Watch as somebody who has never designed a game in his life takes a crack at it 🙂 We all have ideas for all sorts of things when playing games we loved, so how about I show you a couple I’ve had for DST over the past decade (oml its been 10 years). Let me know about your most wanted features in the comments or discord server!!
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Music Used: OSRS OST, Subnautica OST
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"more extreke weather!" NO ABSOLUTELY NOT
lagged every 2 seconds on 144p, would suffer again
I like the idea of more islands, but if stuff like the terrarium can spawn on them id lose my shit
You mostly said most of things that already exist in uncompromising mod but yeah vanilla lacks lot of things now…seems too empty without extra challenge
More extreme weather? Uncompromising mode.
A lot of these ideas pair well with a thought that had come to mind as a future development of lunar and shadow end game. Environmental tampering! With some costly new crafts, Alter and Them have started transforming the constant with new environments and conditions built around the various gem types.
Imagine a new device (or several) powered by pure horror, socketed with a set of gems, which kicks off a badass mooncaller-type sequence that imbues the shadows with new powers. And Wagstaff is working on a similar device, but doesn't realize what horrific powers he'll grant Alter.
That would be 12 (or 14) new sets of environmental effects that players can tinker with in end game. They've rebuilt the gateway, bested the inkblights, and tossed three red gems into a horrific crucible. Now fire nettles are bursting from untilled lands, tempered shadelings are marching alongside terrorbeaks, the watchers have new tricks up their sleeves, and heat lightning plagues the surface.
Or maybe they've socketed three purple gems into Wagstaff's latest contraption, and Alter's got a new satelite which waxes and wanes on a 7-day cycle. At its peak, clouds blot out the sun and lunacy takes hold over the land. Gestalts are now effecting birchnut trees, and their transformed birchnutters have shiny new powers.
Just a couple quick examples, but I think this sort of platform for end-game tinkering could be really rich. What hijinks could ensue when these new powers and transformations collide? Will the Constant survive such unleashed powes? Will the survivors be able to escape if doomsday is on the horizon?
I would love the akilltree
I am suprised that you didnt mention boat farms . What i mean by boat farms is : do you guys remember the old farms they can use that for boat farm but maximum area of it might be 2×2 or 4×2, it would be a great addition to dst boat bases
i would die to see a warly skill tree
The cave "void" is actually supposed to be the walls. In fact, when caves were first introduced, they had walls but it didn't jive well with the "2d" theme of the game and often obscured the camera, so the idea was dropped. Nonetheless an underground sea is a cool idea.
Blueprint For Food recipes. New player like me have hard time knowing which ingredients to use
I agree.
Hey hey!! Genious idea coming from this guy right here!!! 11:48 remember here you said that a telepotato to remake the world would be cool? So how's this, i combined the idea from the top commentor with yours and here's what i thought of: when you sail far away, your clock turns to always night and hands of charlie start attacking your boat, shadow fish push you back, only dropping morsels and beard hairs when killed, nothing particularly useful, but for some unknown reason, you persist, you keep sailing through the darkness, spending your boards on the ship and on the fire to not die from charlie, the deeper you go, the more fierce the attacks get, and allas! You finally reach the place they hid from you, it is another world of DST, almost if newly generated, nothing is built there, and you can gather any resources you want. There might be no caves or caves with features cut out to not have multiple celestial champions and ancient fuelweavers, but you get my point, right!? And you can do it for like, forever, the unlocking of new islands. How's the idea? I think it's really cool and i'm enthusiastic about it, sadly, the humans are never perfect, and they are not going to give me what i want. 12:22 this idea DOES account for that! You sail on a boat and live without your friends mocking you! Maybe the less items you have and the less players are on the ship the less hard charlie will go on you? That would be AWESOME! Also i think teleumbrella or whatever it's called should be banned, as well as the lazy deserter. Maybe the telelocator staff is allowed? It's 3 purple jems and you can only set 1 place where to teleport, so i think that's fair game. Also winona may target any wormhole on the same big world chunk as her, not any in the whole constant.
