Fast-paced rogue-lite shooter. Gatekeeper: Eclipse is a prologue ver. of the game Gatekeeper. Go on a quest to find the stolen Heart of the Universe and shoot your way through the hordes of machine enemies!
Get Gatekeeper: Eclipse on Steam: https://store.steampowered.com/app/2197700/Gatekeeper_Eclipse/
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Outro Music: Braincooler โ Mega Man X Chill Penguin Stage Remix By Rozovian โ https://ocremix.org/remix/OCR01916
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Nรบmero uno, i love this game and love your channel Wander
Appreciate you revisiting this, forming my own opinions doesn't tend to go as well as trusting yours.
As I've said before creating a projectile on it is the best… It's pretty good damage with a guaranteed hit with some AOE
Rogue-lites/Rogue-likes is a pretty good platform for various concepts and ideas, at a budget. People do not expect an extensive story or the greatest graphics for this genre.
Come up with a decent loop that can entertain people for 10-15 hours. Make it look a bit interesting and unique. If you are on to something good, people will play it for maybe 40+ hours and feel like they have gotten their moneys worth(espeically if it is a 10-15 dollar game) and spread the word.
There is also the nature of Rogue-lites, where you can play for small segments at a time and still progress, as you mentioned. I think you are spot on with it being the "new arcade games", except that it wont burn a hole in your pocket if you end up playing it for 100+ hours. ๐
Then there is the matter of space/requirements. Smaller, simpler games are less demanding, and can potentially reach more customers regardless of their hardware(not always the case, since it also depends on optimization/engine).
For people with less free time, or less dispossable income, smaller and cheaper games are the go-to. There is also less risk involved, in case you buy a game that you end up not enjoying, so there is the psychological aspect as well. People are much more willing to "waste" 10 dollars on a game, than 40 or 60 dollars, because they wager that they will probably hit the "1 hour per dollar" mark.
I don't see a that big of a different between this and RoR so for me it just feels and plays like a cheap copy sadly q.q
I don't know, I'd play a 100% physics based dragon mmo
Oh I missed this update. I played after watching your first video on it and they had already updated it and it was manageable with the proper rng but I'll have to run it again and see how different it is.
1:07:40 Weirdly, you had someone like 124% critical rate because the vessel also gives critical rate – but many attacks were still not critting. Even if some abilities can't crit, your basic attacks still should have been way over 100%.
Gatecleaper Abyss sounds better
"I like that we don't have to pick up currency on this one". Just for the record, neither on Risk of Rain. First or sequel, both autocollect all the money that drops ๐
if this game wants to be isometric RoR so badly, it could at least use a rotating camera, because this perspective is very unfair, enemies just come from where you can't see and you're always facing the gates.
Note on your comment about RogueLikes: There are a lot of Roguelikes out there ALSO because they are fantastic for streaming. Being nonlinear and having a bunch of viable choices means that they are really attractive to streamers, and streamers are Indies' best source of free publicity / advertising.
character looks like RoR 2's Artificer
I feel like the bullet path should be entirely horizontal and not at the exact point the mouse is pointing.
this is literally risk of rain 2
Risk of rain without ukulele