affiliate_id=210041

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Intro and Outro music used via Creative Commons “Benji” by Dyalla

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19 thoughts on “VOID ADMIRAL – Loyalists vs. Disciples – Part II”

  1. One rules mistake escorts do not move freely like you have been doing. They move independently (as in they don’t have to follow the same path, or face the same direction) but must end in coherency. To prove this the Renegade faction has the ability turn escorts 45° before they move, this rule would be useless with the way you move.

    Great to see this game campaign! I love this game, my group has played it regularly.

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  2. Great game! Rules clarification: Sixes don't explode if you need sixes to hit. Missiles don't have a -1 to hit at long range unless you are using the first version of the rules. Bombing runs do not count the +1 shields for the Loyalists.

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