30 thoughts on “Updated Physics, New Tanks & Sniper Nerfs, – Foxhole (Update 49)”
Going by the Quadiche description the Colonials are poorly funded. Using outdated equipment to make a “modern” tank. Colonial High Command, please increase the military spending.
This is just an idea, but I would love to see two fortifications added to trenches: 1. A mortar pit that can either deviate/ branch of from the main path being a small circle like they would do in real life, or be part of the main trench where soldiers have to run around (maybe different sizes of mortar pits with heavier mortars or more ammo storage might be a fun idea aswel).
2. Machinegun pits (machinegun slightly elevated of the ground for better coverage) where the trench slightly widens to the front to allow a soldier to sit on a machine gun, this entrenchment would preferably have sandbag fortification to protect the gunner and maybe a camo netting up top to make it harder to spot, this machinegun pit could also be a forward ammo/gun supply depot where soldiers can store extra rounds and small arms for quick resuply (got this idea from combining two games; Call to arms: Gates of hell Ostfront And Rising storm 2 vietnam)
Now I know with player ingenuity it is possible to do these things, but it would make life easier not having to finnes around with handheld mortars and cluncky machinegun positions that are more makeshift then anything.
Edit: oh and the sandbags/extra storage could be part of upgrading the trench to level 2 and 3. For example: tier 1 machinegun trench; a few sandbags and a mg position which has to be supplied with a player made machinegun ( I think that would make it more balanced/interesting. Tier 2: more sandbags/wider trench with machingun and a few murderholes for infantry to shoot out off + light ammo storage dug out to the back. Tier 3: concrete trench with 2 maxhineguns facing different ways with ammo and weapons storage dug out back (maybe a small dugout or firing ports aswell for infantry to take cover.
Imagine the walls budging outwards like an oval with a block cut out the back for a ammobox/dugout.
Experimental weapons out on the coast is an interesting part too. Perhaps not the full naval update for 1.0, but a small addition to see where we're at for such an update?
Oh, so instead of fixing the border BS, they decided to prevent people from circumventing it? Yeah that does nothing to convince me to come back. Not until I can get queue priority as a builder who built in a region, so I can actually supply bases I build and get to enjoy the fruits of my labor by fighting at them. I've gotten queue cucked in a LOGISTICS region near the end of a war, which was bad because I was maintaining a ton of defenses there. Our stuff didn't rot, but I no longer had time to finish them, just enough time to stuff in gsups. Until that changes, I ain't coming back.
The new Warden tank can be massive for defensive roles. Disabling tanks pushing fixed positions makes them helpless for artillery. Use them together on defense or if you feel bold offense. A mass of these could change the war
An evil idea is to get a bunch of warden/colonial guys pretending to be builders on the enemy team. Construct a massive bunker system on the frontline for their team next time friendlies make a push you delete all the bunkers with the original builders and they lose an entire sector instantly.
Wrong to Nerf snipers as it was a major Collie weapon and I say that as life long Warden. It was prolly the most affective harrasment weapon they had. It was never a prio weapon in Wardens so it was a high cap value weapon along with the ISG the Collie Sniper gun.
Sniper is the new shotgun now nerfed beyond recognition lol the cost is fine but these changes will just make it a weaker but slightly lighter and accurate ATR
5:17 I hope the devs look at locomotives that have served in wars, like the S series of locomotives (S100's S160's and S200's) from WW2 or engines that served in the Railway Operating Division (ROD) maybe a few special tracked vehicles for patrolling like that one japanese tank that I forgot the name of
FYI That's not how you pronounce chassis. 🙂 I know, that does look like how it should be pronounced. It's got wonky spelling to pronunciation just like the other French loan words. It's more similar to CHase-see.
Collie sniper still bad with the fact that they take 2 shots to down someone. It's not a bad sniper rifle per se but when compared to its warden counterpart; it is a no brainer to choose the latter.
Going by the Quadiche description the Colonials are poorly funded. Using outdated equipment to make a “modern” tank. Colonial High Command, please increase the military spending.
This is just an idea, but I would love to see two fortifications added to trenches: 1. A mortar pit that can either deviate/ branch of from the main path being a small circle like they would do in real life, or be part of the main trench where soldiers have to run around (maybe different sizes of mortar pits with heavier mortars or more ammo storage might be a fun idea aswel).