Oh my god, i'm so sorry for the rant, i really hope you'll read it all ðŸ˜ðŸ˜i didn't mean to write this much, but i'm too enthusiastic about this idea, it would be really cool of klei implimented that
My dream update wishlist:
– New sounds for swinging
brightshade swords and shadow
reapers.
– Shadow planar effects (right now
they just use the lunar effects.)
– More interactions with Wagstaff.
– Unique music for fighting deadly
brightshades, mutated frogs, fused
shadelings, and the ink blights.
– Music stings for important events
(Charlie repairing the gateway,
Wagstaff taking the mysterious
energy.)
world generation have a massive issue, despite how random it could look, it is very formulaic, and with the addition to so much ocean stuff, and early grass boats ,and even the marotters sometimes being a bridge between two areas, there is an option to make many biomes be their own islands and force the player to use a boat or cross using marotter dens.
as for food, i wish both a part of hamlet and a part of gorge was in the world, pig king can be its own pig village, with pigs that will give you stuff if you fulfil their requirements, maybe a pig randomly ask you for a special dish, giving it to him gives you something rare but valuable?
7:55
I have a few ideas for weather events
In winter blizzards could take parts of or the whole world in a sandstorm but it’s white. This storm would quickly put out fires and decrease the temperature. I think this would make winter more of a threat than just getting a torch and thermal stone
Spring hurricanes and hailstorms just like the video said
Summer weather could be pollution. Your vision is reduced unless you wear a gas mask or desert goggles when you are in the smog you lose sanity and slowly lose health unless you wear a gas mask
Autumn is tornados. Tornados are basically Sealnado without the seal. Grabbing any items not in a storage container and throwing them around. This tornado could become a fire tornado if it comes into fire.
I think these could also give some of the more unless structures a use. For example the rain meter could detect hurricanes and thermometers could detect pollution and blizzards. I think an interesting idea for tornados is creatures begin to hide like the cats staying in their nest and hounds staying in their hound mounds.
Spikey trees are superusefull early game for coal. They give logs sticks and coal when burned and thats my early crockpot game honestly.
So they encourage elimination.
Well , as much as i would love for wilson's rework to bring world regeneration into play , i get that griefingpotential is too wast.
Edit: buuut thats what i thought about willows being able to light stuff on fire from a distance in a radius , day one , and look where we are now.
Fun fact now i ama fan of multyplayer solo dont starve mods
Uncompromising mod had a recent update that added so much more extreme weather that you can toggle on to activate only on the second year, it’s so cool and feels like the game needs to do the same thing at least after one of the main final bosses should toggle that on
I love playing warly in this game, so a food update is just about what I want the most. Also, they've already nerfed meatballs plenty, they're fine.
– Can't use ice as a filler anymore.
– Can't use triple eggs from Monster meat as a filler anymore.
So now, on average, unless you're using rock fruit you're going to get +12.5 hunger for using 4 average ingredients, that's fair enough.
For a little more effort honey ham, bacon and eggs, meaty stew exist anyways. Or hell, scotch egg.
Woodie forms skins have been desired by so many people
A small idea I have had for a while is to make fossil fragments renewable. This would be done by deconstructing the fuelweaver armor, both giving that feature a use and fixing a major issue in the very late game.
I'm not really a fan of how Insight works currently. Being able to take a maxed out skill tree into a new world doesn't feel right imo. The fact that you gain Insight Points just by surviving a set number of days makes it worse.
I think that Insight Points should be something you build up by doing a variety of survival tasks, such as killing monsters, killing bosses, prototyping items, using a non-food healing item on yourself or someone else, reviving yourself or someone else, and doing character specific actions in addition to surviving into another day.
Then, if you unlock a certain number of skills in one world, you unlock the option to start with a skill when entering a new world as that survivor. This could be done multiple times so that you can eventually start with 3 skills if you've unlocked the maximum number of skills for that character in a single world.
I would love to see variant seasons! Have it randomly pick between replacements for given seasons in a year, to spice things up and keep it from being too predictable.
