VAE VICTIS – ANNOUNCEMENT TRAILER | CALL OF DUTY BLACK OPS III CUSTOM ZOMBIES



Return to the Classic Aether storyline in Vae Victis. Follow Misty, Russman, Marlton, and Stuhlinger just after the events of Tag Der Toten. Explore the Dark Aether as it transforms and reacts to its new inhabitants. Squad up and survive as you visit familiar locations made new, and do battle with enemies from all across the Aether Story timeline! Find out the fate of Victis and protect the brand new world that our heroes worked so hard to achieve in this BRAND NEW Black Ops III Custom Zombies OUTBREAK experience. Loot, fight, and survive – this August on the Black Ops III Steam Workshop!

CREDITS + SPECIAL THANKS
Connor – Project Lead, Gameplay Design, Scripting, Lead Mapping
Spencer – Audio/Sound Lead & Video Editing
CodLoreFacts – Story Writing & Lore Consultation
https://youtube.com/@CodLoreFacts https://twitter.com/CodLoreFacts
Ben Monday – Cinematic Mapping, Mapping Assistance
https://twitter.com/ih8mondays57
Yousif Kairee – cinematographer
https://www.instagram.com/theyousifkairee/
Ardivee – dolly cam mod
https://twitter.com/Ardiveee
Ron N. – dolly2xcam tool

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38 thoughts on “VAE VICTIS – ANNOUNCEMENT TRAILER | CALL OF DUTY BLACK OPS III CUSTOM ZOMBIES”

  1. I understand all the ppl in the comment saying that they'll hapilly shit on cod devs work and say custom maps are a lot better, and i also do understand the ppl that are against that, but dont forget, all the shitty work from these years, it's NOT Treyarch's fault, it's ACTIVISION's fault, activision doesnt care SHIT about the community they're just greedy and greedy, look at what's going on with activison these last 2 weeks? like fr? don't blame Treyarch, i agree with ppl saying custom maps are better than the actual official maps, but i also disagree, Treyarch did an awesome work, hell look at all they did, maps are gorgeus, it's Activision's fault that the last ones aren't that good.. Anyway, this project looks beautiful, i will gladly wait for it to come out and play it. Cheers, and a have a great day/night to anyone reaching this far.

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  2. I don't know how far you can go with the mod tools now… I've had this idea for an enemy that I think would be proper freaky. The Denizen done right. Essentially you take the Werewolf skeleton and animations from Dead of the Night, and give it the Denizen's head and body. Sound effects modified a bit maybe.

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  3. Still excited for this project, only one month left, but I am curious about one aspect of this map.

    From what I’ve seen in different mods for zombies, creators usually place the in-game quotes from the actual game into the mods. Getting VAs would be a whole other issue but I’m curious if there’s a possibility to get new interactions from Victis, especially now that they’re in the Dark Aether. Get to know how they’re handling the whole thing and all. If that’s not a possibility and if this map will be similar to Outbreak, maybe have intel/ciphers we can read/interact with that are unique to each Victis member?

    Either way, I can’t wait to see what y’all accomplish. High hopes! 🔥

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  4. Never understood the hate the Victis crew got even if their original maps suffered from underpowered consoles throttling their development plans. So excited for this and all the other Victis crew map Remasters/Re-imaginings, then there's this stunning piece of fan content that says screw conventional thinking, we'll do something new that blows cannon maps out of the water. Much love and cant wait for the release

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