VEIN – DEVLOG 8



https://vein.gg
STEAM – https://store.steampowered.com/app/1857950/VEIN/
DISCORD – https://discord.gg/MMxGTZRgHM
TWITTER – @veinsurvival https://twitter.com/veinsurvival
RAMJET – https://ramjetstudios.com

00:00:00 Intro
00:00:25 Characters
00:01:08 Items
00:02:25 Map
00:04:42 Art
00:05:25 Vehicles
00:06:49 Misc
00:08:16 Conclusion

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43 thoughts on “VEIN – DEVLOG 8”

  1. Since the beginning, I have a constant hype for this game, always interested and always curious to see the new additions, this could become my favorite zombie survival, it seems like the team is making it for me, I always wanted a game like Project Zomboid but with first person view, the only thing that maybe won't be implemented is terraforming, it would be cool to be able to dig and create a bunker or an underground house, I know this would be very complex to do, however it might be more feasible if you could dig only in certain areas.

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  2. Sorry, but (1:09) using a guitar as a weapon is just not logical. It's a fragile instrument and in reality would break easily without doing any harm. Regarding the vehicles 6:07 starting after removing then from under the water – in reality, if the water gets in in the engine through the air intake while it was running – this will damage the engine, it's called "Engine Hydrolock".

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  3. I'm curious, is this game inspired by Project Zomboid by chance? Some of the features you seem to be aiming for seems reminiscent at least of the game since most other survival zombie games will skip right over such.
    The game looks interesting no less, will try and follow the development and see how it turns out

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  4. Love how the game is coming along, but, will the animations be reworked? They look very wired… Forced like… And will the map include additional places of interest like a lab in the forest or military base, a shopping mall, maybe a tree cutting terrain

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  5. i can't wait for the full release. You guys are beyond amazing! This is like everything i love from 7 days to die, scum, state of decay 2, and Project zomboid thrown into one. You guys deserve all the praise and more.

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  6. Awesome job fellas, glad to see this game growing! Btw, will it see a release on Playstations? and if so will the be Cross Compatible? Me, my Brother and Sisters love survival games, so i figured I'd ask lol.

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  7. A game can have everything but everything means nothing when you don't have a solid core to the gameplay. Dayz is a perfect example, it has a solid core to the gameplay that no other open world survival game touches despite having way less in terms of crafting, health mechanics, base building ect. I hope you guys really focus on the core before you get carried away with all the sprinkles on top.

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  8. my dream of a first person Project Zomboid is finally comeing true, thanks guys, great job, please add a option for us to custom the apocalipse, such as number of zombies in the map, disable spawn like in zomboid where you can clear a area full of zombies, horde spawn, just sprinters or not etc, this alone will make the game so much more re playable for a casual player like me that just want to relax and enjoy a very hard gameplay

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  9. Been following the games progress for a few months now, glad to see you are still as focused as ever. The Microsoft partnership is huge, GG's on that and I can't wait for the day this game is fully released and fleshed out

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