2. Machinegun pits (machinegun slightly elevated of the ground for better coverage) where the trench slightly widens to the front to allow a soldier to sit on a machine gun, this entrenchment would preferably have sandbag fortification to protect the gunner and maybe a camo netting up top to make it harder to spot, this machinegun pit could also be a forward ammo/gun supply depot where soldiers can store extra rounds and small arms for quick resuply (got this idea from combining two games; Call to arms: Gates of hell Ostfront
And Rising storm 2 vietnam)
Now I know with player ingenuity it is possible to do these things, but it would make life easier not having to finnes around with handheld mortars and cluncky machinegun positions that are more makeshift then anything.
Edit: oh and the sandbags/extra storage could be part of upgrading the trench to level 2 and 3. For example: tier 1 machinegun trench; a few sandbags and a mg position which has to be supplied with a player made machinegun ( I think that would make it more balanced/interesting. Tier 2: more sandbags/wider trench with machingun and a few murderholes for infantry to shoot out off + light ammo storage dug out to the back. Tier 3: concrete trench with 2 maxhineguns facing different ways with ammo and weapons storage dug out back (maybe a small dugout or firing ports aswell for infantry to take cover.
Imagine the walls budging outwards like an oval with a block cut out the back for a ammobox/dugout.
Experimental weapons out on the coast is an interesting part too. Perhaps not the full naval update for 1.0, but a small addition to see where we're at for such an update?
That was the sickest kickflip I've seen in a truck in Foxhole
Oh, so instead of fixing the border BS, they decided to prevent people from circumventing it? Yeah that does nothing to convince me to come back. Not until I can get queue priority as a builder who built in a region, so I can actually supply bases I build and get to enjoy the fruits of my labor by fighting at them. I've gotten queue cucked in a LOGISTICS region near the end of a war, which was bad because I was maintaining a ton of defenses there. Our stuff didn't rot, but I no longer had time to finish them, just enough time to stuff in gsups. Until that changes, I ain't coming back.
Wardens always get the best stuff.
The new Warden tank can be massive for defensive roles. Disabling tanks pushing fixed positions makes them helpless for artillery. Use them together on defense or if you feel bold offense. A mass of these could change the war
An evil idea is to get a bunch of warden/colonial guys pretending to be builders on the enemy team. Construct a massive bunker system on the frontline for their team next time friendlies make a push you delete all the bunkers with the original builders and they lose an entire sector instantly.
hmmm… could it be that at 5:15 they tell us that they work on making TRAINS!?
its honestly topdown arma 3 physics
So snipers will be more effort to use then there worth again I see
Wrong to Nerf snipers as it was a major Collie weapon and I say that as life long Warden. It was prolly the most affective harrasment weapon they had. It was never a prio weapon in Wardens so it was a high cap value weapon along with the ISG the Collie Sniper gun.
Are those lore notes hinting at trains and some kind of jet fuel of something?
Sniper is the new shotgun now nerfed beyond recognition lol
the cost is fine but these changes will just make it a weaker but slightly lighter and accurate ATR
5:17 I hope the devs look at locomotives that have served in wars, like the S series of locomotives (S100's S160's and S200's) from WW2 or engines that served in the Railway Operating Division (ROD) maybe a few special tracked vehicles for patrolling like that one japanese tank that I forgot the name of
Just played call of duty world at wars campaign and now I want to Burn'em'out
Oh wow portuguese? Might jump on that one myself i'd love to help my brazilian brothers get into the game
I like how Bear skipped over the unofficial nickname for the Highwayman.
We call it the Shitlaw.
I’m happy I can destroy the terrible messes of trenches I make
Going over a bridge with a truck full of prot kits lag spike threatens the whole war
FYI That's not how you pronounce chassis. 🙂 I know, that does look like how it should be pronounced. It's got wonky spelling to pronunciation just like the other French loan words. It's more similar to CHase-see.
Do you think foxhole will be on sale anytime soon?
Nearly at 1.0 and I hear Partisans still in rough shape ;/ hope they stick more maps in before 1.0. Game needs more hinterlands.
Super jazzed for drunk trucks wrecking every early game logi scramble.
Why bolt new ''tanks'' look like AA motorized vehicles?
so what im hearing is more shit that logi has to build..
Локализация это хорошо ! Дождались, ура.
They shoulda put the dual 20mm on the HTD hull, not for any particular reason, just because I'd think it'd be hilarious
Collie sniper still bad with the fact that they take 2 shots to down someone. It's not a bad sniper rifle per se but when compared to its warden counterpart; it is a no brainer to choose the latter.
Sniper is dead.