Vaal Venom Gyre Might Be The Next S++ Tier Skill – Path of Exile 3.20 Forbidden Sanctum



In this Speculative video we discuss why Vaal Venom Gyre Might Be The Next SSS Tier Skill in Path of Exile 3.20 Forbidden Sanctum.

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25 thoughts on “Vaal Venom Gyre Might Be The Next S++ Tier Skill – Path of Exile 3.20 Forbidden Sanctum”

  1. This sextant?

    MapAtlasNoSoulGainPreventionWithExtraVaalPacks 1
    3 uses remaining

    Area contains 4 additional packs of Corrupted Vaal Monsters

    Players' Vaal Skills do not apply Soul Gain Prevention
    no_monster_packs 0 default 250

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  2. I hate to say this Grimbo, but, you're just getting excited about normal venom gyre. Vaal VG will make it better but look at KobeBlackMamba's Venom Gyre strength stacker and you'll realize that you can do a map in like 50 seconds if your movement is good. I solod to 100 in 5 ways, can do 30 wave sim, it's broken WITHOUT Vaal VG, you'll just save some time with it. NTR doesn't help with Vaal VG because blades you throw with whirling blades cannot return (read the gem's blue text for proof)

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  3. Nice theory, but caught and released Venom Gyre projectiles cannot return. It's in the gem description "Caught projectiles spiral outwards when you use Whirling Blades and do not return." and can be tested with Vengeant Cascade. The best thing you can do with the caught projectiles that missed your main target is to redirect them back using Chain.

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  4. I am looking forward to seeing someone testing all the skills out with that ring, if the ring works with winter orb it will prolly look hillarous AF but prolly wont be good if they are fired in a random direction

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  5. I like how you show us footage of you having 0.5 fps and obscuring half the screen and are like ''This was the best thing ever''. Imagine showing this to someone who doesn't play this game.

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  6. been doing different venom gyre flavors since its release almost every league now (last league i went CI with new trickster ascendancy which i highly recommend people to try). The ring wont work and you dont catch projectiles when you whirling blades into them it specifies on the skill that they dont return(sadly) also returned projectiles deal 75% less damage. I wonder if the vaal generated projectiles will have that debuff since initial caught projectiles had it

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