Gorge mentioned LETS FUCKING GOOOO
I really love this kind of videos, some day I would really like to make mods with the hope of making a better game experience for somebody
It would be nice if we could reskin spider dens so they and the spiders looked different. Imagen a factory themed den with the spiders looking like soot covered workers, or a gingerbread den with cookies for spooders.
Craftable path, simply versions of regular turf that have that hatch line texture overlaid on top which give you a speed boost. I love the way cobblestones are visually and functionally identical to cobblestone road, sometimes I like building my base next to cobblestone roads so that I can place down cobblestones and connect my base to the road. You can only do that with cobblestones though, I wish you could place every type of road
I think almost all of this changes are in uncompromising mode
It was cool to be able to carry even bigger mobs. for example, move a buffalo near your base to always have transport at hand. and generally add more functions for them.
Pls warly insight
I like Cave Water
5:00 you just reminded me how very excited i am for the Warly skill tree. I suspect/hope it will be next
GORGE ISLAND GORGE ISLAND
Holy shit, gorge island in caves??
I'm sure that would be reeeeeally easy and simple to add lol
10:06 this killed me. are u secretly a klei writer
toadstool rework, new biomes with bosses related to them (for example a jungle biomes with maybe sme sort of ant queen boss) and more interest in caves
About new weather: KLEI PLEASE MAKE ALLERGIES FROM HAMLET A REAL THING IN DST. Putting it in spring would be just perfect and fitting too. No cave safety from it, no new shadow/lunar helmet safety. Only food that can help you with it and maybe give one of the survivors immunity to it, Walter could be great (he‘s a boy scout after all) . I‘ve been craving for it so badly that i even considered making my own mod for this cuz there is no online like it
Alot of these suggestions are in uncompromising mode
open sea should have a different season tipe/different challenges in the same season
i would like a new ocean boss that spawns its own temporary island of ice like reworked crab king so heres my idea: sea serpent: has a chance to spawns from you picking up things in the ocean with the pinchin winch after day 60-100 (it could have a 10% chance to spawn from it) and it could come in different variants like maybe a ice,poison and nightmare ones (nightmare one could be the toughest one of the 3) and if you think the ocean doesnt need a new boss like you said the cave water could have it
That cave water idea is brilliant and exactly what i've been thinking of but i would also add cave walls because they fit a lot more than the void
I absolutely love this video and most of the points you made i already thought of. Great ideas but i would also add more armor and weapon variety and maybe nerf the dark sword. I would add a cookie cutter mace which has the same damage as a tentacle spike but has 150 durability and is made with cookie cutter shells and i would also increase cookie cutter's cap water resistance to 55% and add 17 thorns damage to it without aoe and also increase its durability. I would also buff the funcaps by changing the spoilage increase from 50% to 25% and decrease the hunger loss by 70% instead of 25% and make them able to be scared by the embalming spritz to make them infinitely durable but lose all of their properties
That last one was literally new game plus I'm hooked on that Idea
If they would add more food types, maybe they could change the favorite food system? By that I mean, they could give liked and disliked meals to each character, outside of just a favorite. F.e. liked food could give fresh benefits even if it's stale, while a character wouldn't touch disliked food when it spoiled. For Wickerbottom, I guess she would only eat fresh disliked dish. And for Warly just make food he's not penalized for eating his favorite, while food he's penalized for eating disliked.
And I know it kinda complicates things, but is that bad? Farming rework heavily complicated it, but in the end it was a decent update that made farming more interesting. The same could happen to crockpot dishes (and I'm pretty sure most characters would still like or be neutral towards meatballs, so it could possibly even be unfelt).
I would like more islands and content as well. Your thought on them was well put.
I would like Klei to go through some of the items and give them some love. Refuelable chilled amulets, an upgraded life giving without the revive (for more passive healing), and more gem items with different effects.
In addition, can malbatross feathers have another use? Its a boss but their feather make a sail and a float. Why not an upgraded raincoat that trades lightning protection for a perk that keeps the suvivor just below overheating?
I enjoy your content and look fowards to more videos.
Coffee
That's it
These suggestions are perfect, imo. No requests for new bosses or weapons, but rather enrichments to the environment and fun tweaks to the everyday gameplay